Before changing Piece[,] to Dictionary<string,Piece>
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100
Gameboard.ShogiUI.Sockets/Managers/GameboardManager.cs
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100
Gameboard.ShogiUI.Sockets/Managers/GameboardManager.cs
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using Gameboard.ShogiUI.Sockets.Models;
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using Gameboard.ShogiUI.Sockets.Repositories;
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using System;
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using System.Threading.Tasks;
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namespace Gameboard.ShogiUI.Sockets.Managers
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{
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public interface IGameboardManager
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{
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Task<string> CreateGuestUser();
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Task<bool> IsPlayer1(string sessionName, string playerName);
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bool IsGuest(string playerName);
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Task<bool> CreateSession(SessionMetadata session);
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Task<Session?> ReadSession(string gameName);
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Task<bool> UpdateSession(Session session);
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Task<bool> AssignPlayer2ToSession(string sessionName, string userName);
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}
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public class GameboardManager : IGameboardManager
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{
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private const int MaxTries = 3;
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private const string GuestPrefix = "Guest-";
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private readonly IGameboardRepository repository;
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public GameboardManager(IGameboardRepository repository)
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{
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this.repository = repository;
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}
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public async Task<string> CreateGuestUser()
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{
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var count = 0;
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while (count < MaxTries)
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{
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count++;
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var clientId = $"Guest-{Guid.NewGuid()}";
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var isCreated = await repository.CreateGuestUser(clientId);
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if (isCreated)
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{
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return clientId;
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}
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}
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throw new OperationCanceledException($"Failed to create guest user after {MaxTries} tries.");
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}
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public async Task<bool> IsPlayer1(string sessionName, string playerName)
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{
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//var session = await repository.GetGame(sessionName);
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//return session?.Player1 == playerName;
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return true;
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}
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public async Task<string> CreateJoinCode(string sessionName, string playerName)
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{
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//var session = await repository.GetGame(sessionName);
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//if (playerName == session?.Player1)
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//{
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// return await repository.PostJoinCode(sessionName, playerName);
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//}
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return string.Empty;
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}
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public Task<bool> CreateSession(SessionMetadata session)
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{
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return repository.CreateSession(session);
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}
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public bool IsGuest(string playerName) => playerName.StartsWith(GuestPrefix);
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public Task<Session?> ReadSession(string sessionName)
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{
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return repository.ReadSession(sessionName);
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}
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/// <summary>
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/// Saves the session to storage.
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/// </summary>
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/// <param name="session">The session to save.</param>
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/// <returns>True if the session was saved successfully.</returns>
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public Task<bool> UpdateSession(Session session)
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{
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return repository.UpdateSession(session);
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}
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public async Task<bool> AssignPlayer2ToSession(string sessionName, string userName)
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{
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var isSuccess = false;
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var session = await repository.ReadSession(sessionName);
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if (session != null && !session.IsPrivate && string.IsNullOrEmpty(session.Player2))
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{
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session.SetPlayer2(userName);
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if (await repository.UpdateSession(session))
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{
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isSuccess = true;
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}
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}
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return isSuccess;
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}
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}
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}
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