The big merge

This commit is contained in:
2022-05-10 17:10:41 -05:00
130 changed files with 6093 additions and 1550 deletions

1
.gitignore vendored
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@@ -52,3 +52,4 @@ Thumbs.db
#Luke
bin
obj
*.user

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@@ -0,0 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableNETAnalyzers>true</EnableNETAnalyzers>
<OutputType>Exe</OutputType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.13.1" />
</ItemGroup>
</Project>

106
Benchmarking/Benchmarks.cs Normal file
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using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Engines;
using BenchmarkDotNet.Running;
using System;
using System.Linq;
using System.Numerics;
namespace Benchmarking
{
public class Benchmarks
{
private readonly Vector2[] directions;
// Consumer is for IEnumerables.
private readonly Consumer consumer = new();
public Benchmarks()
{
//moves = new[]
//{
// // P1 Rook
// new Move { From = new Vector2(7, 1), To = new Vector2(4, 1) },
// // P2 Gold
// new Move { From = new Vector2(3, 8), To = new Vector2(2, 7) },
// // P1 Pawn
// new Move { From = new Vector2(4, 2), To = new Vector2(4, 3) },
// // P2 other Gold
// new Move { From = new Vector2(5, 8), To = new Vector2(6, 7) },
// // P1 same Pawn
// new Move { From = new Vector2(4, 3), To = new Vector2(4, 4) },
// // P2 Pawn
// new Move { From = new Vector2(4, 6), To = new Vector2(4, 5) },
// // P1 Pawn takes P2 Pawn
// new Move { From = new Vector2(4, 4), To = new Vector2(4, 5) },
// // P2 King
// new Move { From = new Vector2(4, 8), To = new Vector2(4, 7) },
// // P1 Pawn promotes
// new Move { From = new Vector2(4, 5), To = new Vector2(4, 6), IsPromotion = true },
// // P2 King retreat
// new Move { From = new Vector2(4, 7), To = new Vector2(4, 8) },
//};
//var rand = new Random();
//directions = new Vector2[10];
//for (var n = 0; n < 10; n++) directions[n] = new Vector2(rand.Next(-2, 2), rand.Next(-2, 2));
}
[Benchmark]
public void One()
{
for(var i=0; i<10000; i++)
{
Guid.NewGuid();
}
}
//[Benchmark]
public void Two()
{
}
public Vector2 FindDirection(Vector2[] directions, Vector2 destination)
{
var smallerDistance = float.MaxValue;
Vector2 found = Vector2.Zero;
foreach (var d in directions)
{
var distance = Vector2.Distance(d, destination);
if (distance < smallerDistance)
{
smallerDistance = distance;
found = d;
}
}
return found;
}
public Vector2 FindDirectionLinq(Vector2[] directions, Vector2 destination) =>
directions.Aggregate((a, b) => Vector2.Distance(destination, a) < Vector2.Distance(destination, b) ? a : b);
[Benchmark]
public void Directions_A()
{
FindDirection(directions, new Vector2(8, 7));
}
[Benchmark]
public void Directions_B()
{
FindDirectionLinq(directions, new Vector2(8, 7));
}
}
public class Program
{
public static void Main(string[] args)
{
BenchmarkRunner.Run<Benchmarks>();
Console.WriteLine("Done");
}
}
}

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@@ -0,0 +1,18 @@
using System;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Api
{
public class GetGuestTokenResponse
{
public string UserId { get; }
public string DisplayName { get; }
public Guid OneTimeToken { get; }
public GetGuestTokenResponse(string id, string displayName, Guid token)
{
UserId = id;
DisplayName = displayName;
OneTimeToken = token;
}
}
}

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@@ -0,0 +1,16 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
using System.Collections.Generic;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Api
{
public class GetSessionResponse
{
public Game Game { get; set; }
/// <summary>
/// The perspective on the game of the requesting user.
/// </summary>
public WhichPerspective PlayerPerspective { get; set; }
public BoardState BoardState { get; set; }
public IList<Move> MoveHistory { get; set; }
}
}

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@@ -0,0 +1,11 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
using System.Collections.ObjectModel;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Api
{
public class GetSessionsResponse
{
public Collection<Game> PlayerHasJoinedSessions { get; set; }
public Collection<Game> AllOtherSessions { get; set; }
}
}

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@@ -0,0 +1,14 @@
using System;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Api
{
public class GetTokenResponse
{
public Guid OneTimeToken { get; }
public GetTokenResponse(Guid token)
{
OneTimeToken = token;
}
}
}

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@@ -1,21 +0,0 @@
using System;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Api.Messages
{
public class GetGuestToken
{
public string ClientId { get; set; }
}
public class GetGuestTokenResponse
{
public string ClientId { get; }
public Guid OneTimeToken { get; }
public GetGuestTokenResponse(string clientId, Guid token)
{
ClientId = clientId;
OneTimeToken = token;
}
}
}

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@@ -1,14 +0,0 @@
using System;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Api.Messages
{
public class GetTokenResponse
{
public Guid OneTimeToken { get; }
public GetTokenResponse(Guid token)
{
OneTimeToken = token;
}
}
}

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@@ -1,4 +1,4 @@
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Api.Messages
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Api
{
public class PostGameInvitation
{

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@@ -0,0 +1,11 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
using System.ComponentModel.DataAnnotations;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Api
{
public class PostMove
{
[Required]
public Move Move { get; set; }
}
}

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@@ -0,0 +1,8 @@
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Api
{
public class PostSession
{
public string Name { get; set; }
public bool IsPrivate { get; set; }
}
}

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@@ -1,7 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<EnableNETAnalyzers>true</EnableNETAnalyzers>
<AnalysisLevel>5</AnalysisLevel>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

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@@ -0,0 +1,21 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
using System;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket
{
public class CreateGameResponse : IResponse
{
public string Action { get; }
public Game Game { get; set; }
/// <summary>
/// The player who created the game.
/// </summary>
public string PlayerName { get; set; }
public CreateGameResponse()
{
Action = ClientAction.CreateGame.ToString();
}
}
}

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@@ -0,0 +1,9 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket
{
public interface IRequest
{
ClientAction Action { get; }
}
}

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@@ -0,0 +1,7 @@
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket
{
public interface IResponse
{
string Action { get; }
}
}

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@@ -1,9 +0,0 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces
{
public interface IRequest
{
ClientAction Action { get; set; }
}
}

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@@ -1,8 +0,0 @@
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces
{
public interface IResponse
{
string Action { get; }
string Error { get; set; }
}
}

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@@ -0,0 +1,41 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket
{
public class JoinByCodeRequest : IRequest
{
public ClientAction Action { get; set; }
public string JoinCode { get; set; } = "";
}
public class JoinGameRequest : IRequest
{
public ClientAction Action { get; set; }
public string GameName { get; set; } = "";
}
public class JoinGameResponse : IResponse
{
public string Action { get; protected set; }
public string GameName { get; set; }
/// <summary>
/// The player who joined the game.
/// </summary>
public string PlayerName { get; set; }
public JoinGameResponse()
{
Action = ClientAction.JoinGame.ToString();
GameName = "";
PlayerName = "";
}
}
public class JoinByCodeResponse : JoinGameResponse, IResponse
{
public JoinByCodeResponse()
{
Action = ClientAction.JoinByCode.ToString();
}
}
}

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@@ -1,25 +0,0 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
{
public class CreateGameRequest : IRequest
{
public ClientAction Action { get; set; }
public string GameName { get; set; }
public bool IsPrivate { get; set; }
}
public class CreateGameResponse : IResponse
{
public string Action { get; private set; }
public string Error { get; set; }
public Game Game { get; set; }
public string PlayerName { get; set; }
public CreateGameResponse(ClientAction action)
{
Action = action.ToString();
}
}
}

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@@ -1,16 +0,0 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
{
public class ErrorResponse : IResponse
{
public string Action { get; private set; }
public string Error { get; set; }
public ErrorResponse(ClientAction action)
{
Action = action.ToString();
}
}
}

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@@ -1,11 +0,0 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
{
public class JoinByCode : IRequest
{
public ClientAction Action { get; set; }
public string JoinCode { get; set; }
}
}

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@@ -1,24 +0,0 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
{
public class JoinGameRequest : IRequest
{
public ClientAction Action { get; set; }
public string GameName { get; set; }
}
public class JoinGameResponse : IResponse
{
public string Action { get; private set; }
public string Error { get; set; }
public string GameName { get; set; }
public string PlayerName { get; set; }
public JoinGameResponse(ClientAction action)
{
Action = action.ToString();
}
}
}

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@@ -1,23 +0,0 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using System.Collections.Generic;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
{
public class ListGamesRequest : IRequest
{
public ClientAction Action { get; set; }
}
public class ListGamesResponse : IResponse
{
public string Action { get; private set; }
public string Error { get; set; }
public IEnumerable<Game> Games { get; set; }
public ListGamesResponse(ClientAction action)
{
Action = action.ToString();
}
}
}

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@@ -1,25 +0,0 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using System.Collections.Generic;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
{
public class LoadGameRequest : IRequest
{
public ClientAction Action { get; set; }
public string GameName { get; set; }
}
public class LoadGameResponse : IResponse
{
public string Action { get; private set; }
public Game Game { get; set; }
public IEnumerable<Move> Moves { get; set; }
public string Error { get; set; }
public LoadGameResponse(ClientAction action)
{
Action = action.ToString();
}
}
}

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@@ -1,26 +0,0 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages
{
public class MoveRequest : IRequest
{
public ClientAction Action { get; set; }
public string GameName { get; set; }
public Move Move { get; set; }
}
public class MoveResponse : IResponse
{
public string Action { get; }
public string Error { get; set; }
public string GameName { get; set; }
public Move Move { get; set; }
public string PlayerName { get; set; }
public MoveResponse(ClientAction action)
{
Action = action.ToString();
}
}
}

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@@ -0,0 +1,19 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket
{
public class MoveResponse : IResponse
{
public string Action { get; }
public string GameName { get; set; }
/// <summary>
/// The player that made the move.
/// </summary>
public string PlayerName { get; set; }
public MoveResponse()
{
Action = ClientAction.Move.ToString();
}
}
}

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@@ -1,13 +0,0 @@
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types
{
public enum ClientAction
{
ListGames,
CreateGame,
JoinGame,
JoinByCode,
LoadGame,
Move,
KeepAlive
}
}

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@@ -1,8 +0,0 @@
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types
{
public class Coords
{
public int X { get; set; }
public int Y { get; set; }
}
}

