checkpoint
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120
BoardRules/BoardRules.cs
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120
BoardRules/BoardRules.cs
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//using System.Drawing;
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//using System.Numerics;
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//namespace BoardRules;
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//public static class PieceMoves
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//{
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// public static readonly ICollection<Vector2> GoldGeneralMoves =
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// [
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// new(-1, 1),
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// new(0, 1),
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// new(1, 1),
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// new(-1, 0),
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// new(1, 0),
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// new(0, -1)
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// ];
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// public static readonly ICollection<Vector2> PawnMoves = [new(0, 1)];
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// public static readonly ICollection<Vector2> KnightMoves = [new(-1, 2), new(1, 2)];
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// public static readonly ICollection<Vector2> BishopMoves =
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// [
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// new(float.NegativeInfinity, float.NegativeInfinity),
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// new(float.NegativeInfinity, float.PositiveInfinity),
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// new(float.PositiveInfinity, float.PositiveInfinity),
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// new(float.PositiveInfinity, float.NegativeInfinity),
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// ];
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//}
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//public class BoardRules
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//{
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// private readonly Dictionary<string, IPiece> pieces = [];
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// public BoardRules WithSize(int width, int height)
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// {
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// this.BoardSize = new Size(width, height);
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// return this;
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// }
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// public Size BoardSize { get; private set; }
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// public BoardRules AddPiece(IPiece piece)
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// {
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// pieces.Add(piece.Name, piece);
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// return this;
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// }
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//}
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//public class BoardPieceRules(BoardRules rules, IPiece piece)
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//{
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// public IPiece Piece { get; } = piece;
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// public BoardRules WithStartingPositions(ICollection<Vector2> positions)
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// {
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// // Validate positions against board size
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// foreach (var pos in positions)
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// {
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// if (pos.X < 0 || pos.Y < 0 || pos.X >= rules.BoardSize.Width || pos.Y >= rules.BoardSize.Height)
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// {
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// throw new ArgumentOutOfRangeException(nameof(positions), $"Position {pos} is out of bounds for board size {rules.BoardSize}.");
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// }
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// }
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// // Assuming piece has a way to set starting positions, which it currently does not.
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// // This is just a placeholder to show intent.
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// // piece.SetStartingPositions(positions);
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// return rules;
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// }
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//}
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//public interface IPiece
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//{
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// public string Name { get; }
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// public ICollection<Vector2> MoveSet { get; }
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// public ICollection<Vector2> PromotedMoveSet { get; }
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// /// <summary>
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// /// The starting positions for this type of piece on the board. There could be one or many.
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// /// </summary>
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// public ICollection<Vector2> StartingPositions { get; }
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//}
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//public class GoldGeneral : IPiece
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//{
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// public string Name => nameof(GoldGeneral);
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// public ICollection<Vector2> MoveSet => PieceMoves.GoldGeneralMoves;
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// public ICollection<Vector2> PromotedMoveSet => PieceMoves.GoldGeneralMoves;
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// public ICollection<Vector2> StartingPositions => [new(3, 0), new(5, 0), new(4, 1)];
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//}
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//public class Pawn : IPiece
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//{
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// public string Name => nameof(Pawn);
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// public ICollection<Vector2> MoveSet => PieceMoves.PawnMoves;
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// public ICollection<Vector2> PromotedMoveSet => PieceMoves.GoldGeneralMoves;
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//}
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//public class Knight : IPiece
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//{
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// public string Name => nameof(Knight);
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// public ICollection<Vector2> MoveSet => PieceMoves.KnightMoves;
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// public ICollection<Vector2> PromotedMoveSet => PieceMoves.GoldGeneralMoves;
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//}
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//public class Bishop : IPiece
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//{
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// public string Name => nameof(Bishop);
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// public ICollection<Vector2> MoveSet => PieceMoves.BishopMoves;
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// public ICollection<Vector2> PromotedMoveSet => PieceMoves.BishopMoves;
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//}
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//public class Luke
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//{
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// public void Yep()
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// {
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// var board = new BoardRules()
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// .WithSize(9, 9)
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// .AddPiece(new Pawn())
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// }
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//}
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