reintroduce microsoft login. upgrade a bunch of stuff.

This commit is contained in:
2023-01-19 16:20:41 -06:00
parent 2a423bcb93
commit 1d0beaf69f
29 changed files with 601 additions and 483 deletions

View File

@@ -1,7 +1,10 @@
@page "/authentication/{action}"
@using Microsoft.AspNetCore.Components.WebAssembly.Authentication
@*<RemoteAuthenticatorView Action="@Action" />*@
<RemoteAuthenticatorView Action="@Action" />
@code{
[Parameter] public string? Action { get; set; }
// https://github.com/dotnet/aspnetcore/blob/main/src/Components/WebAssembly/WebAssembly.Authentication/src/Models/RemoteAuthenticationActions.cs
// https://github.com/dotnet/aspnetcore/blob/7c810658463f35c39c54d5fb8a8dbbfd463bf747/src/Components/WebAssembly/WebAssembly.Authentication/src/RemoteAuthenticatorViewCore.cs
}

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@@ -1,5 +1,6 @@
using Microsoft.AspNetCore.Components;
using Microsoft.AspNetCore.Components.Authorization;
using Microsoft.AspNetCore.Components.WebAssembly.Authentication;
using Shogi.UI.Pages.Home.Api;
using Shogi.UI.Shared;
@@ -7,132 +8,144 @@ namespace Shogi.UI.Pages.Home.Account;
public class AccountManager
{
private readonly AccountState accountState;
private readonly IShogiApi shogiApi;
private readonly IConfiguration configuration;
private readonly ILocalStorage localStorage;
private readonly AuthenticationStateProvider authState;
private readonly NavigationManager navigation;
private readonly ShogiSocket shogiSocket;
private readonly AccountState accountState;
private readonly IShogiApi shogiApi;
private readonly IConfiguration configuration;
private readonly ILocalStorage localStorage;
private readonly AuthenticationStateProvider authState;
private readonly NavigationManager navigation;
private readonly ShogiSocket shogiSocket;
public AccountManager(
AccountState accountState,
IShogiApi unauthenticatedClient,
IConfiguration configuration,
AuthenticationStateProvider authState,
ILocalStorage localStorage,
NavigationManager navigation,
ShogiSocket shogiSocket)
{
this.accountState = accountState;
this.shogiApi = unauthenticatedClient;
this.configuration = configuration;
this.authState = authState;
this.localStorage = localStorage;
this.navigation = navigation;
this.shogiSocket = shogiSocket;
}
private User? User { get => accountState.User; set => accountState.User = value; }
public async Task LoginWithGuestAccount()
{
var response = await shogiApi.GetToken();
if (response != null)
public AccountManager(
AccountState accountState,
IShogiApi unauthenticatedClient,
IConfiguration configuration,
AuthenticationStateProvider authState,
ILocalStorage localStorage,
NavigationManager navigation,
ShogiSocket shogiSocket)
{
User = new User
{
DisplayName = response.DisplayName,
Id = response.UserId,
OneTimeSocketToken = response.OneTimeToken,
WhichAccountPlatform = WhichAccountPlatform.Guest
};
await shogiSocket.OpenAsync(User.OneTimeSocketToken.ToString());
await localStorage.SetAccountPlatform(WhichAccountPlatform.Guest);
}
}
public async Task LoginWithMicrosoftAccount()
{
var state = await authState.GetAuthenticationStateAsync();
if (state.User?.Identity?.Name == null || state.User?.Identity?.IsAuthenticated != true)
{
navigation.NavigateTo("authentication/login");
return;
this.accountState = accountState;
this.shogiApi = unauthenticatedClient;
this.configuration = configuration;
this.authState = authState;
this.localStorage = localStorage;
this.navigation = navigation;
this.shogiSocket = shogiSocket;
}
var response = await shogiApi.GetToken();
if (response != null)
{
User = new User
{
DisplayName = response.DisplayName,
Id = response.UserId,
OneTimeSocketToken = response.OneTimeToken,
WhichAccountPlatform = WhichAccountPlatform.Microsoft,
};
private User? MyUser { get => accountState.User; set => accountState.User = value; }
await shogiSocket.OpenAsync(User.OneTimeSocketToken.ToString());
await localStorage.SetAccountPlatform(WhichAccountPlatform.Microsoft);
}
}
/// <summary>
/// Try to log in with the account used from the previous browser session.
