Upgrade to .net 5
Address breaking changes from Shogi.API nuget
This commit is contained in:
@@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<TargetFramework>net5.0</TargetFramework>
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</PropertyGroup>
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</PropertyGroup>
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</Project>
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</Project>
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@@ -1,16 +1,16 @@
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<Project Sdk="Microsoft.NET.Sdk.Web">
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<Project Sdk="Microsoft.NET.Sdk.Web">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<TargetFramework>net5.0</TargetFramework>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Gameboard.Shogi.Api.ServiceModels" Version="1.0.8" />
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<PackageReference Include="Gameboard.Shogi.Api.ServiceModels" Version="2.4.0" />
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<PackageReference Include="IdentityModel" Version="4.4.0" />
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<PackageReference Include="IdentityModel" Version="5.0.0" />
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<PackageReference Include="Microsoft.AspNetCore.Authentication.AzureAD.UI" Version="3.1.8" />
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<PackageReference Include="Microsoft.AspNetCore.Authentication.AzureAD.UI" Version="5.0.2" />
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<PackageReference Include="Microsoft.AspNetCore.Authentication.JwtBearer" Version="3.1.8" />
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<PackageReference Include="Microsoft.AspNetCore.Authentication.JwtBearer" Version="5.0.2" />
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<PackageReference Include="Microsoft.Identity.Web" Version="1.0.0" />
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<PackageReference Include="Microsoft.Identity.Web" Version="1.5.1" />
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<PackageReference Include="Microsoft.Identity.Web.MicrosoftGraph" Version="1.0.0" />
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<PackageReference Include="Microsoft.Identity.Web.MicrosoftGraph" Version="1.5.1" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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</ItemGroup>
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</ItemGroup>
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@@ -30,9 +30,9 @@ namespace Websockets.Managers.ClientActionHandlers
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{
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{
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logger.LogInformation("Socket Request \n{0}\n", new[] { json });
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logger.LogInformation("Socket Request \n{0}\n", new[] { json });
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var request = JsonConvert.DeserializeObject<CreateGameRequest>(json);
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var request = JsonConvert.DeserializeObject<CreateGameRequest>(json);
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var postGameResponse = await repository.PostGame(new PostGame
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var postSessionResponse = await repository.PostSession(new PostSession
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{
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{
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GameName = request.GameName,
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SessionName = request.GameName,
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PlayerName = userName, // TODO : Investigate if needed by UI
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PlayerName = userName, // TODO : Investigate if needed by UI
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IsPrivate = request.IsPrivate
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IsPrivate = request.IsPrivate
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});
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});
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@@ -42,12 +42,12 @@ namespace Websockets.Managers.ClientActionHandlers
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PlayerName = userName,
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PlayerName = userName,
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Game = new Game
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Game = new Game
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{
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{
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GameName = postGameResponse.GameName,
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GameName = postSessionResponse.SessionName,
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Players = new string[] { userName }
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Players = new string[] { userName }
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}
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}
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};
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};
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if (string.IsNullOrWhiteSpace(postGameResponse.GameName))
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if (string.IsNullOrWhiteSpace(postSessionResponse.SessionName))
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{
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{
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response.Error = "Game already exists.";
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response.Error = "Game already exists.";
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}
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}
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@@ -30,7 +30,7 @@ namespace Websockets.Managers.ClientActionHandlers
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{
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{
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logger.LogInformation("Socket Request \n{0}\n", new[] { json });
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logger.LogInformation("Socket Request \n{0}\n", new[] { json });
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var request = JsonConvert.DeserializeObject<JoinByCode>(json);
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var request = JsonConvert.DeserializeObject<JoinByCode>(json);
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var joinGameResponse = await repository.PostJoinByCode(new PostJoinByCode
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var joinGameResponse = await repository.PostJoinPrivateSession(new PostJoinPrivateSession
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{
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{
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PlayerName = userName,
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PlayerName = userName,
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JoinCode = request.JoinCode
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JoinCode = request.JoinCode
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@@ -38,7 +38,7 @@ namespace Websockets.Managers.ClientActionHandlers
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if (joinGameResponse.JoinSucceeded)
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if (joinGameResponse.JoinSucceeded)
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{
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{
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var gameName = (await repository.GetGame(joinGameResponse.GameName)).GameName;
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var gameName = (await repository.GetGame(joinGameResponse.SessionName)).Session.Name;
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// Other members of the game see a regular JoinGame occur.