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@@ -1,8 +0,0 @@
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types
{
public class Game
{
public string GameName { get; set; }
public string[] Players { get; set; }
}
}

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@@ -1,33 +0,0 @@
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types
{
public class Move
{
public string PieceFromCaptured { get; set; }
public Coords From { get; set; }
public Coords To { get; set; }
public bool IsPromotion { get; set; }
/// <summary>
/// Toggles perspective of this move. (ie from player 1 to player 2)
/// </summary>
public static Move ConvertPerspective(Move m)
{
var convertedMove = new Move
{
To = new Coords
{
X = 8 - m.To.X,
Y = 8 - m.To.Y
},
From = new Coords
{
X = 8 - m.From.X,
Y = 8 - m.From.Y
},
IsPromotion = m.IsPromotion,
PieceFromCaptured = m.PieceFromCaptured
};
return convertedMove;
}
}
}

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@@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Types
{
public class BoardState
{
public Dictionary<string, Piece?> Board { get; set; } = new Dictionary<string, Piece?>();
public IReadOnlyCollection<Piece> Player1Hand { get; set; } = Array.Empty<Piece>();
public IReadOnlyCollection<Piece> Player2Hand { get; set; } = Array.Empty<Piece>();
public WhichPerspective? PlayerInCheck { get; set; }
public WhichPerspective WhoseTurn { get; set; }
}
}

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@@ -0,0 +1,10 @@
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Types
{
public enum ClientAction
{
CreateGame,
JoinGame,
JoinByCode,
Move
}
}

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@@ -0,0 +1,38 @@
using System.Collections.Generic;
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Types
{
public class Game
{
public string Player1 { get; set; }
public string? Player2 { get; set; }
public string GameName { get; set; } = string.Empty;
/// <summary>
/// Players[0] is the session owner, Players[1] is the other person.
/// </summary>
public IReadOnlyList<string> Players
{
get
{
var list = new List<string>(2) { Player1 };
if (!string.IsNullOrEmpty(Player2)) list.Add(Player2);
return list;
}
}
/// <summary>
/// Constructor for serialization.
/// </summary>
public Game()
{
}
public Game(string gameName, string player1, string? player2 = null)
{
GameName = gameName;
Player1 = player1;
Player2 = player2;
}
}
}

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@@ -0,0 +1,12 @@
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Types
{
public class Move
{
public WhichPiece? PieceFromCaptured { get; set; }
/// <summary>Board position notation, like A3 or G1</summary>
public string? From { get; set; }
/// <summary>Board position notation, like A3 or G1</summary>
public string To { get; set; } = string.Empty;
public bool IsPromotion { get; set; }
}
}

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@@ -0,0 +1,9 @@
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Types
{
public class Piece
{
public bool IsPromoted { get; set; }
public WhichPiece WhichPiece { get; set; }
public WhichPerspective Owner { get; set; }
}
}

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@@ -0,0 +1,9 @@
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Types
{
public class User
{
public string Id { get; set; } = string.Empty;
public string Name { get; set; } = string.Empty;
}
}

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@@ -0,0 +1,9 @@
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Types
{
public enum WhichPerspective
{
Player1,
Player2,
Spectator
}
}

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@@ -0,0 +1,14 @@
namespace Gameboard.ShogiUI.Sockets.ServiceModels.Types
{
public enum WhichPiece
{
King,
GoldGeneral,
SilverGeneral,
Bishop,
Rook,
Knight,
Lance,
Pawn
}
}

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@@ -1,12 +1,26 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30503.244
# Visual Studio Version 17
VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Gameboard.ShogiUI.Sockets", "Gameboard.ShogiUI.Sockets\Gameboard.ShogiUI.Sockets.csproj", "{4FF35F9D-E525-46CF-A8A6-A147FE50AD68}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Gameboard.ShogiUI.Sockets.ServiceModels", "Gameboard.ShogiUI.Sockets.ServiceModels\Gameboard.ShogiUI.Sockets.ServiceModels.csproj", "{FE775DE4-50F0-4C5D-AD2B-01320B1E7086}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{F35A56FB-B8D8-4CB7-ABF6-D40049C9B42E}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Gameboard.ShogiUI.UnitTests", "Gameboard.ShogiUI.UnitTests\Gameboard.ShogiUI.UnitTests.csproj", "{DC8A933A-DBCB-46B9-AA0B-7B3DC9E763F3}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Benchmarking", "Benchmarking\Benchmarking.csproj", "{DADFF5D6-581F-4D69-845D-53ABD6ABF62F}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "PathFinding", "PathFinding\PathFinding.csproj", "{A0AC8C5A-6ADA-45C6-BD1E-EB1061213E47}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Gameboard.ShogiUI.xUnitTests", "Gameboard.ShogiUI.xUnitTests\Gameboard.ShogiUI.xUnitTests.csproj", "{12530716-C11E-40CE-9F71-CCCC243F03E1}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Shogi.Domain", "Shogi.Domain\Shogi.Domain.csproj", "{0211B1E4-20F0-4058-AAC4-3845D19910AF}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Shogi.Domain.UnitTests", "Shogi.Domain.UnitTests\Shogi.Domain.UnitTests.csproj", "{F256989E-B6AF-4731-9DB4-88991C40B2CE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -21,10 +35,39 @@ Global
{FE775DE4-50F0-4C5D-AD2B-01320B1E7086}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FE775DE4-50F0-4C5D-AD2B-01320B1E7086}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FE775DE4-50F0-4C5D-AD2B-01320B1E7086}.Release|Any CPU.Build.0 = Release|Any CPU
{DC8A933A-DBCB-46B9-AA0B-7B3DC9E763F3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DC8A933A-DBCB-46B9-AA0B-7B3DC9E763F3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DC8A933A-DBCB-46B9-AA0B-7B3DC9E763F3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DC8A933A-DBCB-46B9-AA0B-7B3DC9E763F3}.Release|Any CPU.Build.0 = Release|Any CPU
{DADFF5D6-581F-4D69-845D-53ABD6ABF62F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DADFF5D6-581F-4D69-845D-53ABD6ABF62F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DADFF5D6-581F-4D69-845D-53ABD6ABF62F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DADFF5D6-581F-4D69-845D-53ABD6ABF62F}.Release|Any CPU.Build.0 = Release|Any CPU
{A0AC8C5A-6ADA-45C6-BD1E-EB1061213E47}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A0AC8C5A-6ADA-45C6-BD1E-EB1061213E47}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A0AC8C5A-6ADA-45C6-BD1E-EB1061213E47}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A0AC8C5A-6ADA-45C6-BD1E-EB1061213E47}.Release|Any CPU.Build.0 = Release|Any CPU
{12530716-C11E-40CE-9F71-CCCC243F03E1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{12530716-C11E-40CE-9F71-CCCC243F03E1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{12530716-C11E-40CE-9F71-CCCC243F03E1}.Release|Any CPU.ActiveCfg = Release|Any CPU
{12530716-C11E-40CE-9F71-CCCC243F03E1}.Release|Any CPU.Build.0 = Release|Any CPU
{0211B1E4-20F0-4058-AAC4-3845D19910AF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0211B1E4-20F0-4058-AAC4-3845D19910AF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0211B1E4-20F0-4058-AAC4-3845D19910AF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0211B1E4-20F0-4058-AAC4-3845D19910AF}.Release|Any CPU.Build.0 = Release|Any CPU
{F256989E-B6AF-4731-9DB4-88991C40B2CE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F256989E-B6AF-4731-9DB4-88991C40B2CE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F256989E-B6AF-4731-9DB4-88991C40B2CE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F256989E-B6AF-4731-9DB4-88991C40B2CE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{DC8A933A-DBCB-46B9-AA0B-7B3DC9E763F3} = {F35A56FB-B8D8-4CB7-ABF6-D40049C9B42E}
{12530716-C11E-40CE-9F71-CCCC243F03E1} = {F35A56FB-B8D8-4CB7-ABF6-D40049C9B42E}
{F256989E-B6AF-4731-9DB4-88991C40B2CE} = {F35A56FB-B8D8-4CB7-ABF6-D40049C9B42E}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {1D0B04F2-0DA1-4CB4-A82A-5A1C3B52ACEB}
EndGlobalSection

View File

@@ -0,0 +1,39 @@
namespace Gameboard.ShogiUI.Sockets
{
namespace anonymous_session.Middlewares
{
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Authentication;
using System.Security.Claims;
/// <summary>
/// TODO: Use this example in the guest session logic instead of custom claims.
/// </summary>
public class AnonymousSessionMiddleware
{
private readonly RequestDelegate _next;
public AnonymousSessionMiddleware(RequestDelegate next)
{
_next = next;
}
public async System.Threading.Tasks.Task InvokeAsync(HttpContext context)
{
if (!context.User.Identity.IsAuthenticated)
{
if (string.IsNullOrEmpty(context.User.FindFirstValue(ClaimTypes.Anonymous)))
{
var claim = new Claim(ClaimTypes.Anonymous, System.Guid.NewGuid().ToString());
context.User.AddIdentity(new ClaimsIdentity(new[] { claim }));
string scheme = Microsoft.AspNetCore.Authentication.Cookies.CookieAuthenticationDefaults.AuthenticationScheme;
await context.SignInAsync(scheme, context.User, new AuthenticationProperties { IsPersistent = false });
}
}
await _next(context);
}
}
}
}