/// </summary>
/// <returns></returns>
public async Task<bool> TryLoginSilentAsync()
{
var platform = await localStorage.GetAccountPlatform();
if (platform == WhichAccountPlatform.Guest)
public async Task LoginWithGuestAccount()
{
var response = await shogiApi.GetToken();
if (response != null)
{
User = new User
var response = await shogiApi.GetToken();
if (response != null)
{
DisplayName = response.DisplayName,
Id = response.UserId,
OneTimeSocketToken = response.OneTimeToken,
WhichAccountPlatform = WhichAccountPlatform.Guest
};
}
MyUser = new User
{
DisplayName = response.DisplayName,
Id = response.UserId,
OneTimeSocketToken = response.OneTimeToken,
WhichAccountPlatform = WhichAccountPlatform.Guest
};
await shogiSocket.OpenAsync(MyUser.Value.OneTimeSocketToken.ToString());
await localStorage.SetAccountPlatform(WhichAccountPlatform.Guest);
}
}
else if (platform == WhichAccountPlatform.Microsoft)
public async Task LoginWithMicrosoftAccount()
{
Console.WriteLine("Login Microsoft");
throw new NotImplementedException();
//var state = await authState.GetAuthenticationStateAsync();
//if (state.User?.Identity?.Name != null)
//{
// var id = state.User.Identity;
// User = new User
// {
// DisplayName = id.Name,
// Id = id.Name
// };
// var token = await shogiApi.GetToken();
// if (token.HasValue)
// {
// User.OneTimeSocketToken = token.Value;
// }
//}
// TODO: If this fails then platform saved to localStorage should get cleared
var state = await authState.GetAuthenticationStateAsync();
if (state.User?.Identity?.Name == null || state.User?.Identity?.IsAuthenticated == false)
{
// Set the login platform so that we know to log in with microsoft after being redirected away from the UI.
await localStorage.SetAccountPlatform(WhichAccountPlatform.Microsoft);
navigation.NavigateToLogin("authentication/login");
return;
}
//var response = await shogiApi.GetToken();
//if (response != null)
//{
// MyUser = new User
// {
// DisplayName = response.DisplayName,
// Id = response.UserId,
// OneTimeSocketToken = response.OneTimeToken,
// WhichAccountPlatform = WhichAccountPlatform.Microsoft,
// };
// await shogiSocket.OpenAsync(MyUser.Value.OneTimeSocketToken.ToString());
// await localStorage.SetAccountPlatform(WhichAccountPlatform.Microsoft);
//}
}
if (User != null)
/// <summary>
/// Try to log in with the account used from the previous browser session.
/// </summary>
/// <returns></returns>
public async Task<bool> TryLoginSilentAsync()
{
await shogiSocket.OpenAsync(User.OneTimeSocketToken.ToString());
return true;
var platform = await localStorage.GetAccountPlatform();
Console.WriteLine($"Try Login Silent - {platform}");
if (platform == WhichAccountPlatform.Guest)
{
var response = await shogiApi.GetToken();
if (response != null)
{
MyUser = new User
{
DisplayName = response.DisplayName,
Id = response.UserId,
OneTimeSocketToken = response.OneTimeToken,
WhichAccountPlatform = WhichAccountPlatform.Guest
};
}
}
else if (platform == WhichAccountPlatform.Microsoft)
{
var state = await authState.GetAuthenticationStateAsync();
if (state.User?.Identity?.Name != null)
{
var response = await shogiApi.GetToken();
if (response == null)
{
// Login failed, so reset local storage to avoid putting the user in a broken state.
await localStorage.DeleteAccountPlatform();
return false;
}
var id = state.User.Identity;
MyUser = new User
{
DisplayName = id.Name,
Id = id.Name,
OneTimeSocketToken = response.OneTimeToken
};
}
}
if (MyUser != null)
{
await shogiSocket.OpenAsync(MyUser.Value.OneTimeSocketToken.ToString());
return true;
}
return false;
}
return false;
}
public async Task LogoutAsync()
{
await Task.WhenAll(shogiApi.GuestLogout(), localStorage.DeleteAccountPlatform());
User = null;
}
public async Task LogoutAsync()
{
MyUser = null;
var platform = await localStorage.GetAccountPlatform();
await localStorage.DeleteAccountPlatform();
if (platform == WhichAccountPlatform.Guest)
{
await shogiApi.GuestLogout();
} else if (platform == WhichAccountPlatform.Microsoft)
{
navigation.NavigateToLogout("authentication/logout");
}
}
}

