namespaces and guest game invitations

This commit is contained in:
2021-01-25 20:41:14 -06:00
parent 495fb288e1
commit 1352d75c6a
38 changed files with 262 additions and 208 deletions

View File

@@ -4,9 +4,9 @@ using System;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using Websockets.Repositories.Utility;
using Gameboard.ShogiUI.Sockets.Repositories.Utility;
namespace Websockets.Repositories
namespace Gameboard.ShogiUI.Sockets.Repositories
{
public interface IGameboardRepository
{

View File

@@ -1,19 +1,21 @@
using Gameboard.Shogi.Api.ServiceModels.Messages;
using System;
using System.Threading.Tasks;
using Websockets.Repositories;
namespace AspShogiSockets.Repositories.RepositoryManagers
namespace Gameboard.ShogiUI.Sockets.Repositories.RepositoryManagers
{
public interface IGameboardRepositoryManager
{
Task<string> CreateGuestUser();
Task<bool> IsPlayer1(string sessionName, string playerName);
bool IsGuest(string playerName);
}
public class GameboardRepositoryManager : IGameboardRepositoryManager
{
private readonly IGameboardRepository repository;
private const int MaxTries = 3;
private const string GuestPrefix = "Guest-";
private readonly IGameboardRepository repository;
public GameboardRepositoryManager(IGameboardRepository repository)
{
@@ -39,5 +41,23 @@ namespace AspShogiSockets.Repositories.RepositoryManagers
}
throw new OperationCanceledException($"Failed to create guest user after {MaxTries} tries.");
}
public async Task<bool> IsPlayer1(string sessionName, string playerName)
{
var session = await repository.GetGame(sessionName);
return session?.Session.Player1 == playerName;
}
public async Task<string> CreateJoinCode(string sessionName, string playerName)
{
var getGameResponse = await repository.GetGame(sessionName);
if (playerName == getGameResponse?.Session.Player1)
{
return (await repository.PostJoinCode(sessionName, playerName)).JoinCode;
}
return null;
}
public bool IsGuest(string playerName) => playerName.StartsWith(GuestPrefix);
}
}

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@@ -6,7 +6,7 @@ using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
namespace Websockets.Repositories.Utility
namespace Gameboard.ShogiUI.Sockets.Repositories.Utility
{
public interface IAuthenticatedHttpClient
{