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// Other members of the game see a regular JoinGame occur.
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var response = new JoinGameResponse(ClientAction.JoinGame)
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var response = new JoinGameResponse(ClientAction.JoinGame)
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@@ -33,7 +33,7 @@ namespace Websockets.Managers.ClientActionHandlers
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PlayerName = userName
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PlayerName = userName
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};
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};
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var joinGameResponse = await gameboardRepository.PostJoinGame(request.GameName, new PostJoinGame
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var joinGameResponse = await gameboardRepository.PutJoinPublicSession(request.GameName, new PutJoinPublicSession
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{
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{
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PlayerName = userName
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PlayerName = userName
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});
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});
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@@ -1,6 +1,7 @@
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using AspShogiSockets.Extensions;
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using AspShogiSockets.Extensions;
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using Microsoft.Extensions.Logging;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using System;
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using System.Linq;
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using System.Linq;
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using System.Net.WebSockets;
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using System.Net.WebSockets;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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@@ -31,16 +32,16 @@ namespace Websockets.Managers.ClientActionHandlers
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? await repository.GetGames()
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? await repository.GetGames()
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: await repository.GetGames(userName);
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: await repository.GetGames(userName);
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var games = getGamesResponse.Games
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var games = getGamesResponse.Sessions
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.OrderBy(g => g.Players.Contains(userName))
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.OrderBy(s => s.Player1 == userName || s.Player2 == userName)
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.Select(g => new Game
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.Select(s => new Game
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{
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{
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GameName = g.GameName,
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GameName = s.Name,
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Players = g.Players
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Players = new[] { s.Player1, s.Player2 }
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});
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});
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var response = new ListGamesResponse(ClientAction.ListGames)
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var response = new ListGamesResponse(ClientAction.ListGames)
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{
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{
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Games = games ?? new Game[0]
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Games = games ?? Array.Empty<Game>()
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};
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};
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var serialized = JsonConvert.SerializeObject(response);
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var serialized = JsonConvert.SerializeObject(response);
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@@ -41,18 +41,18 @@ namespace Websockets.Managers.ClientActionHandlers
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}
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}
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else
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else
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{
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{
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var player1 = getGameResponse.Players[0];
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var session = getGameResponse.Session;
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response.Game = new Game
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response.Game = new Game
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{
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{
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GameName = getGameResponse.GameName,
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GameName = session.Name,
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Players = getGameResponse.Players
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Players = new[] { session.Player1, session.Player2 }
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};
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};
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response.Moves = userName.Equals(player1)
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response.Moves = userName.Equals(session.Player1)
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? getMovesResponse.Moves.Select(_ => Mapper.Map(_))
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? getMovesResponse.Moves.Select(_ => Mapper.Map(_))
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: getMovesResponse.Moves.Select(_ => Move.ConvertPerspective(Mapper.Map(_)));
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: getMovesResponse.Moves.Select(_ => Move.ConvertPerspective(Mapper.Map(_)));
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communicationManager.SubscribeToGame(socket, getGameResponse.GameName, userName);
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communicationManager.SubscribeToGame(socket, session.Name, userName);
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}
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}
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var serialized = JsonConvert.SerializeObject(response);
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var serialized = JsonConvert.SerializeObject(response);
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@@ -43,17 +43,15 @@ namespace Websockets.Managers.ClientActionHandlers
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return;
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return;
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}
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}
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var getGameResponse = await gameboardRepository.GetGame(request.GameName);
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var getSessionResponse = await gameboardRepository.GetGame(request.GameName);
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var isPlayer1 = userName.Equals(getGameResponse.Players[0]);
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var isPlayer1 = userName == getSessionResponse.Session.Player1;
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if (!isPlayer1)
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if (!isPlayer1)
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{
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{
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// Convert the move coords to player1 perspective.
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// Convert the move coords to player1 perspective.