View File

@@ -2,27 +2,27 @@
public class AccountState
{
public event EventHandler<LoginEventArgs>? LoginChangedEvent;
public event EventHandler<LoginEventArgs>? LoginChangedEvent;
private User? user;
public User? User
{
get => user;
set
{
if (user != value)
{
user = value;
EmitLoginChangedEvent();
}
}
}
private User? user;
public User? User
{
get => user;
set
{
if (user != value)
{
user = value;
EmitLoginChangedEvent();
}
}
}
private void EmitLoginChangedEvent()
{
LoginChangedEvent?.Invoke(this, new LoginEventArgs
{
User = User
});
}
private void EmitLoginChangedEvent()
{
LoginChangedEvent?.Invoke(this, new LoginEventArgs
{
User = User
});
}
}

View File

@@ -1,12 +1,10 @@
namespace Shogi.UI.Pages.Home.Account
{
public class User
{
public string Id { get; set; }
public string DisplayName { get; set; }
public WhichAccountPlatform WhichAccountPlatform { get; set; }
public Guid OneTimeSocketToken { get; set; }
}
public readonly record struct User(
string Id,
string DisplayName,
WhichAccountPlatform WhichAccountPlatform,
Guid OneTimeSocketToken)
{
}
}

View File

@@ -7,74 +7,75 @@ using System.Text.Json;
namespace Shogi.UI.Pages.Home.Api
{
public class ShogiApi : IShogiApi
{
public const string GuestClientName = "Guest";
public const string MsalClientName = "Msal";
public const string AnonymouseClientName = "Anonymous";
private readonly JsonSerializerOptions serializerOptions;
private readonly IHttpClientFactory clientFactory;
private readonly AccountState accountState;
public ShogiApi(IHttpClientFactory clientFactory, AccountState accountState)
public class ShogiApi : IShogiApi
{
serializerOptions = new JsonSerializerOptions(JsonSerializerDefaults.Web);
this.clientFactory = clientFactory;
this.accountState = accountState;
public const string GuestClientName = "Guest";
public const string MsalClientName = "Msal";
//public const string AnonymousClientName = "Anonymous";
private readonly JsonSerializerOptions serializerOptions;
private readonly IHttpClientFactory clientFactory;
private readonly AccountState accountState;
public ShogiApi(IHttpClientFactory clientFactory, AccountState accountState)
{
serializerOptions = new JsonSerializerOptions(JsonSerializerDefaults.Web);
this.clientFactory = clientFactory;
this.accountState = accountState;
}
private HttpClient HttpClient => accountState.User?.WhichAccountPlatform switch
{
WhichAccountPlatform.Guest => clientFactory.CreateClient(GuestClientName),
WhichAccountPlatform.Microsoft => clientFactory.CreateClient(MsalClientName),
_ => clientFactory.CreateClient(GuestClientName)
};
public async Task GuestLogout()
{
var response = await HttpClient.PutAsync(new Uri("User/GuestLogout", UriKind.Relative), null);
response.EnsureSuccessStatusCode();
}
public async Task<Session?> GetSession(string name)
{
var response = await HttpClient.GetAsync(new Uri($"Sessions/{name}", UriKind.Relative));
if (response.IsSuccessStatusCode)
{
return (await response.Content.ReadFromJsonAsync<ReadSessionResponse>(serializerOptions))?.Session;
}
return null;
}
public async Task<ReadSessionsPlayerCountResponse?> GetSessionsPlayerCount()
{
var response = await HttpClient.GetAsync(new Uri("Sessions/PlayerCount", UriKind.Relative));
if (response.IsSuccessStatusCode)
{
return await response.Content.ReadFromJsonAsync<ReadSessionsPlayerCountResponse>(serializerOptions);
}
return null;
}
public async Task<CreateTokenResponse?> GetToken()
{
Console.WriteLine($"GetToken() - {accountState.User?.WhichAccountPlatform}");
var response = await HttpClient.GetFromJsonAsync<CreateTokenResponse>(new Uri("User/Token", UriKind.Relative), serializerOptions);
return response;
}
public async Task Move(string sessionName, MovePieceCommand command)
{
await this.HttpClient.PatchAsync($"Sessions/{sessionName}/Move", JsonContent.Create(command));
}
public async Task<HttpStatusCode> PostSession(string name, bool isPrivate)
{
var response = await HttpClient.PostAsJsonAsync(new Uri("Sessions", UriKind.Relative), new CreateSessionCommand
{
Name = name,
});
return response.StatusCode;
}
}
private HttpClient HttpClient => accountState.User?.WhichAccountPlatform switch
{
WhichAccountPlatform.Guest => clientFactory.CreateClient(GuestClientName),
WhichAccountPlatform.Microsoft => clientFactory.CreateClient(MsalClientName),
_ => clientFactory.CreateClient(AnonymouseClientName)
};
public async Task GuestLogout()
{
var response = await HttpClient.PutAsync(new Uri("User/GuestLogout", UriKind.Relative), null);
response.EnsureSuccessStatusCode();
}
public async Task<Session?> GetSession(string name)
{
var response = await HttpClient.GetAsync(new Uri($"Sessions/{name}", UriKind.Relative));
if (response.IsSuccessStatusCode)
{
return (await response.Content.ReadFromJsonAsync<ReadSessionResponse>(serializerOptions))?.Session;
}
return null;
}
public async Task<ReadSessionsPlayerCountResponse?> GetSessionsPlayerCount()
{
var response = await HttpClient.GetAsync(new Uri("Sessions/PlayerCount", UriKind.Relative));
if (response.IsSuccessStatusCode)
{
return await response.Content.ReadFromJsonAsync<ReadSessionsPlayerCountResponse>(serializerOptions);
}
return null;
}
public async Task<CreateTokenResponse?> GetToken()
{
var response = await HttpClient.GetFromJsonAsync<CreateTokenResponse>(new Uri("User/Token", UriKind.Relative), serializerOptions);
return response;
}
public async Task Move(string sessionName, MovePieceCommand command)
{
await this.HttpClient.PatchAsync($"Sessions/{sessionName}/Move", JsonContent.Create(command));
}
public async Task<HttpStatusCode> PostSession(string name, bool isPrivate)
{
var response = await HttpClient.PostAsJsonAsync(new Uri("Sessions", UriKind.Relative), new CreateSessionCommand
{
Name = name,
});
return response.StatusCode;
}
}
}

