massive checkpoint
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@@ -31,65 +31,44 @@ namespace Gameboard.ShogiUI.Sockets.Services
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private readonly ILogger<SocketService> logger;
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private readonly ISocketConnectionManager communicationManager;
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private readonly IGameboardRepository gameboardRepository;
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private readonly ISocketTokenManager tokenManager;
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private readonly ICreateGameHandler createGameHandler;
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private readonly IGameboardManager gameboardManager;
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private readonly ISocketTokenCache tokenManager;
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private readonly IJoinByCodeHandler joinByCodeHandler;
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private readonly IJoinGameHandler joinGameHandler;
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private readonly IListGamesHandler listGamesHandler;
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private readonly ILoadGameHandler loadGameHandler;
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private readonly IMoveHandler moveHandler;
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private readonly IValidator<CreateGameRequest> createGameRequestValidator;
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private readonly IValidator<JoinByCodeRequest> joinByCodeRequestValidator;
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private readonly IValidator<JoinGameRequest> joinGameRequestValidator;
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private readonly IValidator<ListGamesRequest> listGamesRequestValidator;
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private readonly IValidator<LoadGameRequest> loadGameRequestValidator;
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private readonly IValidator<MoveRequest> moveRequestValidator;
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public SocketService(
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ILogger<SocketService> logger,
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ISocketConnectionManager communicationManager,
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IGameboardRepository gameboardRepository,
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ISocketTokenManager tokenManager,
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ICreateGameHandler createGameHandler,
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IGameboardManager gameboardManager,
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ISocketTokenCache tokenManager,
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IJoinByCodeHandler joinByCodeHandler,
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IJoinGameHandler joinGameHandler,
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IListGamesHandler listGamesHandler,
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ILoadGameHandler loadGameHandler,
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IMoveHandler moveHandler,
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IValidator<CreateGameRequest> createGameRequestValidator,
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IValidator<JoinByCodeRequest> joinByCodeRequestValidator,
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IValidator<JoinGameRequest> joinGameRequestValidator,
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IValidator<ListGamesRequest> listGamesRequestValidator,
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IValidator<LoadGameRequest> loadGameRequestValidator,
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IValidator<MoveRequest> moveRequestValidator
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IValidator<JoinGameRequest> joinGameRequestValidator
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) : base()
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{
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this.logger = logger;
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this.communicationManager = communicationManager;
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this.gameboardRepository = gameboardRepository;
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this.gameboardManager = gameboardManager;
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this.tokenManager = tokenManager;
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this.createGameHandler = createGameHandler;
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this.joinByCodeHandler = joinByCodeHandler;
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this.joinGameHandler = joinGameHandler;
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this.listGamesHandler = listGamesHandler;
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this.loadGameHandler = loadGameHandler;
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this.moveHandler = moveHandler;
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this.createGameRequestValidator = createGameRequestValidator;
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this.joinByCodeRequestValidator = joinByCodeRequestValidator;
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this.joinGameRequestValidator = joinGameRequestValidator;
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this.listGamesRequestValidator = listGamesRequestValidator;
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this.loadGameRequestValidator = loadGameRequestValidator;
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this.moveRequestValidator = moveRequestValidator;
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}
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public async Task HandleSocketRequest(HttpContext context)
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{
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string? userName = null;
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if (context.Request.Cookies.ContainsKey(SocketController.WebSessionKey))
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var user = await gameboardManager.ReadUser(context.User);
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if (user?.WebSessionId != null)
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{
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// Guest account
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var webSessionId = Guid.Parse(context.Request.Cookies[SocketController.WebSessionKey]!);
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userName = (await gameboardRepository.ReadGuestUser(webSessionId))?.Name;
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userName = tokenManager.GetUsername(user.WebSessionId.Value);
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}
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else if (context.Request.Query.Keys.Contains("token"))
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{
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@@ -123,24 +102,6 @@ namespace Gameboard.ShogiUI.Sockets.Services
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}
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switch (request.Action)
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{
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case ClientAction.ListGames:
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{
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var req = JsonConvert.DeserializeObject<ListGamesRequest>(message);
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if (await ValidateRequestAndReplyIfInvalid(socket, listGamesRequestValidator, req))
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{
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await listGamesHandler.Handle(req, userName);
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}
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break;
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}
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case ClientAction.CreateGame:
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{
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var req = JsonConvert.DeserializeObject<CreateGameRequest>(message);
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if (await ValidateRequestAndReplyIfInvalid(socket, createGameRequestValidator, req))
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{
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await createGameHandler.Handle(req, userName);
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}
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break;
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}
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case ClientAction.JoinGame:
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{
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var req = JsonConvert.DeserializeObject<JoinGameRequest>(message);
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@@ -159,24 +120,6 @@ namespace Gameboard.ShogiUI.Sockets.Services
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}
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break;
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}
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case ClientAction.LoadGame:
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{
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var req = JsonConvert.DeserializeObject<LoadGameRequest>(message);
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if (await ValidateRequestAndReplyIfInvalid(socket, loadGameRequestValidator, req))
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{
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await loadGameHandler.Handle(req, userName);
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}
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break;
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}
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case ClientAction.Move:
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{
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var req = JsonConvert.DeserializeObject<MoveRequest>(message);
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if (await ValidateRequestAndReplyIfInvalid(socket, moveRequestValidator, req))
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{
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await moveHandler.Handle(req, userName);
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}
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break;
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}
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}
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}
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catch (OperationCanceledException ex)
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