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move = Move.ConvertPerspective(move);
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move = Move.ConvertPerspective(move);
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}
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}
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await gameboardRepository.PostMove(
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await gameboardRepository.PostMove(request.GameName, new PostMove(Mapper.Map(move)));
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request.GameName,
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new PostMove { Move = Mapper.Map(move) });
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var response = new MoveResponse(ClientAction.Move)
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var response = new MoveResponse(ClientAction.Move)
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{
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{
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@@ -18,12 +18,11 @@
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},
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},
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"AspShogiSockets": {
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"AspShogiSockets": {
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"commandName": "Project",
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"commandName": "Project",
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"launchBrowser": false,
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"launchUrl": "Socket/Token",
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"launchUrl": "Socket/Token",
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"environmentVariables": {
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"environmentVariables": {
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"ASPNETCORE_ENVIRONMENT": "Development"
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"ASPNETCORE_ENVIRONMENT": "Development"
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},
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},
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"applicationUrl": "http://127.0.0.1:5101"
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"applicationUrl": "http://127.0.0.1:5100"
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}
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}
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}
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}
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}
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}
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@@ -11,13 +11,13 @@ namespace Websockets.Repositories
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public interface IGameboardRepository
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public interface IGameboardRepository
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{
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{
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Task DeleteGame(string gameName);
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Task DeleteGame(string gameName);
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Task<GetGameResponse> GetGame(string gameName);
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Task<GetSessionResponse> GetGame(string gameName);
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Task<GetGamesResponse> GetGames();
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Task<GetSessionsResponse> GetGames();
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Task<GetGamesResponse> GetGames(string playerName);
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Task<GetSessionsResponse> GetGames(string playerName);
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Task<GetMovesResponse> GetMoves(string gameName);
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Task<GetMovesResponse> GetMoves(string gameName);
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Task<PostGameResponse> PostGame(PostGame request);
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Task<PostSessionResponse> PostSession(PostSession request);
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Task<PostJoinByCodeResponse> PostJoinByCode(PostJoinByCode request);
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Task<PostJoinPrivateSessionResponse> PostJoinPrivateSession(PostJoinPrivateSession request);
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Task<PostJoinGameResponse> PostJoinGame(string gameName, PostJoinGame request);
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Task<PutJoinPublicSessionResponse> PutJoinPublicSession(string gameName, PutJoinPublicSession request);
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Task PostMove(string gameName, PostMove request);
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Task PostMove(string gameName, PostMove request);
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Task<PostJoinCodeResponse> PostJoinCode(string gameName, string userName);
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Task<PostJoinCodeResponse> PostJoinCode(string gameName, string userName);
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Task<GetPlayerResponse> GetPlayer(string userName);
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Task<GetPlayerResponse> GetPlayer(string userName);
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@@ -32,63 +32,63 @@ namespace Websockets.Repositories
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this.client = client;
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this.client = client;
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}
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}
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public async Task<GetGamesResponse> GetGames()
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public async Task<GetSessionsResponse> GetGames()
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{
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{
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var response = await client.GetAsync("Games");
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var response = await client.GetAsync("Sessions");
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var json = await response.Content.ReadAsStringAsync();
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var json = await response.Content.ReadAsStringAsync();
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return JsonConvert.DeserializeObject<GetGamesResponse>(json);
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return JsonConvert.DeserializeObject<GetSessionsResponse>(json);
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}
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}
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public async Task<GetGamesResponse> GetGames(string playerName)
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public async Task<GetSessionsResponse> GetGames(string playerName)
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{
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{
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var uri = $"Games/{playerName}";
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var uri = $"Sessions/{playerName}";
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var response = await client.GetAsync(Uri.EscapeUriString(uri));
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var response = await client.GetAsync(Uri.EscapeUriString(uri));
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var json = await response.Content.ReadAsStringAsync();
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var json = await response.Content.ReadAsStringAsync();
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return JsonConvert.DeserializeObject<GetGamesResponse>(json);
