massive checkpoint

This commit is contained in:
2021-09-03 22:43:06 -05:00
parent bb1d2c491c
commit 2a3b7b32b4
40 changed files with 456 additions and 738 deletions

View File

@@ -1,15 +0,0 @@
using FluentValidation;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
namespace Gameboard.ShogiUI.Sockets.Services.RequestValidators
{
public class CreateGameRequestValidator : AbstractValidator<CreateGameRequest>
{
public CreateGameRequestValidator()
{
RuleFor(_ => _.Action).Equal(ClientAction.CreateGame);
RuleFor(_ => _.GameName).NotEmpty();
}
}
}

View File

@@ -1,14 +0,0 @@
using FluentValidation;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
namespace Gameboard.ShogiUI.Sockets.Services.RequestValidators
{
public class ListGamesRequestValidator : AbstractValidator<ListGamesRequest>
{
public ListGamesRequestValidator()
{
RuleFor(_ => _.Action).Equal(ClientAction.ListGames);
}
}
}

View File

@@ -1,15 +0,0 @@
using FluentValidation;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
namespace Gameboard.ShogiUI.Sockets.Services.RequestValidators
{
public class LoadGameRequestValidator : AbstractValidator<LoadGameRequest>
{
public LoadGameRequestValidator()
{
RuleFor(_ => _.Action).Equal(ClientAction.LoadGame);
RuleFor(_ => _.GameName).NotEmpty();
}
}
}

View File

@@ -1,23 +0,0 @@
using FluentValidation;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
namespace Gameboard.ShogiUI.Sockets.Services.RequestValidators
{
public class MoveRequestValidator : AbstractValidator<MoveRequest>
{
public MoveRequestValidator()
{
RuleFor(_ => _.Action).Equal(ClientAction.Move);
RuleFor(_ => _.GameName).NotEmpty();
RuleFor(_ => _.Move.From)
.Null()
.When(_ => _.Move.PieceFromCaptured.HasValue)
.WithMessage("Move.From and Move.PieceFromCaptured are mutually exclusive properties.");
RuleFor(_ => _.Move.From)
.NotEmpty()
.When(_ => !_.Move.PieceFromCaptured.HasValue)
.WithMessage("Move.From and Move.PieceFromCaptured are mutually exclusive properties.");
}
}
}

View File

@@ -31,65 +31,44 @@ namespace Gameboard.ShogiUI.Sockets.Services
private readonly ILogger<SocketService> logger;
private readonly ISocketConnectionManager communicationManager;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketTokenManager tokenManager;
private readonly ICreateGameHandler createGameHandler;
private readonly IGameboardManager gameboardManager;
private readonly ISocketTokenCache tokenManager;
private readonly IJoinByCodeHandler joinByCodeHandler;
private readonly IJoinGameHandler joinGameHandler;
private readonly IListGamesHandler listGamesHandler;
private readonly ILoadGameHandler loadGameHandler;
private readonly IMoveHandler moveHandler;
private readonly IValidator<CreateGameRequest> createGameRequestValidator;
private readonly IValidator<JoinByCodeRequest> joinByCodeRequestValidator;
private readonly IValidator<JoinGameRequest> joinGameRequestValidator;
private readonly IValidator<ListGamesRequest> listGamesRequestValidator;
private readonly IValidator<LoadGameRequest> loadGameRequestValidator;
private readonly IValidator<MoveRequest> moveRequestValidator;
public SocketService(
ILogger<SocketService> logger,
ISocketConnectionManager communicationManager,
IGameboardRepository gameboardRepository,
ISocketTokenManager tokenManager,
ICreateGameHandler createGameHandler,
IGameboardManager gameboardManager,
ISocketTokenCache tokenManager,
IJoinByCodeHandler joinByCodeHandler,
IJoinGameHandler joinGameHandler,
IListGamesHandler listGamesHandler,
ILoadGameHandler loadGameHandler,
IMoveHandler moveHandler,
IValidator<CreateGameRequest> createGameRequestValidator,
IValidator<JoinByCodeRequest> joinByCodeRequestValidator,
IValidator<JoinGameRequest> joinGameRequestValidator,
IValidator<ListGamesRequest> listGamesRequestValidator,
IValidator<LoadGameRequest> loadGameRequestValidator,
IValidator<MoveRequest> moveRequestValidator
IValidator<JoinGameRequest> joinGameRequestValidator
) : base()
{
this.logger = logger;
this.communicationManager = communicationManager;
this.gameboardRepository = gameboardRepository;
this.gameboardManager = gameboardManager;
this.tokenManager = tokenManager;
this.createGameHandler = createGameHandler;
this.joinByCodeHandler = joinByCodeHandler;
this.joinGameHandler = joinGameHandler;
this.listGamesHandler = listGamesHandler;
this.loadGameHandler = loadGameHandler;
this.moveHandler = moveHandler;
this.createGameRequestValidator = createGameRequestValidator;
this.joinByCodeRequestValidator = joinByCodeRequestValidator;
this.joinGameRequestValidator = joinGameRequestValidator;
this.listGamesRequestValidator = listGamesRequestValidator;
this.loadGameRequestValidator = loadGameRequestValidator;
this.moveRequestValidator = moveRequestValidator;
}
public async Task HandleSocketRequest(HttpContext context)
{
string? userName = null;
if (context.Request.Cookies.ContainsKey(SocketController.WebSessionKey))
var user = await gameboardManager.ReadUser(context.User);
if (user?.WebSessionId != null)
{
// Guest account
var webSessionId = Guid.Parse(context.Request.Cookies[SocketController.WebSessionKey]!);
userName = (await gameboardRepository.ReadGuestUser(webSessionId))?.Name;
userName = tokenManager.GetUsername(user.WebSessionId.Value);
}
else if (context.Request.Query.Keys.Contains("token"))
{
@@ -123,24 +102,6 @@ namespace Gameboard.ShogiUI.Sockets.Services
}
switch (request.Action)
{
case ClientAction.ListGames:
{
var req = JsonConvert.DeserializeObject<ListGamesRequest>(message);
if (await ValidateRequestAndReplyIfInvalid(socket, listGamesRequestValidator, req))
{
await listGamesHandler.Handle(req, userName);
}
break;
}
case ClientAction.CreateGame:
{
var req = JsonConvert.DeserializeObject<CreateGameRequest>(message);
if (await ValidateRequestAndReplyIfInvalid(socket, createGameRequestValidator, req))
{
await createGameHandler.Handle(req, userName);
}
break;
}
case ClientAction.JoinGame:
{
var req = JsonConvert.DeserializeObject<JoinGameRequest>(message);
@@ -159,24 +120,6 @@ namespace Gameboard.ShogiUI.Sockets.Services
}
break;
}
case ClientAction.LoadGame:
{
var req = JsonConvert.DeserializeObject<LoadGameRequest>(message);
if (await ValidateRequestAndReplyIfInvalid(socket, loadGameRequestValidator, req))
{
await loadGameHandler.Handle(req, userName);
}
break;
}
case ClientAction.Move:
{
var req = JsonConvert.DeserializeObject<MoveRequest>(message);
if (await ValidateRequestAndReplyIfInvalid(socket, moveRequestValidator, req))
{
await moveHandler.Handle(req, userName);
}
break;
}
}
}
catch (OperationCanceledException ex)