View File

@@ -1,61 +1,269 @@
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.Repositories.RepositoryManagers;
using Gameboard.ShogiUI.Sockets.ServiceModels.Api.Messages;
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Managers;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Api;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Controllers
{
[Authorize]
[ApiController]
[Route("[controller]")]
public class GameController : ControllerBase
{
private readonly IGameboardRepositoryManager manager;
private readonly IGameboardRepository repository;
public GameController(
IGameboardRepository repository,
IGameboardRepositoryManager manager)
{
this.manager = manager;
this.repository = repository;
}
[ApiController]
[Route("[controller]")]
[Authorize(Roles = "Shogi")]
public class GameController : ControllerBase
{
private readonly IGameboardManager gameboardManager;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketConnectionManager communicationManager;
[Route("JoinCode")]
public async Task<IActionResult> PostGameInvitation([FromBody] PostGameInvitation request)
{
var userName = HttpContext.User.Claims.First(c => c.Type == "preferred_username").Value;
var isPlayer1 = await manager.IsPlayer1(request.SessionName, userName);
if (isPlayer1)
{
var code = (await repository.PostJoinCode(request.SessionName, userName)).JoinCode;
return new CreatedResult("", new PostGameInvitationResponse(code));
}
else
{
return new UnauthorizedResult();
}
}
public GameController(
IGameboardRepository repository,
IGameboardManager manager,
ISocketConnectionManager communicationManager)
{
gameboardManager = manager;
gameboardRepository = repository;
this.communicationManager = communicationManager;
}
[AllowAnonymous]
[Route("GuestJoinCode")]
public async Task<IActionResult> PostGuestGameInvitation([FromBody] PostGuestGameInvitation request)
{
[HttpPost("JoinCode")]
public async Task<IActionResult> PostGameInvitation([FromBody] PostGameInvitation request)
{
var isGuest = manager.IsGuest(request.GuestId);
var isPlayer1 = manager.IsPlayer1(request.SessionName, request.GuestId);
if (isGuest && await isPlayer1)
{
var code = (await repository.PostJoinCode(request.SessionName, request.GuestId)).JoinCode;
return new CreatedResult("", new PostGameInvitationResponse(code));
}
else
{
return new UnauthorizedResult();
}
}
}
//var isPlayer1 = await gameboardManager.IsPlayer1(request.SessionName, userName);
//if (isPlayer1)
//{
// var code = await gameboardRepository.PostJoinCode(request.SessionName, userName);
// return new CreatedResult("", new PostGameInvitationResponse(code));
//}
//else
//{
return new UnauthorizedResult();
//}
}
[AllowAnonymous]
[HttpPost("GuestJoinCode")]
public async Task<IActionResult> PostGuestGameInvitation([FromBody] PostGuestGameInvitation request)
{
//var isGuest = gameboardManager.IsGuest(request.GuestId);
//var isPlayer1 = gameboardManager.IsPlayer1(request.SessionName, request.GuestId);
//if (isGuest && await isPlayer1)
//{
// var code = await gameboardRepository.PostJoinCode(request.SessionName, request.GuestId);
// return new CreatedResult("", new PostGameInvitationResponse(code));
//}
//else
//{
return new UnauthorizedResult();
//}
}
[HttpPost("{gameName}/Move")]
public async Task<IActionResult> PostMove([FromRoute] string gameName, [FromBody] PostMove request)
{
var user = await gameboardManager.ReadUser(User);
var session = await gameboardRepository.ReadSession(gameName);
if (session == null)
{
return NotFound();
}
if (user == null || (session.Player1.Id != user.Id && session.Player2?.Id != user.Id))
{
return Forbid("User is not seated at this game.");
}
var move = request.Move;
var moveModel = move.PieceFromCaptured.HasValue
? new Models.Move(move.PieceFromCaptured.Value, move.To, move.IsPromotion)
: new Models.Move(move.From!, move.To, move.IsPromotion);
var moveSuccess = session.Shogi.Move(moveModel);
if (moveSuccess)
{
var createSuccess = await gameboardRepository.CreateBoardState(session);
if (!createSuccess)
{
throw new ApplicationException("Unable to persist board state.");
}
await communicationManager.BroadcastToPlayers(new MoveResponse
{
GameName = session.Name,
PlayerName = user.Id
}, session.Player1.Id, session.Player2?.Id);
return Ok();
}
return Conflict("Illegal move.");
}
// TODO: Use JWT tokens for guests so they can authenticate and use API routes, too.
//[Route("")]
//public async Task<IActionResult> PostSession([FromBody] PostSession request)
//{
// var model = new Models.Session(request.Name, request.IsPrivate, request.Player1, request.Player2);
// var success = await repository.CreateSession(model);
// if (success)
// {
// var message = new ServiceModels.Socket.Messages.CreateGameResponse(ServiceModels.Types.ClientAction.CreateGame)
// {
// Game = model.ToServiceModel(),
// PlayerName =
// }
// var task = request.IsPrivate
// ? communicationManager.BroadcastToPlayers(response, userName)
// : communicationManager.BroadcastToAll(response);
// return new CreatedResult("", null);
// }
// return new ConflictResult();
//}
[HttpPost]
public async Task<IActionResult> PostSession([FromBody] PostSession request)
{
var user = await ReadUserOrThrow();
var session = new Models.SessionMetadata(request.Name, request.IsPrivate, user!);
var success = await gameboardRepository.CreateSession(session);
if (success)
{
try
{
await communicationManager.BroadcastToAll(new CreateGameResponse
{
Game = session.ToServiceModel(),
PlayerName = user.Id
});
}
catch (Exception e)
{
Console.Error.WriteLine("Error broadcasting during PostSession");
}
return Ok();
}
return Conflict();
}
/// <summary>
/// Reads the board session and subscribes the caller to socket events for that session.
/// </summary>
[HttpGet("{gameName}")]
public async Task<IActionResult> GetSession([FromRoute] string gameName)
{
var user = await ReadUserOrThrow();
var session = await gameboardRepository.ReadSession(gameName);
if (session == null)
{
return NotFound();
}
var playerPerspective = WhichPerspective.Spectator;
if (session.Player1.Id == user.Id)
{
playerPerspective = WhichPerspective.Player1;
}
else if (session.Player2?.Id == user.Id)
{
playerPerspective = WhichPerspective.Player2;
}
communicationManager.SubscribeToGame(session, user!.Id);
var response = new GetSessionResponse()
{
Game = new Models.SessionMetadata(session).ToServiceModel(),
BoardState = session.Shogi.ToServiceModel(),
MoveHistory = session.Shogi.MoveHistory.Select(_ => _.ToServiceModel()).ToList(),
PlayerPerspective = playerPerspective
};
return new JsonResult(response);
}
[HttpGet]
public async Task<GetSessionsResponse> GetSessions()
{
var user = await ReadUserOrThrow();
var sessions = await gameboardRepository.ReadSessionMetadatas();
var sessionsJoinedByUser = sessions
.Where(s => s.IsSeated(user))
.Select(s => s.ToServiceModel())
.ToList();
var sessionsNotJoinedByUser = sessions
.Where(s => !s.IsSeated(user))
.Select(s => s.ToServiceModel())
.ToList();
return new GetSessionsResponse
{
PlayerHasJoinedSessions = new Collection<Game>(sessionsJoinedByUser),
AllOtherSessions = new Collection<Game>(sessionsNotJoinedByUser)
};
}
[HttpPut("{gameName}")]
public async Task<IActionResult> PutJoinSession([FromRoute] string gameName)
{
var user = await ReadUserOrThrow();
var session = await gameboardRepository.ReadSessionMetaData(gameName);
if (session == null)
{
return NotFound();
}
if (session.Player2 != null)
{
return this.Conflict("This session already has two seated players and is full.");
}
session.SetPlayer2(user);
var success = await gameboardRepository.UpdateSession(session);
if (!success) return this.Problem(detail: "Unable to update session.");
var opponentName = user.Id == session.Player1.Id
? session.Player2!.Id
: session.Player1.Id;
await communicationManager.BroadcastToPlayers(new JoinGameResponse
{
GameName = session.Name,
PlayerName = user.Id
}, opponentName);
return Ok();
}
[Authorize(Roles = "Admin, Shogi")]
[HttpDelete("{gameName}")]
public async Task<IActionResult> DeleteSession([FromRoute] string gameName)
{
var user = await ReadUserOrThrow();
if (user.IsAdmin)
{
return Ok();
}
else
{
return Unauthorized();
}
}
private async Task<Models.User> ReadUserOrThrow()
{
var user = await gameboardManager.ReadUser(User);
if (user == null)
{
throw new UnauthorizedAccessException("Unknown user claims.");
}
return user;
}
}
}

View File

@@ -1,61 +1,115 @@
using Gameboard.ShogiUI.Sockets.Managers;
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Managers;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.Repositories.RepositoryManagers;
using Gameboard.ShogiUI.Sockets.ServiceModels.Api.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Api;
using Microsoft.AspNetCore.Authentication;
using Microsoft.AspNetCore.Authentication.Cookies;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System.Linq;
using Microsoft.Extensions.Logging;
using System;
using System.Security.Claims;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Controllers
{
[Authorize]
[Route("[controller]")]
[ApiController]
public class SocketController : ControllerBase
{
private readonly ISocketTokenManager tokenManager;
private readonly IGameboardRepository gameboardRepository;
private readonly IGameboardRepositoryManager gameboardManager;
[ApiController]
[Route("[controller]")]
[Authorize(Roles = "Shogi")]
public class SocketController : ControllerBase
{
private readonly ILogger<SocketController> logger;
private readonly ISocketTokenCache tokenCache;
private readonly IGameboardManager gameboardManager;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketConnectionManager connectionManager;
private readonly AuthenticationProperties authenticationProps;
public SocketController(
ISocketTokenManager tokenManager,
IGameboardRepository gameboardRepository,
IGameboardRepositoryManager gameboardManager)
{
this.tokenManager = tokenManager;
this.gameboardRepository = gameboardRepository;
this.gameboardManager = gameboardManager;
}
public SocketController(
ILogger<SocketController> logger,
ISocketTokenCache tokenCache,
IGameboardManager gameboardManager,
IGameboardRepository gameboardRepository,
ISocketConnectionManager connectionManager)
{
this.logger = logger;
this.tokenCache = tokenCache;
this.gameboardManager = gameboardManager;
this.gameboardRepository = gameboardRepository;
this.connectionManager = connectionManager;
[Route("Token")]
public IActionResult GetToken()
{
var userName = HttpContext.User.Claims.First(c => c.Type == "preferred_username").Value;
var token = tokenManager.GenerateToken(userName);
return new JsonResult(new GetTokenResponse(token));
}
authenticationProps = new AuthenticationProperties
{
AllowRefresh = true,
IsPersistent = true
};
}
[AllowAnonymous]
[Route("GuestToken")]
public async Task<IActionResult> GetGuestToken([FromQuery] GetGuestToken request)
{
if (request.ClientId == null)
{
var clientId = await gameboardManager.CreateGuestUser();
var token = tokenManager.GenerateToken(clientId);
return new JsonResult(new GetGuestTokenResponse(clientId, token));
}
else
{
var response = await gameboardRepository.GetPlayer(request.ClientId);
if (response != null && response.Player != null)
{
var token = tokenManager.GenerateToken(response.Player.Name);
return new JsonResult(new GetGuestTokenResponse(response.Player.Name, token));
}
}
return new UnauthorizedResult();
}
}
[HttpGet("GuestLogout")]
[AllowAnonymous]
public async Task<IActionResult> GuestLogout()
{
var signoutTask = HttpContext.SignOutAsync(CookieAuthenticationDefaults.AuthenticationScheme);
var userId = User?.UserId();
if (!string.IsNullOrEmpty(userId))
{
connectionManager.UnsubscribeFromBroadcastAndGames(userId);
}
await signoutTask;
return Ok();
}
[HttpGet("Token")]
public async Task<IActionResult> GetToken()
{
var user = await gameboardManager.ReadUser(User);
if (user == null)
{
if (await gameboardManager.CreateUser(User))
{
user = await gameboardManager.ReadUser(User);
}
}
if (user == null)
{
return Unauthorized();
}
var token = tokenCache.GenerateToken(user.Id);
return new JsonResult(new GetTokenResponse(token));
}
[HttpGet("GuestToken")]
[AllowAnonymous]
public async Task<IActionResult> GetGuestToken()
{
var user = await gameboardManager.ReadUser(User);
if (user == null)
{
// Create a guest user.
var newUser = Models.User.CreateGuestUser(Guid.NewGuid().ToString());
var success = await gameboardRepository.CreateUser(newUser);
if (!success)
{
return Conflict();
}
var identity = newUser.CreateClaimsIdentity();
await HttpContext.SignInAsync(
CookieAuthenticationDefaults.AuthenticationScheme,
new ClaimsPrincipal(identity),
authenticationProps
);
user = newUser;
}
var token = tokenCache.GenerateToken(user.Id.ToString());
return this.Ok(new GetGuestTokenResponse(user.Id, user.DisplayName, token));
}
}
}