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return JsonConvert.DeserializeObject<GetSessionsResponse>(json);
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}
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}
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|
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public async Task<GetGameResponse> GetGame(string gameName)
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public async Task<GetSessionResponse> GetGame(string gameName)
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{
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{
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var uri = $"Game/{gameName}";
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var uri = $"Session/{gameName}";
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var response = await client.GetAsync(Uri.EscapeUriString(uri));
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var response = await client.GetAsync(Uri.EscapeUriString(uri));
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var json = await response.Content.ReadAsStringAsync();
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var json = await response.Content.ReadAsStringAsync();
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return JsonConvert.DeserializeObject<GetGameResponse>(json);
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return JsonConvert.DeserializeObject<GetSessionResponse>(json);
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}
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}
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|
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public async Task DeleteGame(string gameName)
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public async Task DeleteGame(string gameName)
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{
|
{
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var uri = $"Game/{gameName}";
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var uri = $"Session/{gameName}";
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await client.DeleteAsync(Uri.EscapeUriString(uri));
|
await client.DeleteAsync(Uri.EscapeUriString(uri));
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}
|
}
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|
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public async Task<PostGameResponse> PostGame(PostGame request)
|
public async Task<PostSessionResponse> PostSession(PostSession request)
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{
|
{
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var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
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var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
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var response = await client.PostAsync("Game", content);
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var response = await client.PostAsync("Session", content);
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var json = await response.Content.ReadAsStringAsync();
|
var json = await response.Content.ReadAsStringAsync();
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return JsonConvert.DeserializeObject<PostGameResponse>(json);
|
return JsonConvert.DeserializeObject<PostSessionResponse>(json);
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}
|
}
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|
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public async Task<PostJoinGameResponse> PostJoinGame(string gameName, PostJoinGame request)
|
public async Task<PutJoinPublicSessionResponse> PutJoinPublicSession(string gameName, PutJoinPublicSession request)
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{
|
{
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var uri = $"Game/{gameName}/Join";
|
var uri = $"Session/{gameName}/Join";
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var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
|
var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
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var response = await client.PostAsync(Uri.EscapeUriString(uri), content);
|
var response = await client.PostAsync(Uri.EscapeUriString(uri), content);
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var json = await response.Content.ReadAsStringAsync();
|
var json = await response.Content.ReadAsStringAsync();
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return JsonConvert.DeserializeObject<PostJoinGameResponse>(json);
|
return JsonConvert.DeserializeObject<PutJoinPublicSessionResponse>(json);
|
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}
|
}
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|
|
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public async Task<PostJoinByCodeResponse> PostJoinByCode(PostJoinByCode request)
|
public async Task<PostJoinPrivateSessionResponse> PostJoinPrivateSession(PostJoinPrivateSession request)
|
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{
|
{
|
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var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
|
var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
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var response = await client.PostAsync("Game/Join", content);
|
var response = await client.PostAsync("Session/Join", content);
|
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var json = await response.Content.ReadAsStringAsync();
|
var json = await response.Content.ReadAsStringAsync();
|
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return JsonConvert.DeserializeObject<PostJoinByCodeResponse>(json);
|
return JsonConvert.DeserializeObject<PostJoinPrivateSessionResponse>(json);
|
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}
|
}
|
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|
|
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public async Task<GetMovesResponse> GetMoves(string gameName)
|
public async Task<GetMovesResponse> GetMoves(string gameName)
|
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{
|
{
|
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var uri = $"Game/{gameName}/Moves";
|
var uri = $"Session/{gameName}/Moves";
|
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var response = await client.GetAsync(Uri.EscapeUriString(uri));
|
var response = await client.GetAsync(Uri.EscapeUriString(uri));
|
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var json = await response.Content.ReadAsStringAsync();
|
var json = await response.Content.ReadAsStringAsync();
|
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return JsonConvert.DeserializeObject<GetMovesResponse>(json);
|
return JsonConvert.DeserializeObject<GetMovesResponse>(json);
|
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@@ -96,7 +96,7 @@ namespace Websockets.Repositories
|
|||||||
|
|
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public async Task PostMove(string gameName, PostMove request)
|
public async Task PostMove(string gameName, PostMove request)
|
||||||
{
|
{
|
||||||
var uri = $"Game/{gameName}/Move";
|
var uri = $"Session/{gameName}/Move";
|
||||||
var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
|
var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
|
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await client.PostAsync(Uri.EscapeUriString(uri), content);
|
await client.PostAsync(Uri.EscapeUriString(uri), content);
|
||||||
}
|
}
|
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|
|||||||
@@ -1,32 +0,0 @@
|
|||||||
using Gameboard.Shogi.Api.ServiceModels.Messages;
|
|
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using Newtonsoft.Json;
|
|
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using System;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Websockets.Repositories.Utility;
|
|
||||||
|
|
||||||
namespace Websockets.Repositories
|
|
||||||
{
|
|
||||||
[Obsolete("Use GameboardRepository. Functions from PlayerRepository will be moved.")]
