Before changing Piece[,] to Dictionary<string,Piece>
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@@ -6,13 +6,13 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
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public class JoinByCodeRequest : IRequest
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{
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public ClientAction Action { get; set; }
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public string JoinCode { get; set; }
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public string JoinCode { get; set; } = "";
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}
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public class JoinGameRequest : IRequest
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{
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public ClientAction Action { get; set; }
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public string GameName { get; set; }
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public string GameName { get; set; } = "";
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}
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public class JoinGameResponse : IResponse
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@@ -25,6 +25,9 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
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public JoinGameResponse(ClientAction action)
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{
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Action = action.ToString();
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Error = "";
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GameName = "";
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PlayerName = "";
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}
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}
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}
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@@ -1,6 +1,7 @@
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
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{
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@@ -13,11 +14,13 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
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{
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public string Action { get; }
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public string Error { get; set; }
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public ICollection<Game> Games { get; set; }
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public IReadOnlyList<Game> Games { get; set; }
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public ListGamesResponse(ClientAction action)
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{
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Action = action.ToString();
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Error = "";
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Games = new Collection<Game>();
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}
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}
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}
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@@ -1,19 +1,22 @@
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces;
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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
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using System.Collections.Generic;
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
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{
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public class LoadGameRequest : IRequest
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{
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public ClientAction Action { get; set; }
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public string GameName { get; set; }
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public string GameName { get; set; } = "";
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}
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public class LoadGameResponse : IResponse
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{
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public string Action { get; }
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public Game Game { get; set; }
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public WhichPlayer PlayerPerspective { get; set; }
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public BoardState BoardState { get; set; }
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public IList<Move> MoveHistory { get; set; }
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public string Error { get; set; }
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public LoadGameResponse(ClientAction action)
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@@ -8,5 +8,7 @@ namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types
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public Piece[,] Board { get; set; } = new Piece[0, 0];
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public IReadOnlyCollection<Piece> Player1Hand { get; set; } = Array.Empty<Piece>();
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public IReadOnlyCollection<Piece> Player2Hand { get; set; } = Array.Empty<Piece>();
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public WhichPlayer? PlayerInCheck { get; set; }
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public WhichPlayer WhoseTurn { get; set; }
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}
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}
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@@ -1,14 +1,33 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types
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{
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public class Game
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{
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public string Player1 { get; set; } = string.Empty;
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public string? Player2 { get; set; } = string.Empty;
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public string GameName { get; set; } = string.Empty;
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/// <summary>
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/// Players[0] is the session owner, Players[1] is the other guy
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/// Players[0] is the session owner, Players[1] is the other person.
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/// </summary>
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public IReadOnlyList<string> Players { get; set; } = Array.Empty<string>();
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public IReadOnlyList<string> Players
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{
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get
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{
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var list = new List<string>(2) { Player1 };
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if (!string.IsNullOrEmpty(Player2)) list.Add(Player2);
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return list;
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}
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}
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public Game()
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{
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}
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public Game(string gameName, string player1, string? player2 = null)
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{
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GameName = gameName;
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Player1 = player1;
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Player2 = player2;
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}
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}
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}
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