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24
Gameboard.ShogiUI.Sockets/Extensions/WebSocketExtensions.cs
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24
Gameboard.ShogiUI.Sockets/Extensions/WebSocketExtensions.cs
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using System;
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using System.Net.WebSockets;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace AspShogiSockets.Extensions
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{
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public static class WebSocketExtensions
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{
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public static async Task SendTextAsync(this WebSocket self, string message)
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{
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await self.SendAsync(Encoding.UTF8.GetBytes(message), WebSocketMessageType.Text, true, CancellationToken.None);
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}
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public static async Task<string> ReceiveTextAsync(this WebSocket self)
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{
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var buffer = new ArraySegment<byte>(new byte[2048]);
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var receive = await self.ReceiveAsync(buffer, CancellationToken.None);
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return Encoding.UTF8.GetString(buffer.Slice(0, receive.Count));
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// TODO: Make this robust to multi-frame messages.
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}
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}
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}
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