Before changing Piece[,] to Dictionary<string,Piece>
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@@ -6,13 +6,13 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
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public class JoinByCodeRequest : IRequest
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{
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public ClientAction Action { get; set; }
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public string JoinCode { get; set; }
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public string JoinCode { get; set; } = "";
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}
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public class JoinGameRequest : IRequest
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{
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public ClientAction Action { get; set; }
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public string GameName { get; set; }
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public string GameName { get; set; } = "";
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}
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public class JoinGameResponse : IResponse
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@@ -25,6 +25,9 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
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public JoinGameResponse(ClientAction action)
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{
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Action = action.ToString();
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Error = "";
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GameName = "";
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PlayerName = "";
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}
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}
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}
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@@ -1,6 +1,7 @@
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
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{
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@@ -13,11 +14,13 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
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{
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public string Action { get; }
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public string Error { get; set; }
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public ICollection<Game> Games { get; set; }
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public IReadOnlyList<Game> Games { get; set; }
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public ListGamesResponse(ClientAction action)
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{
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Action = action.ToString();
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Error = "";
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Games = new Collection<Game>();
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}
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}
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}
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@@ -1,19 +1,22 @@
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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using System.Collections.Generic;
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
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{
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public class LoadGameRequest : IRequest
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{
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public ClientAction Action { get; set; }
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public string GameName { get; set; }
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public string GameName { get; set; } = "";
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}
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public class LoadGameResponse : IResponse
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{
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public string Action { get; }
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public Game Game { get; set; }
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public WhichPlayer PlayerPerspective { get; set; }
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public BoardState BoardState { get; set; }
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public IList<Move> MoveHistory { get; set; }
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public string Error { get; set; }
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public LoadGameResponse(ClientAction action)
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