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@@ -1,185 +0,0 @@
@using Shogi.Contracts.Api
@using Shogi.Contracts.Types;
@using System.Text.RegularExpressions;
@inject IShogiApi ShogiApi
@inject AccountState Account;
@inject PromotePrompt PromotePrompt;
<article class="game-board">
<!-- Game board -->
<section class="board" data-perspective="@Perspective">
@for (var rank = 1; rank < 10; rank++)
{
foreach (var file in Files)
{
var position = $"{file}{rank}";
var piece = session?.BoardState.Board[position];
<div class="tile"
data-position="@(position)"
data-selected="@(piece != null && selectedPosition == position)"
style="grid-area: @(position)"
@onclick="() => OnClickTile(piece, position)">
<GamePiece Piece="piece" Perspective="Perspective" />
</div>
}
}
<div class="ruler vertical" style="grid-area: rank">
<span>9</span>
<span>8</span>
<span>7</span>
<span>6</span>
<span>5</span>
<span>4</span>
<span>3</span>
<span>2</span>
<span>1</span>
</div>
<div class="ruler" style="grid-area: file">
<span>A</span>
<span>B</span>
<span>C</span>
<span>D</span>
<span>E</span>
<span>F</span>
<span>G</span>
<span>H</span>
<span>I</span>
</div>
<!-- Promote prompt -->
<div class="promote-prompt" data-visible="@PromotePrompt.IsVisible">
<p>Do you wish to promote?</p>
<div>
<button type="button">Yes</button>
<button type="button">No</button>
<button type="button">Cancel</button>
</div>
</div>
</section>
<!-- Side board -->
@if (session != null)
{
<aside class="side-board">
<div class="hand">
@foreach (var piece in OpponentHand)
{
<div class="tile">
<GamePiece Piece="piece" Perspective="Perspective" />
</div>
}
</div>
<div class="spacer" />
<div class="hand">
@foreach (var piece in UserHand)
{
<div class="title" @onclick="() => OnClickHand(piece)">
<GamePiece Piece="piece" Perspective="Perspective" />
</div>
}
</div>
</aside>
}
</article>
@code {
static readonly string[] Files = new[] { "A", "B", "C", "D", "E", "F", "G", "H", "I" };
[Parameter]
public string? SessionName { get; set; }
WhichPlayer Perspective => Account.User?.Id == session?.Player1
? WhichPlayer.Player1
: WhichPlayer.Player2;
Session? session;
IReadOnlyCollection<Piece> OpponentHand
{
get
{
if (this.session == null) return Array.Empty<Piece>();
return Perspective == WhichPlayer.Player1
? this.session.BoardState.Player1Hand
: this.session.BoardState.Player2Hand;
}
}
IReadOnlyCollection<Piece> UserHand
{
get
{
if (this.session == null) return Array.Empty<Piece>();
return Perspective == WhichPlayer.Player1
? this.session.BoardState.Player1Hand
: this.session.BoardState.Player2Hand;
}
}
bool IsMyTurn => session?.BoardState.WhoseTurn == Perspective;
string? selectedPosition;
WhichPiece? selectedPiece;
protected override async Task OnParametersSetAsync()
{
if (!string.IsNullOrWhiteSpace(SessionName))
{
this.session = await ShogiApi.GetSession(SessionName);
}
}
bool ShouldPromptForPromotion(string position)
{
if (Perspective == WhichPlayer.Player1 && Regex.IsMatch(position, ".[7-9]"))
{
return true;
}
if (Perspective == WhichPlayer.Player2 && Regex.IsMatch(position, ".[1-3]"))
{
return true;
}
return false;
}
async void OnClickTile(Piece? piece, string position)
{
if (SessionName == null || !IsMyTurn) return;
if (selectedPosition == null || piece?.Owner == Perspective)
{
// Select a position.
selectedPosition = position;
return;
}
if (selectedPosition == position)
{
// Deselect the selected position.
selectedPosition = null;
return;
}
if (piece == null)
{
if (ShouldPromptForPromotion(position) || ShouldPromptForPromotion(selectedPosition))
{
PromotePrompt.Show(SessionName, new MovePieceCommand
{
From = selectedPosition,
To = position
});
}
else
{
await ShogiApi.Move(SessionName, new MovePieceCommand
{
From = selectedPosition,
IsPromotion = false,
To = position
});
}
}
}
void OnClickHand(Piece piece)
{
selectedPiece = piece.WhichPiece;
}
}

