All the code

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2020-12-13 14:31:23 -06:00
parent 9c3d67a07e
commit 1bbab8fe8f
49 changed files with 1878 additions and 0 deletions

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using AspShogiSockets.Extensions;
using AspShogiSockets.Managers.Utility;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Net.WebSockets;
using System.Threading.Tasks;
using Websockets.Managers.ClientActionHandlers;
using Websockets.ServiceModels.Types;
namespace Websockets.Managers
{
public interface ISocketCommunicationManager
{
Task CommunicateWith(WebSocket w, string s);
Task BroadcastToAll(string msg);
Task BroadcastToGame(string gameName, Func<string, WebSocket, string> msgBuilder);
Task BroadcastToGame(string gameName, string msg);
void SubscribeToGame(WebSocket socket, string gameName, string playerName);
void SubscribeToBroadcast(WebSocket socket, string playerName);
void UnsubscribeFromBroadcastAndGames(string playerName);
void UnsubscribeFromGame(string gameName, string playerName);
}
public class SocketCommunicationManager : ISocketCommunicationManager
{
private readonly ConcurrentDictionary<string, WebSocket> connections;
private readonly ConcurrentDictionary<string, List<string>> gameSeats;
private readonly ILogger<SocketCommunicationManager> logger;
private readonly ActionHandlerResolver handlerResolver;
public SocketCommunicationManager(
ILogger<SocketCommunicationManager> logger,
ActionHandlerResolver handlerResolver)
{
this.logger = logger;
this.handlerResolver = handlerResolver;
connections = new ConcurrentDictionary<string, WebSocket>();
gameSeats = new ConcurrentDictionary<string, List<string>>();
}
public async Task CommunicateWith(WebSocket socket, string userName)
{
SubscribeToBroadcast(socket, userName);
while (!socket.CloseStatus.HasValue)
{
try
{
var message = await socket.ReceiveTextAsync();
if (string.IsNullOrWhiteSpace(message)) continue;
var request = JsonConvert.DeserializeObject<Request>(message);
if (!Enum.IsDefined(typeof(ClientAction), request.Action))
{
await socket.SendTextAsync("Error: Action not recognized.");
}
else
{
var handler = handlerResolver(request.Action);
await handler.Handle(socket, message, userName);
}
}
catch (OperationCanceledException ex)
{
logger.LogError(ex.Message);
}
}
UnsubscribeFromBroadcastAndGames(userName);
}
public void SubscribeToBroadcast(WebSocket socket, string playerName)
{
logger.LogInformation("Subscribing [{0}] to broadcast", playerName);
connections.TryAdd(playerName, socket);
}
public void UnsubscribeFromBroadcastAndGames(string playerName)
{
logger.LogInformation("Unsubscribing [{0}] from broadcast", playerName);
connections.TryRemove(playerName, out _);
foreach (var game in gameSeats)
{
game.Value.Remove(playerName);
}
}
/// <summary>
/// Unsubscribes the player from their current game, then subscribes to the new game.
/// </summary>
public void SubscribeToGame(WebSocket socket, string gameName, string playerName)
{
// Unsubscribe from any other games
foreach (var kvp in gameSeats)
{
var gameNameKey = kvp.Key;
UnsubscribeFromGame(gameNameKey, playerName);
}
// Subscribe
logger.LogInformation("Subscribing player [{0}] to game [{1}]", playerName, gameName);
var addSuccess = gameSeats.TryAdd(gameName, new List<string> { playerName });
if (!addSuccess && !gameSeats[gameName].Contains(playerName))
{
gameSeats[gameName].Add(playerName);
}
}
public void UnsubscribeFromGame(string gameName, string playerName)
{
if (gameSeats.ContainsKey(gameName))
{
logger.LogInformation("Unsubscribing player [{0}] from game [{1}]", playerName, gameName);
gameSeats[gameName].Remove(playerName);
if (gameSeats[gameName].Count == 0) gameSeats.TryRemove(gameName, out _);
}
}
public async Task BroadcastToAll(string msg)
{
var tasks = connections.Select(kvp =>
{
var player = kvp.Key;
var socket = kvp.Value;
logger.LogInformation("Broadcasting to player [{0}] \n{1}\n", new[] { player, msg });
return socket.SendTextAsync(msg);
});
await Task.WhenAll(tasks);
}
public async Task BroadcastToGame(string gameName, string msg)
{
if (gameSeats.ContainsKey(gameName))
{
var tasks = gameSeats[gameName]
.Select(playerName =>
{
logger.LogInformation("Broadcasting to game [{0}], player [{0}] \n{1}\n", gameName, playerName, msg);
return connections[playerName];
})
.Where(stream => stream != null)
.Select(socket => socket.SendTextAsync(msg));
await Task.WhenAll(tasks);
}
}
public async Task BroadcastToGame(string gameName, Func<string, WebSocket, string> msgBuilder)
{
if (gameSeats.ContainsKey(gameName))
{
var tasks = gameSeats[gameName]
.Select(playerName =>
{
var socket = connections[playerName];
var msg = msgBuilder(playerName, socket);
logger.LogInformation("Broadcasting to game [{0}], player [{0}] \n{1}\n", gameName, playerName, msg);
return socket.SendTextAsync(msg);
});
await Task.WhenAll(tasks);
}
}
}
}