yep
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@@ -1,6 +1,8 @@
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using Dapper;
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using Shogi.Api.Repositories.Dto;
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using Shogi.Domain;
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using Shogi.Domain.Aggregates;
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using Shogi.Domain.ValueObjects;
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using System.Data;
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using System.Data.SqlClient;
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using System.Text.Json;
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@@ -16,22 +18,53 @@ public class SessionRepository : ISessionRepository
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connectionString = configuration.GetConnectionString("ShogiDatabase");
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}
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public async Task CreateSession(ShogiBoard session, string player1)
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public async Task CreateSession(Session session)
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{
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var initialBoardState = JsonSerializer.Serialize(session.BoardState);
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var boardStateDto = new BoardStateDto
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{
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InCheck = session.BoardState.InCheck,
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IsCheckmate = session.BoardState.IsCheckmate,
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Player1Hand = session.BoardState.Player1Hand,
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Player2Hand = session.BoardState.Player2Hand,
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State = session.BoardState.State,
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WhoseTurn = session.BoardState.WhoseTurn,
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};
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using var connection = new SqlConnection(connectionString);
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await connection.ExecuteAsync(
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"session.CreateSession",
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new
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{
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InitialBoardStateDocument = initialBoardState,
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Name = sessionName,
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InitialBoardStateDocument = JsonSerializer.Serialize(boardStateDto),
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Player1Name = player1,
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},
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commandType: CommandType.StoredProcedure);
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}
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public async Task<ShogiBoard?> ReadShogiBoard(string name)
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{
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using var connection = new SqlConnection(connectionString);
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var results = await connection.QueryAsync<SessionDto>(
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"session.ReadSession",
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commandType: CommandType.StoredProcedure);
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var dto = results.SingleOrDefault();
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if (dto == null) return null;
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var boardState = new BoardState(
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state: new(dto.BoardState.State),
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player1Hand: dto.BoardState.Player1Hand,
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player2Hand: dto.BoardState.Player2Hand,
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whoseTurn: dto.BoardState.WhoseTurn,
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playerInCheck: dto.BoardState.InCheck,
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previousMove: dto.BoardState.PreviousMove);
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var session = new ShogiBoard(boardState);
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return session;
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}
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}
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public interface ISessionRepository
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{
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Task CreateSession(ShogiBoard session, string player1);
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Task CreateSession(Session session);
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Task<ShogiBoard?> ReadShogiBoard(string name);
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}
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