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@@ -0,0 +1,11 @@
@using Contracts.Types;
<GameBoardPresentation Perspective="WhichPlayer.Player1" />
@code {
protected override void OnInitialized()
{
base.OnInitialized();
Console.WriteLine("Empty Game Board.");
}
}

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@@ -0,0 +1,45 @@
@using Shogi.Contracts.Api
@using Shogi.Contracts.Types;
@using System.Text.RegularExpressions;
@inject IShogiApi ShogiApi
@inject AccountState Account;
@inject PromotePrompt PromotePrompt;
@if (session == null)
{
<EmptyGameBoard />
}
else if (isSpectating)
{
<SpectatorGameBoard Session="session" />
}
else
{
<SeatedGameBoard Perspective="perspective" Session="session" />
}
@code {
[Parameter]
public string? SessionName { get; set; }
Session? session;
private WhichPlayer perspective;
private bool isSpectating;
protected override async Task OnParametersSetAsync()
{
if (!string.IsNullOrWhiteSpace(SessionName))
{
this.session = await ShogiApi.GetSession(SessionName);
if (this.session != null)
{
var accountId = Account.User?.Id;
this.perspective = accountId == session.Player2 ? WhichPlayer.Player2 : WhichPlayer.Player1;
this.isSpectating = !(accountId == this.session.Player1 || accountId == this.session.Player2);
Console.WriteLine($"IsSpectating - {isSpectating}. AccountId - {accountId}. Player1 - {this.session.Player1}. Player2 - {this.session.Player2}");
}
}
}
}

