Before changing Piece[,] to Dictionary<string,Piece>

This commit is contained in:
2021-07-26 06:28:56 -05:00
parent f8f779e84c
commit 178cb00253
73 changed files with 1537 additions and 1418 deletions

View File

@@ -1,4 +1,4 @@
using Gameboard.ShogiUI.Rules;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
@@ -20,14 +20,14 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
private readonly ILogger<LoadGameHandler> logger;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
private readonly IBoardManager boardManager;
private readonly ISocketConnectionManager communicationManager;
private readonly IActiveSessionManager boardManager;
public LoadGameHandler(
ILogger<LoadGameHandler> logger,
ISocketCommunicationManager communicationManager,
ISocketConnectionManager communicationManager,
IGameboardRepository gameboardRepository,
IBoardManager boardManager)
IActiveSessionManager boardManager)
{
this.logger = logger;
this.gameboardRepository = gameboardRepository;
@@ -37,10 +37,7 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
public async Task Handle(LoadGameRequest request, string userName)
{
var readSession = gameboardRepository.ReadSession(request.GameName);
var readStates = gameboardRepository.ReadBoardStates(request.GameName);
var sessionModel = await readSession;
var sessionModel = await gameboardRepository.ReadSession(request.GameName);
if (sessionModel == null)
{
logger.LogWarning("{action} - {user} was unable to load session named {session}.", ClientAction.LoadGame, userName, request.GameName);
@@ -50,18 +47,13 @@ namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
}
communicationManager.SubscribeToGame(sessionModel, userName);
var boardStates = await readStates;
var moveModels = boardStates
.Where(_ => _.Move != null)
.Select(_ => _.Move!.ToRulesModel())
.ToList();
var shogiBoard = new ShogiBoard(moveModels);
boardManager.Add(sessionModel.Name, shogiBoard);
boardManager.Add(sessionModel);
var response = new LoadGameResponse(ClientAction.LoadGame)
{
Game = sessionModel.ToServiceModel(),
BoardState = new Models.BoardState(shogiBoard).ToServiceModel()
Game = new SessionMetadata(sessionModel).ToServiceModel(),
BoardState = sessionModel.Shogi.ToServiceModel(),
MoveHistory = sessionModel.Shogi.MoveHistory.Select(_ => _.ToServiceModel()).ToList()
};
await communicationManager.BroadcastToPlayers(response, userName);
}