View File

@@ -0,0 +1,28 @@
using System.Linq;
using System.Security.Claims;
namespace Gameboard.ShogiUI.Sockets.Extensions
{
public static class Extensions
{
public static string? UserId(this ClaimsPrincipal self)
{
return self.Claims.FirstOrDefault(c => c.Type == ClaimTypes.NameIdentifier)?.Value;
}
public static string? DisplayName(this ClaimsPrincipal self)
{
return self.Claims.FirstOrDefault(c => c.Type == ClaimTypes.Name)?.Value;
}
public static bool IsGuest(this ClaimsPrincipal self)
{
return self.HasClaim(c => c.Type == ClaimTypes.Role && c.Value == "Guest");
}
public static string ToCamelCase(this string self)
{
return char.ToLowerInvariant(self[0]) + self[1..];
}
}
}

View File

@@ -1,43 +1,50 @@
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Logging;
using System.IO;
using System.Text;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Extensions
{
public class LogMiddleware
{
private readonly RequestDelegate next;
private readonly ILogger logger;
public class LogMiddleware
{
private readonly RequestDelegate next;
private readonly ILogger logger;
public LogMiddleware(RequestDelegate next, ILoggerFactory factory)
{
this.next = next;
logger = factory.CreateLogger<LogMiddleware>();
}
public async Task Invoke(HttpContext context)
{
try
{
await next(context);
}
finally
{
logger.LogInformation("Request {method} {url} => {statusCode}",
context.Request?.Method,
context.Request?.Path.Value,
context.Response?.StatusCode);
}
}
}
public LogMiddleware(RequestDelegate next, ILoggerFactory factory)
{
this.next = next;
logger = factory.CreateLogger<LogMiddleware>();
}
public static class IApplicationBuilderExtensions
{
public static IApplicationBuilder UseRequestResponseLogging(this IApplicationBuilder builder)
{
builder.UseMiddleware<LogMiddleware>();
return builder;
}
}
public async Task Invoke(HttpContext context)
{
try
{
await next(context);
}
finally
{
using var stream = new MemoryStream();
context.Request?.Body.CopyToAsync(stream);
logger.LogInformation("Request {method} {url} => {statusCode} \n Body: {body}",
context.Request?.Method,
context.Request?.Path.Value,
context.Response?.StatusCode,
Encoding.UTF8.GetString(stream.ToArray()));
}
}
}
public static class IApplicationBuilderExtensions
{
public static IApplicationBuilder UseRequestResponseLogging(this IApplicationBuilder builder)
{
builder.UseMiddleware<LogMiddleware>();
return builder;
}
}
}

View File

@@ -0,0 +1,63 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
using System.Text;
using System.Text.RegularExpressions;
namespace Gameboard.ShogiUI.Sockets.Extensions
{
public static class ModelExtensions
{
public static string GetShortName(this Models.Piece self)
{
var name = self.WhichPiece switch
{
WhichPiece.King => " K ",
WhichPiece.GoldGeneral => " G ",
WhichPiece.SilverGeneral => self.IsPromoted ? "^S " : " S ",
WhichPiece.Bishop => self.IsPromoted ? "^B " : " B ",
WhichPiece.Rook => self.IsPromoted ? "^R " : " R ",
WhichPiece.Knight => self.IsPromoted ? "^k " : " k ",
WhichPiece.Lance => self.IsPromoted ? "^L " : " L ",
WhichPiece.Pawn => self.IsPromoted ? "^P " : " P ",
_ => " ? ",
};
if (self.Owner == WhichPerspective.Player2)
name = Regex.Replace(name, @"([^\s]+)\s", "$1.");
return name;
}
public static string PrintStateAsAscii(this Models.Shogi self)
{
var builder = new StringBuilder();
builder.Append(" Player 2(.)");
builder.AppendLine();
for (var y = 8; y >= 0; y--)
{
builder.Append("- ");
for (var x = 0; x < 8; x++) builder.Append("- - ");
builder.Append("- -");
builder.AppendLine();
builder.Append('|');
for (var x = 0; x < 9; x++)
{
var piece = self.Board[x, y];
if (piece == null)
{
builder.Append(" ");
}
else
{
builder.AppendFormat("{0}", piece.GetShortName());
}
builder.Append('|');
}
builder.AppendLine();
}
builder.Append("- ");
for (var x = 0; x < 8; x++) builder.Append("- - ");
builder.Append("- -");
builder.AppendLine();
builder.Append(" Player 1");
return builder.ToString();
}
}
}

View File

@@ -1,21 +1,27 @@
<Project Sdk="Microsoft.NET.Sdk.Web">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<EnableNETAnalyzers>true</EnableNETAnalyzers>
<AnalysisLevel>5</AnalysisLevel>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Gameboard.Shogi.Api.ServiceModels" Version="2.10.0" />
<PackageReference Include="IdentityModel" Version="5.0.0" />
<PackageReference Include="Microsoft.AspNetCore.Authentication.AzureAD.UI" Version="5.0.2" />
<PackageReference Include="Microsoft.AspNetCore.Authentication.JwtBearer" Version="5.0.2" />
<PackageReference Include="Microsoft.Identity.Web" Version="1.5.1" />
<PackageReference Include="Microsoft.Identity.Web.MicrosoftGraph" Version="1.5.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="FluentValidation" Version="10.3.6" />
<PackageReference Include="IdentityModel" Version="6.0.0-preview.3" />
<PackageReference Include="Microsoft.AspNetCore.Authentication.AzureAD.UI" Version="6.0.1" />
<PackageReference Include="Microsoft.AspNetCore.Authentication.JwtBearer" Version="6.0.1" />
<PackageReference Include="Microsoft.AspNetCore.Mvc.NewtonsoftJson" Version="6.0.1" />
<PackageReference Include="Microsoft.Identity.Web" Version="1.21.1" />
<PackageReference Include="Microsoft.Identity.Web.MicrosoftGraph" Version="1.21.1" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="NSwag.AspNetCore" Version="13.15.5" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Gameboard.ShogiUI.Sockets.ServiceModels\Gameboard.ShogiUI.Sockets.ServiceModels.csproj" />
<ProjectReference Include="..\PathFinding\PathFinding.csproj" />
</ItemGroup>

View File

@@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Controller_SelectedScaffolderID>ApiControllerEmptyScaffolder</Controller_SelectedScaffolderID>
<Controller_SelectedScaffolderCategoryPath>root/Controller</Controller_SelectedScaffolderCategoryPath>
<ActiveDebugProfile>AspShogiSockets</ActiveDebugProfile>
<ShowAllFiles>false</ShowAllFiles>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebuggerFlavor>ProjectDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>

View File

@@ -1,67 +0,0 @@
using Gameboard.Shogi.Api.ServiceModels.Messages;
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class CreateGameHandler : IActionHandler
{
private readonly ILogger<CreateGameHandler> logger;
private readonly IGameboardRepository repository;
private readonly ISocketCommunicationManager communicationManager;
public CreateGameHandler(
ILogger<CreateGameHandler> logger,
ISocketCommunicationManager communicationManager,
IGameboardRepository repository)
{
this.logger = logger;
this.repository = repository;
this.communicationManager = communicationManager;
}
public async Task Handle(WebSocket socket, string json, string userName)
{
logger.LogInformation("Socket Request \n{0}\n", new[] { json });
var request = JsonConvert.DeserializeObject<CreateGameRequest>(json);
var postSessionResponse = await repository.PostSession(new PostSession
{
SessionName = request.GameName,
PlayerName = userName, // TODO : Investigate if needed by UI
IsPrivate = request.IsPrivate
});
var response = new CreateGameResponse(request.Action)
{
PlayerName = userName,
Game = new Game
{
GameName = postSessionResponse.SessionName,
Players = new string[] { userName }
}
};
if (string.IsNullOrWhiteSpace(postSessionResponse.SessionName))
{
response.Error = "Game already exists.";
}
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Socket Response \n{0}\n", new[] { serialized });
if (request.IsPrivate)
{
await socket.SendTextAsync(serialized);
}
else
{
await communicationManager.BroadcastToAll(serialized);
}
}
}
}

View File

@@ -1,16 +0,0 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public interface IActionHandler
{
/// <summary>
/// Responsible for parsing json and handling the request.
/// </summary>
Task Handle(WebSocket socket, string json, string userName);
}
public delegate IActionHandler ActionHandlerResolver(ClientAction action);
}

