massive checkpoint
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@@ -1,27 +1,21 @@
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using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
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using System;
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket
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{
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public class CreateGameRequest : IRequest
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{
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public ClientAction Action { get; set; }
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public string GameName { get; set; } = string.Empty;
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public bool IsPrivate { get; set; }
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}
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public class CreateGameResponse : IResponse
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{
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public string Action { get; }
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public string Error { get; set; }
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public Game Game { get; set; }
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/// <summary>
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/// The player who created the game.
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/// </summary>
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public string PlayerName { get; set; }
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public CreateGameResponse()
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{
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Action = ClientAction.CreateGame.ToString();
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Error = string.Empty;
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Game = new Game();
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PlayerName = string.Empty;
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}
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}
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}
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