Before changing Piece[,] to Dictionary<string,Piece>
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95
Gameboard.ShogiUI.Sockets/Models/MoveSets.cs
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95
Gameboard.ShogiUI.Sockets/Models/MoveSets.cs
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using PathFinding;
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using System.Collections.Generic;
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namespace Gameboard.ShogiUI.Sockets.Models
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{
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public static class MoveSets
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{
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public static readonly List<PathFinding.Move> King = new(8)
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{
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new PathFinding.Move(Direction.Up),
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new PathFinding.Move(Direction.Left),
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new PathFinding.Move(Direction.Right),
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new PathFinding.Move(Direction.Down),
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new PathFinding.Move(Direction.UpLeft),
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new PathFinding.Move(Direction.UpRight),
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new PathFinding.Move(Direction.DownLeft),
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new PathFinding.Move(Direction.DownRight)
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};
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public static readonly List<PathFinding.Move> Bishop = new(4)
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{
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new PathFinding.Move(Direction.UpLeft, Distance.MultiStep),
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new PathFinding.Move(Direction.UpRight, Distance.MultiStep),
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new PathFinding.Move(Direction.DownLeft, Distance.MultiStep),
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new PathFinding.Move(Direction.DownRight, Distance.MultiStep)
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};
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public static readonly List<PathFinding.Move> PromotedBishop = new(8)
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{
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new PathFinding.Move(Direction.Up),
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new PathFinding.Move(Direction.Left),
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new PathFinding.Move(Direction.Right),
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new PathFinding.Move(Direction.Down),
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new PathFinding.Move(Direction.UpLeft, Distance.MultiStep),
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new PathFinding.Move(Direction.UpRight, Distance.MultiStep),
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new PathFinding.Move(Direction.DownLeft, Distance.MultiStep),
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new PathFinding.Move(Direction.DownRight, Distance.MultiStep)
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};
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public static readonly List<PathFinding.Move> GoldGeneral = new(6)
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{
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new PathFinding.Move(Direction.Up),
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new PathFinding.Move(Direction.UpLeft),
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new PathFinding.Move(Direction.UpRight),
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new PathFinding.Move(Direction.Left),
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new PathFinding.Move(Direction.Right),
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new PathFinding.Move(Direction.Down)
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};
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public static readonly List<PathFinding.Move> Knight = new(2)
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{
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new PathFinding.Move(Direction.KnightLeft),
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new PathFinding.Move(Direction.KnightRight)
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};
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public static readonly List<PathFinding.Move> Lance = new(1)
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{
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new PathFinding.Move(Direction.Up, Distance.MultiStep),
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};
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public static readonly List<PathFinding.Move> Pawn = new(1)
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{
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new PathFinding.Move(Direction.Up)
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};
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public static readonly List<PathFinding.Move> Rook = new(4)
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{
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new PathFinding.Move(Direction.Up, Distance.MultiStep),
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new PathFinding.Move(Direction.Left, Distance.MultiStep),
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new PathFinding.Move(Direction.Right, Distance.MultiStep),
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new PathFinding.Move(Direction.Down, Distance.MultiStep)
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};
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public static readonly List<PathFinding.Move> PromotedRook = new(8)
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{
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new PathFinding.Move(Direction.Up, Distance.MultiStep),
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new PathFinding.Move(Direction.Left, Distance.MultiStep),
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new PathFinding.Move(Direction.Right, Distance.MultiStep),
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new PathFinding.Move(Direction.Down, Distance.MultiStep),
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new PathFinding.Move(Direction.UpLeft),
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new PathFinding.Move(Direction.UpRight),
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new PathFinding.Move(Direction.DownLeft),
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new PathFinding.Move(Direction.DownRight)
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};
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public static readonly List<PathFinding.Move> SilverGeneral = new(4)
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{
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new PathFinding.Move(Direction.Up),
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new PathFinding.Move(Direction.UpLeft),
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new PathFinding.Move(Direction.UpRight),
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new PathFinding.Move(Direction.DownLeft),
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new PathFinding.Move(Direction.DownRight)
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};
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}
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}
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