View File

@@ -1,75 +1,64 @@
using Gameboard.Shogi.Api.ServiceModels.Messages;
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Net.WebSockets;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class JoinByCodeHandler : IActionHandler
public interface IJoinByCodeHandler
{
Task Handle(JoinByCodeRequest request, string userName);
}
public class JoinByCodeHandler : IJoinByCodeHandler
{
private readonly ILogger<JoinByCodeHandler> logger;
private readonly IGameboardRepository repository;
private readonly ISocketCommunicationManager communicationManager;
private readonly ISocketConnectionManager communicationManager;
public JoinByCodeHandler(
ILogger<JoinByCodeHandler> logger,
ISocketCommunicationManager communicationManager,
ISocketConnectionManager communicationManager,
IGameboardRepository repository)
{
this.logger = logger;
this.repository = repository;
this.communicationManager = communicationManager;
}
public async Task Handle(WebSocket socket, string json, string userName)
public async Task Handle(JoinByCodeRequest request, string userName)
{
logger.LogInformation("Socket Request \n{0}\n", new[] { json });
var request = JsonConvert.DeserializeObject<JoinByCode>(json);
var joinGameResponse = await repository.PostJoinPrivateSession(new PostJoinPrivateSession
{
PlayerName = userName,
JoinCode = request.JoinCode
});
//var request = JsonConvert.DeserializeObject<JoinByCode>(json);
//var sessionName = await repository.PostJoinPrivateSession(new PostJoinPrivateSession
//{
// PlayerName = userName,
// JoinCode = request.JoinCode
//});
if (joinGameResponse.JoinSucceeded)
{
var gameName = (await repository.GetGame(joinGameResponse.SessionName)).Session.Name;
//if (sessionName == null)
//{
// var response = new JoinGameResponse(ClientAction.JoinByCode)
// {
// PlayerName = userName,
// GameName = sessionName,
// Error = "Error joining game."
// };
// await communicationManager.BroadcastToPlayers(response, userName);
//}
//else
//{
// // Other members of the game see a regular JoinGame occur.
// var response = new JoinGameResponse(ClientAction.JoinGame)
// {
// PlayerName = userName,
// GameName = sessionName
// };
// // At this time, userName hasn't subscribed and won't receive this message.
// await communicationManager.BroadcastToGame(sessionName, response);
// Other members of the game see a regular JoinGame occur.
var response = new JoinGameResponse(ClientAction.JoinGame)
{
PlayerName = userName,
GameName = gameName
};
var serialized = JsonConvert.SerializeObject(response);
await communicationManager.BroadcastToGame(gameName, serialized);
communicationManager.SubscribeToGame(socket, gameName, userName);
// But the player joining sees the JoinByCode occur.
response = new JoinGameResponse(ClientAction.JoinByCode)
{
PlayerName = userName,
GameName = gameName
};
serialized = JsonConvert.SerializeObject(response);
await socket.SendTextAsync(serialized);
}
else
{
var response = new JoinGameResponse(ClientAction.JoinByCode)
{
PlayerName = userName,
Error = "Error joining game."
};
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Socket Response \n{0}\n", new[] { serialized });
await socket.SendTextAsync(serialized);
}
// // The player joining sees the JoinByCode occur.
// response = new JoinGameResponse(ClientAction.JoinByCode)
// {
// PlayerName = userName,
// GameName = sessionName
// };
// await communicationManager.BroadcastToPlayers(response, userName);
//}
}
}
}

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@@ -1,55 +0,0 @@
using Gameboard.Shogi.Api.ServiceModels.Messages;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class JoinGameHandler : IActionHandler
{
private readonly ILogger<JoinGameHandler> logger;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
public JoinGameHandler(
ILogger<JoinGameHandler> logger,
ISocketCommunicationManager communicationManager,
IGameboardRepository gameboardRepository)
{
this.logger = logger;
this.gameboardRepository = gameboardRepository;
this.communicationManager = communicationManager;
}
public async Task Handle(WebSocket socket, string json, string userName)
{
logger.LogInformation("Socket Request \n{0}\n", new[] { json });
var request = JsonConvert.DeserializeObject<JoinGameRequest>(json);
var response = new JoinGameResponse(ClientAction.JoinGame)
{
PlayerName = userName
};
var joinGameResponse = await gameboardRepository.PutJoinPublicSession(request.GameName, new PutJoinPublicSession
{
PlayerName = userName,
SessionName = request.GameName
});
if (joinGameResponse.JoinSucceeded)
{
response.GameName = request.GameName;
}
else
{
response.Error = "Game is full or code is incorrect.";
}
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Socket Response \n{0}\n", new[] { serialized });
await communicationManager.BroadcastToAll(serialized);
}
}
}

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@@ -1,54 +0,0 @@
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System;
using System.Linq;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class ListGamesHandler : IActionHandler
{
private readonly ILogger<ListGamesHandler> logger;
private readonly IGameboardRepository repository;
public ListGamesHandler(
ILogger<ListGamesHandler> logger,
IGameboardRepository repository)
{
this.logger = logger;
this.repository = repository;
}
public async Task Handle(WebSocket socket, string json, string userName)
{
logger.LogInformation("Socket Request \n{0}\n", new[] { json });
var request = JsonConvert.DeserializeObject<ListGamesRequest>(json);
var getGamesResponse = string.IsNullOrWhiteSpace(userName)
? await repository.GetGames()
: await repository.GetGames(userName);
var games = getGamesResponse.Sessions
.OrderBy(s => s.Player1 == userName || s.Player2 == userName)
.Select(s =>
{
var players = new[] { s.Player1, s.Player2 }
.Where(p => !string.IsNullOrWhiteSpace(p))
.ToArray();
return new Game { GameName = s.Name, Players = players };
});
var response = new ListGamesResponse(ClientAction.ListGames)
{
Games = games ?? Array.Empty<Game>()
};
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Socket Response \n{0}\n", new[] { serialized });
await socket.SendTextAsync(serialized);
}
}
}

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@@ -1,62 +0,0 @@
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Managers.Utility;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Linq;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class LoadGameHandler : IActionHandler
{
private readonly ILogger<LoadGameHandler> logger;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
public LoadGameHandler(
ILogger<LoadGameHandler> logger,
ISocketCommunicationManager communicationManager,
IGameboardRepository gameboardRepository)
{
this.logger = logger;
this.gameboardRepository = gameboardRepository;
this.communicationManager = communicationManager;
}
public async Task Handle(WebSocket socket, string json, string userName)
{
logger.LogInformation("Socket Request \n{0}\n", json);
var request = JsonConvert.DeserializeObject<LoadGameRequest>(json);
var response = new LoadGameResponse(ClientAction.LoadGame);
var getGameResponse = await gameboardRepository.GetGame(request.GameName);
var getMovesResponse = await gameboardRepository.GetMoves(request.GameName);
if (getGameResponse == null || getMovesResponse == null)
{
response.Error = $"Could not find game.";
}
else
{
var session = getGameResponse.Session;
var players = new[] { session.Player1, session.Player2 }
.Where(p => !string.IsNullOrWhiteSpace(p))
.ToArray();
response.Game = new Game { GameName = session.Name, Players = players };
response.Moves = userName.Equals(session.Player1)
? getMovesResponse.Moves.Select(_ => Mapper.Map(_))
: getMovesResponse.Moves.Select(_ => Move.ConvertPerspective(Mapper.Map(_)));
communicationManager.SubscribeToGame(socket, session.Name, userName);
}
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Socket Response \n{0}\n", serialized);
await socket.SendTextAsync(serialized);
}
}
}

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@@ -1,75 +0,0 @@
using Gameboard.Shogi.Api.ServiceModels.Messages;
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Managers.Utility;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Messages;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers
{
public class MoveHandler : IActionHandler
{
private readonly ILogger<MoveHandler> logger;
private readonly IGameboardRepository gameboardRepository;
private readonly ISocketCommunicationManager communicationManager;
public MoveHandler(
ILogger<MoveHandler> logger,
ISocketCommunicationManager communicationManager,
IGameboardRepository gameboardRepository)
{
this.logger = logger;
this.gameboardRepository = gameboardRepository;
this.communicationManager = communicationManager;
}
public async Task Handle(WebSocket socket, string json, string userName)
{
logger.LogInformation("Socket Request \n{0}\n", new[] { json });
var request = JsonConvert.DeserializeObject<MoveRequest>(json);
// Basic move validation
var move = request.Move;
if (move.To.Equals(move.From))
{
var serialized = JsonConvert.SerializeObject(
new ErrorResponse(ClientAction.Move)
{
Error = "Error: moving piece from tile to the same tile."
});
await socket.SendTextAsync(serialized);
return;
}
var getSessionResponse = await gameboardRepository.GetGame(request.GameName);
var isPlayer1 = userName == getSessionResponse.Session.Player1;
if (!isPlayer1)
{
// Convert the move coords to player1 perspective.
move = Move.ConvertPerspective(move);
}
await gameboardRepository.PostMove(request.GameName, new PostMove(Mapper.Map(move)));
var response = new MoveResponse(ClientAction.Move)
{
GameName = request.GameName,
PlayerName = userName
};
await communicationManager.BroadcastToGame(
request.GameName,
(playerName, sslStream) =>
{
response.Move = playerName.Equals(userName)
? request.Move
: Move.ConvertPerspective(request.Move);
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Socket Response \n{0}\n", new[] { serialized });
return serialized;
}
);
}
}
}

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using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.Repositories;
using System;
using System.Security.Claims;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers
{
public interface IGameboardManager
{
Task<bool> AssignPlayer2ToSession(string sessionName, User user);
Task<User?> ReadUser(ClaimsPrincipal user);
Task<bool> CreateUser(ClaimsPrincipal user);
}
public class GameboardManager : IGameboardManager
{
private readonly IGameboardRepository repository;
public GameboardManager(IGameboardRepository repository)
{
this.repository = repository;
}
public Task<bool> CreateUser(ClaimsPrincipal principal)
{
var id = principal.UserId();
if (string.IsNullOrEmpty(id))
{
return Task.FromResult(false);
}
var user = principal.IsGuest()
? User.CreateGuestUser(id)
: User.CreateMsalUser(id);
return repository.CreateUser(user);
}
public Task<User?> ReadUser(ClaimsPrincipal principal)
{
var userId = principal.UserId();
if (!string.IsNullOrEmpty(userId))
{
return repository.ReadUser(userId);
}
return Task.FromResult<User?>(null);
}
public async Task<string> CreateJoinCode(string sessionName, string playerName)
{
//var session = await repository.GetGame(sessionName);
//if (playerName == session?.Player1)
//{
// return await repository.PostJoinCode(sessionName, playerName);
//}
return string.Empty;
}
public async Task<bool> AssignPlayer2ToSession(string sessionName, User user)
{
var session = await repository.ReadSessionMetaData(sessionName);
if (session != null && !session.IsPrivate && session.Player2 == null)
{
session.SetPlayer2(user);
return await repository.UpdateSession(session);
}
return false;
}
}
}

