Handle socket disonnects
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@@ -68,6 +68,12 @@ namespace Gameboard.ShogiUI.Sockets.Managers
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{
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logger.LogError(ex.Message);
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}
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catch(WebSocketException ex)
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{
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logger.LogInformation($"{nameof(WebSocketException)} in {nameof(SocketCommunicationManager)}.");
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logger.LogInformation("Probably tried writing to a closed socket.");
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logger.LogError(ex.Message);
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}
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}
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UnsubscribeFromBroadcastAndGames(userName);
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}
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