massive checkpoint
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17
Gameboard.ShogiUI.Sockets.ServiceModels/Api/GetGame.cs
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17
Gameboard.ShogiUI.Sockets.ServiceModels/Api/GetGame.cs
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@@ -0,0 +1,17 @@
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using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Api
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{
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public class GetGameResponse
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{
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public Game Game { get; set; }
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public WhichPlayer PlayerPerspective { get; set; }
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public BoardState BoardState { get; set; }
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public IList<Move> MoveHistory { get; set; }
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}
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}
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@@ -5,9 +5,6 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Api
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{
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public class PostMove
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{
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[Required]
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public string GameName { get; set; }
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[Required]
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public Move Move { get; set; }
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}
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@@ -3,8 +3,6 @@
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public class PostSession
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{
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public string Name { get; set; }
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public string Player1 { get; set; }
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public string Player2 { get; set; }
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public bool IsPrivate { get; set; }
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}
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}
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@@ -1,27 +1,21 @@
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using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
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using System;
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket
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{
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public class CreateGameRequest : IRequest
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{
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public ClientAction Action { get; set; }
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public string GameName { get; set; } = string.Empty;
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public bool IsPrivate { get; set; }
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}
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public class CreateGameResponse : IResponse
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{
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public string Action { get; }
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public string Error { get; set; }
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public Game Game { get; set; }
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/// <summary>
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/// The player who created the game.
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/// </summary>
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public string PlayerName { get; set; }
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public CreateGameResponse()
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{
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Action = ClientAction.CreateGame.ToString();
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Error = string.Empty;
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Game = new Game();
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PlayerName = string.Empty;
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}
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}
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}
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@@ -3,6 +3,5 @@
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public interface IResponse
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{
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string Action { get; }
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string Error { get; set; }
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}
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}
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@@ -1,25 +0,0 @@
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using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket
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{
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public class ListGamesRequest : IRequest
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{
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public ClientAction Action { get; set; }
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}
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public class ListGamesResponse : IResponse
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{
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public string Action { get; }
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public string Error { get; set; }
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public IReadOnlyList<Game> Games { get; set; }
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public ListGamesResponse()
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{
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Action = ClientAction.ListGames.ToString();
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Error = "";
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Games = new Collection<Game>();
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}
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}
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}
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@@ -1,26 +0,0 @@
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using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
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using System.Collections.Generic;
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket
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{
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public class LoadGameRequest : IRequest
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{
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public ClientAction Action { get; set; }
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public string GameName { get; set; } = "";
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}
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public class LoadGameResponse : IResponse
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{
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public string Action { get; }
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public Game Game { get; set; }
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public WhichPlayer PlayerPerspective { get; set; }
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public BoardState BoardState { get; set; }
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public IList<Move> MoveHistory { get; set; }
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public string Error { get; set; }
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public LoadGameResponse()
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{
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Action = ClientAction.LoadGame.ToString();
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}
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}
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}
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@@ -1,29 +1,19 @@
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using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
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using System.Collections.Generic;
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket
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{
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public class MoveRequest : IRequest
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{
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public ClientAction Action { get; set; }
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public string GameName { get; set; } = string.Empty;
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public Move Move { get; set; } = new Move();
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}
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public class MoveResponse : IResponse
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{
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public string Action { get; }
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public string Error { get; set; }
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public string GameName { get; set; }
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public string PlayerName { get; set; }
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public Move Move { get; set; }
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public string Action { get; protected set; }
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public Game Game { get; set; }
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public WhichPlayer PlayerPerspective { get; set; }
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public BoardState BoardState { get; set; }
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public IList<Move> MoveHistory { get; set; }
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public MoveResponse()
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{
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Action = ClientAction.Move.ToString();
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Error = string.Empty;
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GameName = string.Empty;
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PlayerName = string.Empty;
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Move = new Move();
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}
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}
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}
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@@ -2,11 +2,9 @@
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{
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public enum ClientAction
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{
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ListGames,
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CreateGame,
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JoinGame,
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JoinByCode,
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LoadGame,
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Move
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}
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}
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