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@@ -1,172 +0,0 @@
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers;
using Gameboard.ShogiUI.Sockets.Managers.Utility;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers
{
public interface ISocketCommunicationManager
{
Task CommunicateWith(WebSocket w, string s);
Task BroadcastToAll(string msg);
Task BroadcastToGame(string gameName, Func<string, WebSocket, string> msgBuilder);
Task BroadcastToGame(string gameName, string msg);
void SubscribeToGame(WebSocket socket, string gameName, string playerName);
void SubscribeToBroadcast(WebSocket socket, string playerName);
void UnsubscribeFromBroadcastAndGames(string playerName);
void UnsubscribeFromGame(string gameName, string playerName);
}
public class SocketCommunicationManager : ISocketCommunicationManager
{
private readonly ConcurrentDictionary<string, WebSocket> connections;
private readonly ConcurrentDictionary<string, List<string>> gameSeats;
private readonly ILogger<SocketCommunicationManager> logger;
private readonly ActionHandlerResolver handlerResolver;
public SocketCommunicationManager(
ILogger<SocketCommunicationManager> logger,
ActionHandlerResolver handlerResolver)
{
this.logger = logger;
this.handlerResolver = handlerResolver;
connections = new ConcurrentDictionary<string, WebSocket>();
gameSeats = new ConcurrentDictionary<string, List<string>>();
}
public async Task CommunicateWith(WebSocket socket, string userName)
{
SubscribeToBroadcast(socket, userName);
while (!socket.CloseStatus.HasValue)
{
try
{
var message = await socket.ReceiveTextAsync();
if (string.IsNullOrWhiteSpace(message)) continue;
var request = JsonConvert.DeserializeObject<Request>(message);
if (!Enum.IsDefined(typeof(ClientAction), request.Action))
{
await socket.SendTextAsync("Error: Action not recognized.");
}
else
{
var handler = handlerResolver(request.Action);
await handler.Handle(socket, message, userName);
}
}
catch (OperationCanceledException ex)
{
logger.LogError(ex.Message);
}
catch(WebSocketException ex)
{
logger.LogInformation($"{nameof(WebSocketException)} in {nameof(SocketCommunicationManager)}.");
logger.LogInformation("Probably tried writing to a closed socket.");
logger.LogError(ex.Message);
}
}
UnsubscribeFromBroadcastAndGames(userName);
}
public void SubscribeToBroadcast(WebSocket socket, string playerName)
{
logger.LogInformation("Subscribing [{0}] to broadcast", playerName);
connections.TryAdd(playerName, socket);
}
public void UnsubscribeFromBroadcastAndGames(string playerName)
{
logger.LogInformation("Unsubscribing [{0}] from broadcast", playerName);
connections.TryRemove(playerName, out _);
foreach (var game in gameSeats)
{
game.Value.Remove(playerName);
}
}
/// <summary>
/// Unsubscribes the player from their current game, then subscribes to the new game.
/// </summary>
public void SubscribeToGame(WebSocket socket, string gameName, string playerName)
{
// Unsubscribe from any other games
foreach (var kvp in gameSeats)
{
var gameNameKey = kvp.Key;
UnsubscribeFromGame(gameNameKey, playerName);
}
// Subscribe
logger.LogInformation("Subscribing player [{0}] to game [{1}]", playerName, gameName);
var addSuccess = gameSeats.TryAdd(gameName, new List<string> { playerName });
if (!addSuccess && !gameSeats[gameName].Contains(playerName))
{
gameSeats[gameName].Add(playerName);
}
}
public void UnsubscribeFromGame(string gameName, string playerName)
{
if (gameSeats.ContainsKey(gameName))
{
logger.LogInformation("Unsubscribing player [{0}] from game [{1}]", playerName, gameName);
gameSeats[gameName].Remove(playerName);
if (gameSeats[gameName].Count == 0) gameSeats.TryRemove(gameName, out _);
}
}
public async Task BroadcastToAll(string msg)
{
var tasks = connections.Select(kvp =>
{
var player = kvp.Key;
var socket = kvp.Value;
logger.LogInformation("Broadcasting to player [{0}] \n{1}\n", new[] { player, msg });
return socket.SendTextAsync(msg);
});
await Task.WhenAll(tasks);
}
public async Task BroadcastToGame(string gameName, string msg)
{
if (gameSeats.ContainsKey(gameName))
{
var tasks = gameSeats[gameName]
.Select(playerName =>
{
logger.LogInformation("Broadcasting to game [{0}], player [{0}] \n{1}\n", gameName, playerName, msg);
return connections[playerName];
})
.Where(stream => stream != null)
.Select(socket => socket.SendTextAsync(msg));
await Task.WhenAll(tasks);
}
}
public async Task BroadcastToGame(string gameName, Func<string, WebSocket, string> msgBuilder)
{
if (gameSeats.ContainsKey(gameName))
{
var tasks = gameSeats[gameName]
.Select(playerName =>
{
var socket = connections[playerName];
var msg = msgBuilder(playerName, socket);
logger.LogInformation("Broadcasting to game [{0}], player [{0}] \n{1}\n", gameName, playerName, msg);
return socket.SendTextAsync(msg);
});
await Task.WhenAll(tasks);
}
}
}
}

View File

@@ -1,44 +1,162 @@
using Microsoft.AspNetCore.Http;
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Models;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System;
using System.Net;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers
{
public interface ISocketConnectionManager
{
Task HandleSocketRequest(HttpContext context);
}
public interface ISocketConnectionManager
{
Task BroadcastToAll(IResponse response);
//Task BroadcastToGame(string gameName, IResponse response);
//Task BroadcastToGame(string gameName, IResponse forPlayer1, IResponse forPlayer2);
void SubscribeToGame(Session session, string playerName);
void SubscribeToBroadcast(WebSocket socket, string playerName);
void UnsubscribeFromBroadcastAndGames(string playerName);
void UnsubscribeFromGame(string gameName, string playerName);
Task BroadcastToPlayers(IResponse response, params string?[] playerNames);
}
public class SocketConnectionManager : ISocketConnectionManager
{
private readonly ISocketCommunicationManager communicationManager;
private readonly ISocketTokenManager tokenManager;
/// <summary>
/// Retains all active socket connections and provides convenient methods for sending messages to clients.
/// </summary>
public class SocketConnectionManager : ISocketConnectionManager
{
/// <summary>Dictionary key is player name.</summary>
private readonly ConcurrentDictionary<string, WebSocket> connections;
/// <summary>Dictionary key is game name.</summary>
private readonly ConcurrentDictionary<string, Session> sessions;
private readonly ILogger<SocketConnectionManager> logger;
public SocketConnectionManager(ISocketCommunicationManager communicationManager, ISocketTokenManager tokenManager) : base()
{
this.communicationManager = communicationManager;
this.tokenManager = tokenManager;
public SocketConnectionManager(ILogger<SocketConnectionManager> logger)
{
this.logger = logger;
connections = new ConcurrentDictionary<string, WebSocket>();
sessions = new ConcurrentDictionary<string, Session>();
}
}
public void SubscribeToBroadcast(WebSocket socket, string playerName)
{
connections.TryRemove(playerName, out var _);
connections.TryAdd(playerName, socket);
}
public async Task HandleSocketRequest(HttpContext context)
{
var hasToken = context.Request.Query.Keys.Contains("token");
if (hasToken)
{
var oneTimeToken = context.Request.Query["token"][0];
var tokenAsGuid = Guid.Parse(oneTimeToken);
var userName = tokenManager.GetUsername(tokenAsGuid);
if (!string.IsNullOrEmpty(userName))
{
var socket = await context.WebSockets.AcceptWebSocketAsync();
await communicationManager.CommunicateWith(socket, userName);
return;
}
}
context.Response.StatusCode = (int)HttpStatusCode.Unauthorized;
return;
}
}
public void UnsubscribeFromBroadcastAndGames(string playerName)
{
connections.TryRemove(playerName, out _);
foreach (var kvp in sessions)
{
var sessionName = kvp.Key;
UnsubscribeFromGame(sessionName, playerName);
}
}
/// <summary>
/// Unsubscribes the player from their current game, then subscribes to the new game.
/// </summary>
public void SubscribeToGame(Session session, string playerName)
{
// Unsubscribe from any other games
foreach (var kvp in sessions)
{
var gameNameKey = kvp.Key;
UnsubscribeFromGame(gameNameKey, playerName);
}
// Subscribe
if (connections.TryGetValue(playerName, out var socket))
{
var s = sessions.GetOrAdd(session.Name, session);
s.Subscriptions.TryAdd(playerName, socket);
}
}
public void UnsubscribeFromGame(string gameName, string playerName)
{
if (sessions.TryGetValue(gameName, out var s))
{
s.Subscriptions.TryRemove(playerName, out _);
if (s.Subscriptions.IsEmpty) sessions.TryRemove(gameName, out _);
}
}
public async Task BroadcastToPlayers(IResponse response, params string?[] playerNames)
{
var tasks = new List<Task>(playerNames.Length);
foreach (var name in playerNames)
{
if (!string.IsNullOrEmpty(name) && connections.TryGetValue(name, out var socket))
{
var serialized = JsonConvert.SerializeObject(response);
logger.LogInformation("Response to {0} \n{1}\n", name, serialized);
tasks.Add(socket.SendTextAsync(serialized));
}
}
await Task.WhenAll(tasks);
}
public Task BroadcastToAll(IResponse response)
{
var message = JsonConvert.SerializeObject(response);
logger.LogInformation($"Broadcasting\n{0}", message);
var tasks = new List<Task>(connections.Count);
foreach (var kvp in connections)
{
var socket = kvp.Value;
try
{
tasks.Add(socket.SendTextAsync(message));
}
catch (WebSocketException webSocketException)
{
logger.LogInformation("Tried sending a message to socket connection for user [{user}], but found the connection has closed.", kvp.Key);
UnsubscribeFromBroadcastAndGames(kvp.Key);
}
catch (Exception exception)
{
logger.LogInformation("Tried sending a message to socket connection for user [{user}], but found the connection has closed.", kvp.Key);
UnsubscribeFromBroadcastAndGames(kvp.Key);
}
}
try
{
var task = Task.WhenAll(tasks);
return task;
}
catch (Exception e)
{
Console.WriteLine("Yo");
}
return Task.FromResult(0);
}
//public Task BroadcastToGame(string gameName, IResponse forPlayer1, IResponse forPlayer2)
//{
// if (sessions.TryGetValue(gameName, out var session))
// {
// var serialized1 = JsonConvert.SerializeObject(forPlayer1);
// var serialized2 = JsonConvert.SerializeObject(forPlayer2);
// return Task.WhenAll(
// session.SendToPlayer1(serialized1),
// session.SendToPlayer2(serialized2));
// }
// return Task.CompletedTask;
//}
//public Task BroadcastToGame(string gameName, IResponse messageForAllPlayers)
//{
// if (sessions.TryGetValue(gameName, out var session))
// {
// var serialized = JsonConvert.SerializeObject(messageForAllPlayers);
// return session.Broadcast(serialized);
// }
// return Task.CompletedTask;
//}
}
}

