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using AspShogiSockets.Extensions;
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using Gameboard.Shogi.Api.ServiceModels.Messages;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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using System.Net.WebSockets;
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using System.Threading.Tasks;
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using Websockets.Repositories;
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using Websockets.ServiceModels.Messages;
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using Websockets.ServiceModels.Types;
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namespace Websockets.Managers.ClientActionHandlers
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{
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public class CreateGameHandler : IActionHandler
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{
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private readonly ILogger<CreateGameHandler> logger;
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private readonly IGameboardRepository repository;
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private readonly ISocketCommunicationManager communicationManager;
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public CreateGameHandler(
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ILogger<CreateGameHandler> logger,
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ISocketCommunicationManager communicationManager,
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IGameboardRepository repository)
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{
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this.logger = logger;
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this.repository = repository;
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this.communicationManager = communicationManager;
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}
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public async Task Handle(WebSocket socket, string json, string userName)
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{
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logger.LogInformation("Socket Request \n{0}\n", new[] { json });
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var request = JsonConvert.DeserializeObject<CreateGameRequest>(json);
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var postGameResponse = await repository.PostGame(new PostGame
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{
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GameName = request.GameName,
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PlayerName = userName, // TODO : Investigate if needed by UI
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IsPrivate = request.IsPrivate
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});
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var response = new CreateGameResponse(request.Action)
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{
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PlayerName = userName,
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Game = new Game
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{
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GameName = postGameResponse.GameName,
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Players = new string[] { userName }
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}
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};
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if (string.IsNullOrWhiteSpace(postGameResponse.GameName))
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{
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response.Error = "Game already exists.";
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}
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var serialized = JsonConvert.SerializeObject(response);
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logger.LogInformation("Socket Response \n{0}\n", new[] { serialized });
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if (request.IsPrivate)
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{
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await socket.SendTextAsync(serialized);
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}
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else
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{
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await communicationManager.BroadcastToAll(serialized);
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}
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}
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}
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}
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