Before changing Piece[,] to Dictionary<string,Piece>

This commit is contained in:
2021-07-26 06:28:56 -05:00
parent f8f779e84c
commit 178cb00253
73 changed files with 1537 additions and 1418 deletions

View File

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using PathFinding;
using System.Collections.Generic;
namespace Gameboard.ShogiUI.Sockets.Models
{
public static class MoveSets
{
public static readonly List<PathFinding.Move> King = new(8)
{
new PathFinding.Move(Direction.Up),
new PathFinding.Move(Direction.Left),
new PathFinding.Move(Direction.Right),
new PathFinding.Move(Direction.Down),
new PathFinding.Move(Direction.UpLeft),
new PathFinding.Move(Direction.UpRight),
new PathFinding.Move(Direction.DownLeft),
new PathFinding.Move(Direction.DownRight)
};
public static readonly List<PathFinding.Move> Bishop = new(4)
{
new PathFinding.Move(Direction.UpLeft, Distance.MultiStep),
new PathFinding.Move(Direction.UpRight, Distance.MultiStep),
new PathFinding.Move(Direction.DownLeft, Distance.MultiStep),
new PathFinding.Move(Direction.DownRight, Distance.MultiStep)
};
public static readonly List<PathFinding.Move> PromotedBishop = new(8)
{
new PathFinding.Move(Direction.Up),
new PathFinding.Move(Direction.Left),
new PathFinding.Move(Direction.Right),
new PathFinding.Move(Direction.Down),
new PathFinding.Move(Direction.UpLeft, Distance.MultiStep),
new PathFinding.Move(Direction.UpRight, Distance.MultiStep),
new PathFinding.Move(Direction.DownLeft, Distance.MultiStep),
new PathFinding.Move(Direction.DownRight, Distance.MultiStep)
};
public static readonly List<PathFinding.Move> GoldGeneral = new(6)
{
new PathFinding.Move(Direction.Up),
new PathFinding.Move(Direction.UpLeft),
new PathFinding.Move(Direction.UpRight),
new PathFinding.Move(Direction.Left),
new PathFinding.Move(Direction.Right),
new PathFinding.Move(Direction.Down)
};
public static readonly List<PathFinding.Move> Knight = new(2)
{
new PathFinding.Move(Direction.KnightLeft),
new PathFinding.Move(Direction.KnightRight)
};
public static readonly List<PathFinding.Move> Lance = new(1)
{
new PathFinding.Move(Direction.Up, Distance.MultiStep),
};
public static readonly List<PathFinding.Move> Pawn = new(1)
{
new PathFinding.Move(Direction.Up)
};
public static readonly List<PathFinding.Move> Rook = new(4)
{
new PathFinding.Move(Direction.Up, Distance.MultiStep),
new PathFinding.Move(Direction.Left, Distance.MultiStep),
new PathFinding.Move(Direction.Right, Distance.MultiStep),
new PathFinding.Move(Direction.Down, Distance.MultiStep)
};
public static readonly List<PathFinding.Move> PromotedRook = new(8)
{
new PathFinding.Move(Direction.Up, Distance.MultiStep),
new PathFinding.Move(Direction.Left, Distance.MultiStep),
new PathFinding.Move(Direction.Right, Distance.MultiStep),
new PathFinding.Move(Direction.Down, Distance.MultiStep),
new PathFinding.Move(Direction.UpLeft),
new PathFinding.Move(Direction.UpRight),
new PathFinding.Move(Direction.DownLeft),
new PathFinding.Move(Direction.DownRight)
};
public static readonly List<PathFinding.Move> SilverGeneral = new(4)
{
new PathFinding.Move(Direction.Up),
new PathFinding.Move(Direction.UpLeft),
new PathFinding.Move(Direction.UpRight),
new PathFinding.Move(Direction.DownLeft),
new PathFinding.Move(Direction.DownRight)
};
}
}