View File

@@ -0,0 +1,54 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers
{
public interface ISocketTokenCache
{
Guid GenerateToken(string s);
string? GetUsername(Guid g);
}
public class SocketTokenCache : ISocketTokenCache
{
/// <summary>
/// Key is userName or webSessionId
/// </summary>
private readonly ConcurrentDictionary<string, Guid> Tokens;
public SocketTokenCache()
{
Tokens = new ConcurrentDictionary<string, Guid>();
}
public Guid GenerateToken(string userName)
{
Tokens.Remove(userName, out _);
var guid = Guid.NewGuid();
Tokens.TryAdd(userName, guid);
_ = Task.Run(async () =>
{
await Task.Delay(TimeSpan.FromMinutes(1));
Tokens.Remove(userName, out _);
});
return guid;
}
/// <returns>User name associated to the guid or null.</returns>
public string? GetUsername(Guid guid)
{
var userName = Tokens.FirstOrDefault(kvp => kvp.Value == guid).Key;
if (userName != null)
{
Tokens.Remove(userName, out _);
}
return userName;
}
}
}

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@@ -1,57 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Managers
{
public interface ISocketTokenManager
{
Guid GenerateToken(string s);
string GetUsername(Guid g);
}
public class SocketTokenManager : ISocketTokenManager
{
/// <summary>
/// Key is userName
/// </summary>
private readonly Dictionary<string, Guid> Tokens;
public SocketTokenManager()
{
Tokens = new Dictionary<string, Guid>();
}
public Guid GenerateToken(string userName)
{
var guid = Guid.NewGuid();
if (Tokens.ContainsKey(userName))
{
Tokens.Remove(userName);
}
Tokens.Add(userName, guid);
_ = Task.Run(async () =>
{
await Task.Delay(TimeSpan.FromMinutes(1));
Tokens.Remove(userName);
});
return guid;
}
/// <returns>User name associated to the guid or null.</returns>
public string GetUsername(Guid guid)
{
if (Tokens.ContainsValue(guid))
{
var username = Tokens.First(kvp => kvp.Value == guid).Key;
Tokens.Remove(username);
return username;
}
return null;
}
}
}

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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using Microsoft.FSharp.Core;
using GameboardTypes = Gameboard.Shogi.Api.ServiceModels.Types;
namespace Gameboard.ShogiUI.Sockets.Managers.Utility
{
public static class Mapper
{
public static GameboardTypes.Move Map(Move source)
{
var from = source.From;
var to = source.To;
FSharpOption<GameboardTypes.PieceName> pieceFromCaptured = source.PieceFromCaptured switch
{
"B" => new FSharpOption<GameboardTypes.PieceName>(GameboardTypes.PieceName.Bishop),
"G" => new FSharpOption<GameboardTypes.PieceName>(GameboardTypes.PieceName.GoldenGeneral),
"K" => new FSharpOption<GameboardTypes.PieceName>(GameboardTypes.PieceName.King),
"k" => new FSharpOption<GameboardTypes.PieceName>(GameboardTypes.PieceName.Knight),
"L" => new FSharpOption<GameboardTypes.PieceName>(GameboardTypes.PieceName.Lance),
"P" => new FSharpOption<GameboardTypes.PieceName>(GameboardTypes.PieceName.Pawn),
"R" => new FSharpOption<GameboardTypes.PieceName>(GameboardTypes.PieceName.Rook),
"S" => new FSharpOption<GameboardTypes.PieceName>(GameboardTypes.PieceName.SilverGeneral),
_ => null
};
var target = new GameboardTypes.Move
{
Origin = new GameboardTypes.BoardLocation { X = from.X, Y = from.Y },
Destination = new GameboardTypes.BoardLocation { X = to.X, Y = to.Y },
IsPromotion = source.IsPromotion,
PieceFromCaptured = pieceFromCaptured
};
return target;
}
public static Move Map(GameboardTypes.Move source)
{
var origin = source.Origin;
var destination = source.Destination;
string pieceFromCaptured = null;
if (source.PieceFromCaptured != null)
{
pieceFromCaptured = source.PieceFromCaptured.Value switch
{
GameboardTypes.PieceName.Bishop => "B",
GameboardTypes.PieceName.GoldenGeneral => "G",
GameboardTypes.PieceName.King => "K",
GameboardTypes.PieceName.Knight => "k",
GameboardTypes.PieceName.Lance => "L",
GameboardTypes.PieceName.Pawn => "P",
GameboardTypes.PieceName.Rook => "R",
GameboardTypes.PieceName.SilverGeneral => "S",
_ => ""
};
}
var target = new Move
{
From = new Coords { X = origin.X, Y = origin.Y },
To = new Coords { X = destination.X, Y = destination.Y },
IsPromotion = source.IsPromotion,
PieceFromCaptured = pieceFromCaptured
};
return target;
}
}
}

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using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
namespace Gameboard.ShogiUI.Sockets.Managers.Utility
{
public class Request : IRequest
{
public ClientAction Action { get; set; }
public string PlayerName { get; set; }
}
}

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using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
using Gameboard.ShogiUI.Sockets.Utilities;
using System.Diagnostics;
using System.Numerics;
namespace Gameboard.ShogiUI.Sockets.Models
{
[DebuggerDisplay("{From} - {To}")]
public class Move
{
public Vector2? From { get; } // TODO: Use string notation
public bool IsPromotion { get; }
public WhichPiece? PieceFromHand { get; }
public Vector2 To { get; }
public Move(Vector2 from, Vector2 to, bool isPromotion = false)
{
From = from;
To = to;
IsPromotion = isPromotion;
}
public Move(WhichPiece pieceFromHand, Vector2 to)
{
PieceFromHand = pieceFromHand;
To = to;
}
/// <summary>
/// Constructor to represent moving a piece on the Board to another position on the Board.
/// </summary>
/// <param name="fromNotation">Position the piece is being moved from.</param>
/// <param name="toNotation">Position the piece is being moved to.</param>
/// <param name="isPromotion">If the moving piece should be promoted.</param>
public Move(string fromNotation, string toNotation, bool isPromotion = false)
{
From = NotationHelper.FromBoardNotation(fromNotation);
To = NotationHelper.FromBoardNotation(toNotation);
IsPromotion = isPromotion;
}
/// <summary>
/// Constructor to represent moving a piece from the Hand to the Board.
/// </summary>
/// <param name="pieceFromHand">The piece being moved from the Hand to the Board.</param>
/// <param name="toNotation">Position the piece is being moved to.</param>
/// <param name="isPromotion">If the moving piece should be promoted.</param>
public Move(WhichPiece pieceFromHand, string toNotation, bool isPromotion = false)
{
From = null;
PieceFromHand = pieceFromHand;
To = NotationHelper.FromBoardNotation(toNotation);
IsPromotion = isPromotion;
}
public ServiceModels.Types.Move ToServiceModel() => new()
{
From = From.HasValue ? NotationHelper.ToBoardNotation(From.Value) : null,
IsPromotion = IsPromotion,
PieceFromCaptured = PieceFromHand.HasValue ? PieceFromHand : null,
To = NotationHelper.ToBoardNotation(To)
};
}
}

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using PathFinding;
using System.Collections.Generic;
namespace Gameboard.ShogiUI.Sockets.Models
{
public static class MoveSets
{
public static readonly List<PathFinding.Move> King = new(8)
{
new PathFinding.Move(Direction.Up),
new PathFinding.Move(Direction.Left),
new PathFinding.Move(Direction.Right),
new PathFinding.Move(Direction.Down),
new PathFinding.Move(Direction.UpLeft),
new PathFinding.Move(Direction.UpRight),
new PathFinding.Move(Direction.DownLeft),
new PathFinding.Move(Direction.DownRight)
};
public static readonly List<PathFinding.Move> Bishop = new(4)
{
new PathFinding.Move(Direction.UpLeft, Distance.MultiStep),
new PathFinding.Move(Direction.UpRight, Distance.MultiStep),
new PathFinding.Move(Direction.DownLeft, Distance.MultiStep),
new PathFinding.Move(Direction.DownRight, Distance.MultiStep)
};
public static readonly List<PathFinding.Move> PromotedBishop = new(8)
{
new PathFinding.Move(Direction.Up),
new PathFinding.Move(Direction.Left),
new PathFinding.Move(Direction.Right),
new PathFinding.Move(Direction.Down),
new PathFinding.Move(Direction.UpLeft, Distance.MultiStep),
new PathFinding.Move(Direction.UpRight, Distance.MultiStep),
new PathFinding.Move(Direction.DownLeft, Distance.MultiStep),
new PathFinding.Move(Direction.DownRight, Distance.MultiStep)
};
public static readonly List<PathFinding.Move> GoldGeneral = new(6)
{
new PathFinding.Move(Direction.Up),
new PathFinding.Move(Direction.UpLeft),
new PathFinding.Move(Direction.UpRight),
new PathFinding.Move(Direction.Left),
new PathFinding.Move(Direction.Right),
new PathFinding.Move(Direction.Down)
};
public static readonly List<PathFinding.Move> Knight = new(2)
{
new PathFinding.Move(Direction.KnightLeft),
new PathFinding.Move(Direction.KnightRight)
};
public static readonly List<PathFinding.Move> Lance = new(1)
{
new PathFinding.Move(Direction.Up, Distance.MultiStep),
};
public static readonly List<PathFinding.Move> Pawn = new(1)
{
new PathFinding.Move(Direction.Up)
};
public static readonly List<PathFinding.Move> Rook = new(4)
{
new PathFinding.Move(Direction.Up, Distance.MultiStep),
new PathFinding.Move(Direction.Left, Distance.MultiStep),
new PathFinding.Move(Direction.Right, Distance.MultiStep),
new PathFinding.Move(Direction.Down, Distance.MultiStep)
};
public static readonly List<PathFinding.Move> PromotedRook = new(8)
{
new PathFinding.Move(Direction.Up, Distance.MultiStep),
new PathFinding.Move(Direction.Left, Distance.MultiStep),
new PathFinding.Move(Direction.Right, Distance.MultiStep),
new PathFinding.Move(Direction.Down, Distance.MultiStep),
new PathFinding.Move(Direction.UpLeft),
new PathFinding.Move(Direction.UpRight),
new PathFinding.Move(Direction.DownLeft),
new PathFinding.Move(Direction.DownRight)
};
public static readonly List<PathFinding.Move> SilverGeneral = new(4)
{
new PathFinding.Move(Direction.Up),
new PathFinding.Move(Direction.UpLeft),
new PathFinding.Move(Direction.UpRight),
new PathFinding.Move(Direction.DownLeft),
new PathFinding.Move(Direction.DownRight)
};
}
}

