Before changing Piece[,] to Dictionary<string,Piece>
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using AutoFixture;
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using FluentAssertions;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using PathFinding;
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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namespace Gameboard.ShogiUI.UnitTests.PathFinding
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{
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[TestClass]
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public class PlanarCollectionShould
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{
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private class SimpleElement : IPlanarElement
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{
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public static int Seed { get; private set; }
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public MoveSet MoveSet => null;
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public bool IsUpsideDown => false;
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public SimpleElement()
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{
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Seed = Seed++;
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}
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}
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private Fixture fixture;
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[TestInitialize]
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public void TestInitialize()
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{
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fixture = new Fixture();
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}
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[TestMethod]
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public void Index()
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{
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// Arrange
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var collection = new PlanarCollection<SimpleElement>(10, 10);
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var expected1 = new SimpleElement();
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var expected2 = new SimpleElement();
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// Act
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collection[0, 0] = expected1;
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collection[2, 1] = expected2;
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// Assert
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collection[0, 0].Should().Be(expected1);
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collection[2, 1].Should().Be(expected2);
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}
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[TestMethod]
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public void Iterate()
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{
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// Arrange
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var expected = new List<SimpleElement>();
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for (var i = 0; i < 9; i++) expected.Add(new SimpleElement());
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var collection = new PlanarCollection<SimpleElement>(3, 3);
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for (var x = 0; x < 3; x++)
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for (var y = 0; y < 3; y++)
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collection[x, y] = expected[x + y];
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// Act
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var actual = new List<SimpleElement>();
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foreach (var elem in collection)
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actual.Add(elem);
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// Assert
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actual.Should().BeEquivalentTo(expected);
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}
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[TestMethod]
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public void Yep()
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{
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var collection = new PlanarCollection<SimpleElement>(3, 3);
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collection[0, 0] = new SimpleElement();
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collection[1, 0] = new SimpleElement();
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collection[0, 1] = new SimpleElement();
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// Act
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var array2d = new SimpleElement[3, 3];
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for (var x = 0; x < 3; x++)
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for (var y = 0; y < 3; y++)
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{
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array2d[x, y] = collection[x, y];
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}
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Console.WriteLine("hey");
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}
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}
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}
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