All the code

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2020-12-13 14:31:23 -06:00
parent 9c3d67a07e
commit 1bbab8fe8f
49 changed files with 1878 additions and 0 deletions

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using AspShogiSockets.Extensions;
using Gameboard.Shogi.Api.ServiceModels.Messages;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Net.WebSockets;
using System.Threading.Tasks;
using Websockets.Repositories;
using Websockets.ServiceModels.Messages;
using Websockets.ServiceModels.Types;
namespace Websockets.Managers.ClientActionHandlers
{
public class CreateGameHandler : IActionHandler
{
private readonly ILogger<CreateGameHandler> logger;
private readonly IGameboardRepository repository;
private readonly ISocketCommunicationManager communicationManager;
public CreateGameHandler(
ILogger<CreateGameHandler> logger,
ISocketCommunicationManager communicationManager,
IGameboardRepository repository)
{
this.logger = logger;
this.repository = repository;
this.communicationManager = communicationManager;
}
public async Task Handle(WebSocket socket, string json, string userName)
{
logger.LogInformation("Socket Request \n{0}\n", new[] { json });
var request = JsonConvert.DeserializeObject<CreateGameRequest>(json);
var postGameResponse = await repository.PostGame(new PostGame
{
GameName = request.GameName,
PlayerName = userName, // TODO : Investigate if needed by UI
IsPrivate = request.IsPrivate
});
var response = new CreateGameResponse(request.Action)
{
PlayerName = userName,
Game = new Game
{
GameName = postGameResponse.GameName,
Players = new string[] { userName }
}
};
if (string.IsNullOrWhiteSpace(postGameResponse.GameName))
{
response.Error = "Game already exists.";
}
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Socket Response \n{0}\n", new[] { serialized });
if (request.IsPrivate)
{
await socket.SendTextAsync(serialized);
}
else
{
await communicationManager.BroadcastToAll(serialized);
}
}
}
}