checkpoint
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using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
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using System.Collections.ObjectModel;
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Api
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{
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public class GetSessionsResponse
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{
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public Collection<Game> PlayerHasJoinedSessions { get; set; }
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public Collection<Game> AllOtherSessions { get; set; }
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}
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}
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