|
|
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public class PlayerRepository
|
|
||||||
{
|
|
||||||
private readonly IAuthenticatedHttpClient client;
|
|
||||||
|
|
||||||
public PlayerRepository(IAuthenticatedHttpClient client)
|
|
||||||
{
|
|
||||||
this.client = client;
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<GetPlayerResponse> GetPlayer(string playerName)
|
|
||||||
{
|
|
||||||
var response = await client.GetAsync($"/Player/{playerName}");
|
|
||||||
var json = await response.Content.ReadAsStringAsync();
|
|
||||||
return JsonConvert.DeserializeObject<GetPlayerResponse>(json);
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task DeletePlayer(string playerName)
|
|
||||||
{
|
|
||||||
var response = await client.DeleteAsync($"/Player/{playerName}");
|
|
||||||
await response.Content.ReadAsStringAsync();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -81,9 +81,10 @@ namespace Websockets.Repositories.Utility
|
|||||||
response = await base.PostAsync(requestUri, content);
|
response = await base.PostAsync(requestUri, content);
|
||||||
}
|
}
|
||||||
logger.LogInformation(
|
logger.LogInformation(
|
||||||
"Repository POST to {BaseUrl}{RequestUrl} \nRequest: {Request}\nResponse: {Response}\n",
|
"Repository POST to {BaseUrl}{RequestUrl} \n\tRespCode: {RespCode} \n\tRequest: {Request}\n\tResponse: {Response}\n",
|
||||||
BaseAddress,
|
BaseAddress,
|
||||||
requestUri,
|
requestUri,
|
||||||
|
response.StatusCode,
|
||||||
await content.ReadAsStringAsync(),
|
await content.ReadAsStringAsync(),
|
||||||
await response.Content.ReadAsStringAsync());
|
await response.Content.ReadAsStringAsync());
|
||||||
return response;
|
return response;
|
||||||
|
|||||||
@@ -83,7 +83,11 @@ namespace Websockets
|
|||||||
// This method gets called by the runtime. Use this method to configure the HTTP request pipeline.
|
// This method gets called by the runtime. Use this method to configure the HTTP request pipeline.
|
||||||
public void Configure(IApplicationBuilder app, IWebHostEnvironment env, ISocketConnectionManager socketConnectionManager)
|
public void Configure(IApplicationBuilder app, IWebHostEnvironment env, ISocketConnectionManager socketConnectionManager)
|
||||||
{
|
{
|
||||||
var origins = new[] { "https://localhost:3000", "https://dev.lucaserver.space", "https://lucaserver.space" };
|
var origins = new[] {
|
||||||
|
"http://localhost:3000", "https://localhost:3000",
|
||||||
|
"http://127.0.0.1:3000", "https://127.0.0.1:3000",
|
||||||
|
"https://dev.lucaserver.space", "https://lucaserver.space"
|
||||||
|
};
|
||||||
var socketOptions = new WebSocketOptions();
|
var socketOptions = new WebSocketOptions();
|
||||||
foreach (var o in origins)
|
foreach (var o in origins)
|
||||||
socketOptions.AllowedOrigins.Add(o);
|
socketOptions.AllowedOrigins.Add(o);
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"AppSettings": {
|
"AppSettings": {
|
||||||
"IdentityServer": "https://identity.lucaserver.space/",
|
"IdentityServer": "https://identity.lucaserver.space/",
|
||||||
"GameboardShogiApi": "https://api.lucaserver.space/Gameboard.Shogi.Api/",
|
"GameboardShogiApi": "https://dev.lucaserver.space/Gameboard.Shogi.Api/",
|
||||||
"ClientId": "DevClientId",
|
"ClientId": "DevClientId",
|
||||||
"ClientSecret": "DevSecret",
|
"ClientSecret": "DevSecret",
|
||||||
"Scope": "DevEnvironment"
|
"Scope": "DevEnvironment"
|
||||||
|
|||||||
@@ -3,5 +3,6 @@
|
|||||||
<packageSources>
|
<packageSources>
|
||||||
<add key="nuget.org" value="https://api.nuget.org/v3/index.json" protocolVersion="3" />
|
<add key="nuget.org" value="https://api.nuget.org/v3/index.json" protocolVersion="3" />
|
||||||
<add key="Gameboard.Shogi.Api" value="https://pkgs.dev.azure.com/hauth/GameBoard/_packaging/Gameboard.Shogi.Api/nuget/v3/index.json" />
|
<add key="Gameboard.Shogi.Api" value="https://pkgs.dev.azure.com/hauth/GameBoard/_packaging/Gameboard.Shogi.Api/nuget/v3/index.json" />
|
||||||
|
<add key="Dev-Gameboard.Shogi.Api" value="https://pkgs.dev.azure.com/hauth/GameBoard/_packaging/Dev-Gameboard.Shogi.Api/nuget/v3/index.json" />
|
||||||
</packageSources>
|
</packageSources>
|
||||||
</configuration>
|
</configuration>
|
||||||
Reference in New Issue
Block a user