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@@ -0,0 +1,116 @@
@using Shogi.Contracts.Types;
@inject PromotePrompt PromotePrompt;
<article class="game-board">
<!-- Game board -->
<section class="board" data-perspective="@Perspective">
@for (var rank = 1; rank < 10; rank++)
{
foreach (var file in Files)
{
var position = $"{file}{rank}";
var piece = Session?.BoardState.Board[position];
var isSelected = piece != null && SelectedPosition == position;
<div class="tile" @onclick="OnClickTileInternal(piece, position)"
data-position="@(position)"
data-selected="@(isSelected)"
style="grid-area: @position">
<GamePiece Piece="piece" Perspective="Perspective" />
</div>
}
}
<div class="ruler vertical" style="grid-area: rank">
<span>9</span>
<span>8</span>
<span>7</span>
<span>6</span>
<span>5</span>
<span>4</span>
<span>3</span>
<span>2</span>
<span>1</span>
</div>
<div class="ruler" style="grid-area: file">
<span>A</span>
<span>B</span>
<span>C</span>
<span>D</span>
<span>E</span>
<span>F</span>
<span>G</span>
<span>H</span>
<span>I</span>
</div>
<!-- Promote prompt -->
<div class="promote-prompt" data-visible="@PromotePrompt.IsVisible">
<p>Do you wish to promote?</p>
<div>
<button type="button">Yes</button>
<button type="button">No</button>
<button type="button">Cancel</button>
</div>
</div>
</section>
<!-- Side board -->
@if (Session != null)
{
<aside class="side-board">
<div class="hand">
@foreach (var piece in OpponentHand)
{
<div class="tile">
<GamePiece Piece="piece" Perspective="Perspective" />
</div>
}
</div>
<div class="spacer" />
<div class="hand">
@foreach (var piece in UserHand)
{
<div class="title" @onclick="OnClickHandInternal(piece)">
<GamePiece Piece="piece" Perspective="Perspective" />
</div>
}
</div>
</aside>
}
</article>
@code {
[Parameter] public WhichPlayer Perspective { get; set; }
[Parameter] public Session? Session { get; set; }
[Parameter] public string? SelectedPosition { get; set; }
// TODO: Exchange these OnClick actions for events like "SelectionChangedEvent" and "MoveFromBoardEvent" and "MoveFromHandEvent".
[Parameter] public Action<Piece?, string>? OnClickTile { get; set; }
[Parameter] public Action<Piece>? OnClickHand { get; set; }
static readonly string[] Files = new[] { "A", "B", "C", "D", "E", "F", "G", "H", "I" };
private IReadOnlyCollection<Piece> OpponentHand
{
get
{
if (this.Session == null) return Array.Empty<Piece>();
return Perspective == WhichPlayer.Player1
? this.Session.BoardState.Player1Hand
: this.Session.BoardState.Player2Hand;
}
}
IReadOnlyCollection<Piece> UserHand
{
get
{
if (this.Session == null) return Array.Empty<Piece>();
return Perspective == WhichPlayer.Player1
? this.Session.BoardState.Player1Hand
: this.Session.BoardState.Player2Hand;
}
}
private Action OnClickTileInternal(Piece? piece, string position) => () => OnClickTile?.Invoke(piece, position);
private Action OnClickHandInternal(Piece piece) => () => OnClickHand?.Invoke(piece);
}

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@@ -0,0 +1,71 @@
@using Shogi.Contracts.Api;
@using Shogi.Contracts.Types;
@using System.Text.RegularExpressions;
@inject PromotePrompt PromotePrompt;
@inject IShogiApi ShogiApi;
<GameBoardPresentation OnClickHand="OnClickHand" OnClickTile="OnClickTile" Session="Session" Perspective="Perspective" />
@code {
[Parameter] public WhichPlayer Perspective { get; set; }
[Parameter] public Session Session { get; set; }
private bool IsMyTurn => Session?.BoardState.WhoseTurn == Perspective;
private string? selectedBoardPosition;
private WhichPiece? selectedPieceFromHand;
bool ShouldPromptForPromotion(string position)
{
if (Perspective == WhichPlayer.Player1 && Regex.IsMatch(position, ".[7-9]"))
{
return true;
}
if (Perspective == WhichPlayer.Player2 && Regex.IsMatch(position, ".[1-3]"))
{
return true;
}
return false;
}
async void OnClickTile(Piece? piece, string position)
{
if (!IsMyTurn) return;
if (selectedBoardPosition == null || piece?.Owner == Perspective)
{
// Select a position.
selectedBoardPosition = position;
return;
}
if (selectedBoardPosition == position)
{
// Deselect the selected position.
selectedBoardPosition = null;
return;
}
if (piece == null)
{
if (ShouldPromptForPromotion(position) || ShouldPromptForPromotion(selectedBoardPosition))
{
PromotePrompt.Show(Session.SessionName, new MovePieceCommand
{
From = selectedBoardPosition,
To = position
});
}
else
{
await ShogiApi.Move(Session.SessionName, new MovePieceCommand
{
From = selectedBoardPosition,
IsPromotion = false,
To = position
});
}
}
}
void OnClickHand(Piece piece)
{
selectedPieceFromHand = piece.WhichPiece;
}
}

