massive checkpoint
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@@ -1,4 +1,5 @@
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using Newtonsoft.Json;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
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using Newtonsoft.Json;
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using System.Collections.Concurrent;
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using System.Net.WebSockets;
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@@ -30,5 +31,7 @@ namespace Gameboard.ShogiUI.Sockets.Models
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{
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Player2 = userName;
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}
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public Game ToServiceModel() => new() { GameName = Name, Player1 = Player1, Player2 = Player2 };
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}
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}
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