massive checkpoint
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@@ -1,29 +1,19 @@
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using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
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using System.Collections.Generic;
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket
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{
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public class MoveRequest : IRequest
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{
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public ClientAction Action { get; set; }
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public string GameName { get; set; } = string.Empty;
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public Move Move { get; set; } = new Move();
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}
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public class MoveResponse : IResponse
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{
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public string Action { get; }
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public string Error { get; set; }
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public string GameName { get; set; }
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public string PlayerName { get; set; }
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public Move Move { get; set; }
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public string Action { get; protected set; }
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public Game Game { get; set; }
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public WhichPlayer PlayerPerspective { get; set; }
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public BoardState BoardState { get; set; }
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public IList<Move> MoveHistory { get; set; }
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public MoveResponse()
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{
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Action = ClientAction.Move.ToString();
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Error = string.Empty;
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GameName = string.Empty;
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PlayerName = string.Empty;
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Move = new Move();
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}
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}
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}
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