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@@ -0,0 +1,8 @@
@using Contracts.Types;
<p>You are spectating</p>
<GameBoardPresentation Perspective="WhichPlayer.Player1" Session="Session" />
@code {
[Parameter] public Session Session { get; set; }
}

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@@ -1,6 +1,7 @@
@using Shogi.Contracts.Types
@using System.ComponentModel.DataAnnotations
@using System.Net
@using Shogi.Contracts.Types;
@using System.ComponentModel.DataAnnotations;
@using System.Net;
@using System.Text.Json;
@inject IShogiApi ShogiApi;
@inject ShogiSocket ShogiSocket;
@inject AccountState Account;
@@ -17,12 +18,27 @@
<div class="tab-content">
<div class="tab-pane fade show active" id="search-pane">
<h3>Games you&apos;re seated at</h3>
<div class="list-group">
@if (!sessions.Any())
@if (!joinedSessions.Any())
{
<p>No games exist</p>
<p>You have not joined any games.</p>
}
@foreach (var session in sessions)
@foreach (var session in joinedSessions)
{
<button class="list-group-item list-group-item-action @ActiveCss(session)" @onclick="() => OnClickSession(session)">
<span>@session.Name</span>
<span>(@session.PlayerCount/2)</span>
</button>
}
</div>
<h3>Other games</h3>
<div class="list-group">
@if (!otherSessions.Any())
{
<p>You have not joined any games.</p>
}
@foreach (var session in otherSessions)
{
<button class="list-group-item list-group-item-action @ActiveCss(session)" @onclick="() => OnClickSession(session)">
<span>@session.Name</span>
@@ -69,16 +85,19 @@
@code {
[Parameter]
public Action<SessionMetadata>? ActiveSessionChanged { get; set; }
CreateForm createForm = new();
SessionMetadata[] sessions = Array.Empty<SessionMetadata>();
SessionMetadata? activeSession;
HttpStatusCode? createSessionStatusCode;
private CreateForm createForm = new();
private SessionMetadata[] joinedSessions = Array.Empty<SessionMetadata>();
private SessionMetadata[] otherSessions = Array.Empty<SessionMetadata>();
private SessionMetadata? activeSession;
private HttpStatusCode? createSessionStatusCode;
protected override async Task OnInitializedAsync()
{
ShogiSocket.OnCreateGameMessage += async (sender, message) => await FetchSessions();
Account.LoginChangedEvent += async (sender, message) =>
{
Console.WriteLine($"LoginEvent. Message={JsonSerializer.Serialize(message)}.");
if (message.User != null)
{
await FetchSessions();
@@ -99,7 +118,8 @@
var sessions = await ShogiApi.GetSessionsPlayerCount();
if (sessions != null)
{
this.sessions = sessions.PlayerHasJoinedSessions.Concat(sessions.AllOtherSessions).ToArray();
this.joinedSessions = sessions.PlayerHasJoinedSessions.ToArray();
this.otherSessions = sessions.AllOtherSessions.ToArray();
StateHasChanged();
}
}

View File

@@ -15,7 +15,14 @@
}
<PageHeader />
<GameBrowser ActiveSessionChanged="OnChangeSession" />
<GameBoard SessionName="@activeSessionName" />
@if (Account.User == null || activeSessionName == null)
{
<EmptyGameBoard />
}
else
{
<GameBoard SessionName="@activeSessionName" />
}
</main>
@code {

View File

@@ -6,7 +6,7 @@
@if (user != null)
{
<div class="user">
<div>@user.DisplayName</div>
<div>@user.Value.DisplayName</div>
<button type="button" class="logout" @onclick="AccountManager.LogoutAsync">Logout</button>
</div>
}