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using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
using PathFinding;
using System.Diagnostics;
namespace Gameboard.ShogiUI.Sockets.Models
{
[DebuggerDisplay("{WhichPiece} {Owner}")]
public class Piece : IPlanarElement
{
public WhichPiece WhichPiece { get; }
public WhichPerspective Owner { get; private set; }
public bool IsPromoted { get; private set; }
public bool IsUpsideDown => Owner == WhichPerspective.Player2;
public Piece(WhichPiece piece, WhichPerspective owner, bool isPromoted = false)
{
WhichPiece = piece;
Owner = owner;
IsPromoted = isPromoted;
}
public Piece(Piece piece) : this(piece.WhichPiece, piece.Owner, piece.IsPromoted)
{
}
public bool CanPromote => !IsPromoted
&& WhichPiece != WhichPiece.King
&& WhichPiece != WhichPiece.GoldGeneral;
public void ToggleOwnership()
{
Owner = Owner == WhichPerspective.Player1
? WhichPerspective.Player2
: WhichPerspective.Player1;
}
public void Promote() => IsPromoted = CanPromote;
public void Demote() => IsPromoted = false;
public void Capture()
{
ToggleOwnership();
Demote();
}
// TODO: There is no reason to make "new" MoveSets every time this property is accessed.
public MoveSet MoveSet => WhichPiece switch
{
WhichPiece.King => new MoveSet(this, MoveSets.King),
WhichPiece.GoldGeneral => new MoveSet(this, MoveSets.GoldGeneral),
WhichPiece.SilverGeneral => new MoveSet(this, IsPromoted ? MoveSets.GoldGeneral : MoveSets.SilverGeneral),
WhichPiece.Bishop => new MoveSet(this, IsPromoted ? MoveSets.PromotedBishop : MoveSets.Bishop),
WhichPiece.Rook => new MoveSet(this, IsPromoted ? MoveSets.PromotedRook : MoveSets.Rook),
WhichPiece.Knight => new MoveSet(this, IsPromoted ? MoveSets.GoldGeneral : MoveSets.Knight),
WhichPiece.Lance => new MoveSet(this, IsPromoted ? MoveSets.GoldGeneral : MoveSets.Lance),
WhichPiece.Pawn => new MoveSet(this, IsPromoted ? MoveSets.GoldGeneral : MoveSets.Pawn),
_ => throw new System.NotImplementedException()
};
public ServiceModels.Types.Piece ToServiceModel()
{
return new ServiceModels.Types.Piece
{
IsPromoted = IsPromoted,
Owner = Owner,
WhichPiece = WhichPiece
};
}
}
}

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using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
using Newtonsoft.Json;
using System.Collections.Concurrent;
using System.Net.WebSockets;
namespace Gameboard.ShogiUI.Sockets.Models
{
public class Session
{
// TODO: Separate subscriptions to the Session from the Session.
[JsonIgnore] public ConcurrentDictionary<string, WebSocket> Subscriptions { get; }
public string Name { get; }
public User Player1 { get; }
public User? Player2 { get; private set; }
public bool IsPrivate { get; }
// TODO: Don't retain the entire rules system within the Session model. It just needs the board state after rules are applied.
public Shogi Shogi { get; }
public Session(string name, bool isPrivate, Shogi shogi, User player1, User? player2 = null)
{
Subscriptions = new ConcurrentDictionary<string, WebSocket>();
Name = name;
Player1 = player1;
Player2 = player2;
IsPrivate = isPrivate;
Shogi = shogi;
}
public void SetPlayer2(User user)
{
Player2 = user;
}
public Game ToServiceModel() => new(Name, Player1.DisplayName, Player2?.DisplayName);
}
}

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namespace Gameboard.ShogiUI.Sockets.Models
{
/// <summary>
/// A representation of a Session without the board and game-rules.
/// </summary>
public class SessionMetadata
{
public string Name { get; }
public User Player1 { get; }
public User? Player2 { get; private set; }
public bool IsPrivate { get; }
public SessionMetadata(string name, bool isPrivate, User player1, User? player2 = null)
{
Name = name;
IsPrivate = isPrivate;
Player1 = player1;
Player2 = player2;
}
public SessionMetadata(Session sessionModel)
{
Name = sessionModel.Name;
IsPrivate = sessionModel.IsPrivate;
Player1 = sessionModel.Player1;
Player2 = sessionModel.Player2;
}
public void SetPlayer2(User user)
{
Player2 = user;
}
public bool IsSeated(User user) => user.Id == Player1.Id || user.Id == Player2?.Id;
public ServiceModels.Types.Game ToServiceModel() => new(Name, Player1.DisplayName, Player2?.DisplayName);
}
}

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using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
using Gameboard.ShogiUI.Sockets.Utilities;
using PathFinding;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace Gameboard.ShogiUI.Sockets.Models
{
/// <summary>
/// Facilitates Shogi board state transitions, cognisant of Shogi rules.
/// The board is always from Player1's perspective.
/// [0,0] is the lower-left position, [8,8] is the higher-right position
/// </summary>
public class Shogi
{
private delegate void MoveSetCallback(Piece piece, Vector2 position);
private readonly PathFinder2D<Piece> pathFinder;
private Shogi? validationBoard;
private Vector2 player1King;
private Vector2 player2King;
private List<Piece> Hand => WhoseTurn == WhichPerspective.Player1 ? Player1Hand : Player2Hand;
public List<Piece> Player1Hand { get; }
public List<Piece> Player2Hand { get; }
public CoordsToNotationCollection Board { get; } //TODO: Hide this being a getter method
public List<Move> MoveHistory { get; }
public WhichPerspective WhoseTurn => MoveHistory.Count % 2 == 0 ? WhichPerspective.Player1 : WhichPerspective.Player2;
public WhichPerspective? InCheck { get; private set; }
public bool IsCheckmate { get; private set; }
public string Error { get; private set; }
public Shogi()
{
Board = new CoordsToNotationCollection();
MoveHistory = new List<Move>(20);
Player1Hand = new List<Piece>();
Player2Hand = new List<Piece>();
pathFinder = new PathFinder2D<Piece>(Board, 9, 9);
player1King = new Vector2(4, 0);
player2King = new Vector2(4, 8);
Error = string.Empty;
InitializeBoardState();
}
public Shogi(IList<Move> moves) : this()
{
for (var i = 0; i < moves.Count; i++)
{
if (!Move(moves[i]))
{
// Todo: Add some smarts to know why a move was invalid. In check? Piece not found? etc.
throw new InvalidOperationException($"Unable to construct ShogiBoard with the given move at index {i}. {Error}");
}
}
}
private Shogi(Shogi toCopy)
{
Board = new CoordsToNotationCollection();
foreach (var kvp in toCopy.Board)
{
Board[kvp.Key] = kvp.Value == null ? null : new Piece(kvp.Value);
}
pathFinder = new PathFinder2D<Piece>(Board, 9, 9);
MoveHistory = new List<Move>(toCopy.MoveHistory);
Player1Hand = new List<Piece>(toCopy.Player1Hand);
Player2Hand = new List<Piece>(toCopy.Player2Hand);
player1King = toCopy.player1King;
player2King = toCopy.player2King;
Error = toCopy.Error;
}
public bool Move(Move move)
{
var otherPlayer = WhoseTurn == WhichPerspective.Player1 ? WhichPerspective.Player2 : WhichPerspective.Player1;
var moveSuccess = TryMove(move);
if (!moveSuccess)
{
return false;
}
// Evaluate check
if (EvaluateCheckAfterMove(move, otherPlayer))
{
InCheck = otherPlayer;
IsCheckmate = EvaluateCheckmate();
}
else
{
InCheck = null;
}
return true;
}
/// <summary>
/// Attempts a given move. Returns false if the move is illegal.
/// </summary>
private bool TryMove(Move move)
{
// Try making the move in a "throw away" board.
if (validationBoard == null)
{
validationBoard = new Shogi(this);
}
var isValid = move.PieceFromHand.HasValue
? validationBoard.PlaceFromHand(move)
: validationBoard.PlaceFromBoard(move);
if (!isValid)
{
// Surface the error description.
Error = validationBoard.Error;
// Invalidate the "throw away" board.
validationBoard = null;
return false;
}
// If already in check, assert the move that resulted in check no longer results in check.
if (InCheck == WhoseTurn)
{
if (validationBoard.EvaluateCheckAfterMove(MoveHistory[^1], WhoseTurn))
{
// Sneakily using this.WhoseTurn instead of validationBoard.WhoseTurn;
return false;
}
}
// The move is valid and legal; update board state.
if (move.PieceFromHand.HasValue) PlaceFromHand(move);
else PlaceFromBoard(move);
return true;
}
/// <returns>True if the move was successful.</returns>
private bool PlaceFromHand(Move move)
{
var index = Hand.FindIndex(p => p.WhichPiece == move.PieceFromHand);
if (index < 0)
{
Error = $"{move.PieceFromHand} does not exist in the hand.";
return false;
}
if (Board[move.To] != null)
{
Error = $"Illegal move - attempting to capture while playing a piece from the hand.";
return false;
}
switch (move.PieceFromHand!.Value)
{
case WhichPiece.Knight:
{
// Knight cannot be placed onto the farthest two ranks from the hand.
if ((WhoseTurn == WhichPerspective.Player1 && move.To.Y > 6)
|| (WhoseTurn == WhichPerspective.Player2 && move.To.Y < 2))
{
Error = $"Knight has no valid moves after placed.";
return false;
}
break;
}
case WhichPiece.Lance:
case WhichPiece.Pawn:
{
// Lance and Pawn cannot be placed onto the farthest rank from the hand.
if ((WhoseTurn == WhichPerspective.Player1 && move.To.Y == 8)
|| (WhoseTurn == WhichPerspective.Player2 && move.To.Y == 0))
{
Error = $"{move.PieceFromHand} has no valid moves after placed.";
return false;
}
break;
}
}
// Mutate the board.
Board[move.To] = Hand[index];
Hand.RemoveAt(index);
MoveHistory.Add(move);
return true;
}
/// <returns>True if the move was successful.</returns>
private bool PlaceFromBoard(Move move)
{
var fromPiece = Board[move.From!.Value];
if (fromPiece == null)
{
Error = $"No piece exists at {nameof(move)}.{nameof(move.From)}.";
return false; // Invalid move
}
if (fromPiece.Owner != WhoseTurn)
{
Error = "Not allowed to move the opponents piece";
return false; // Invalid move; cannot move other players pieces.
}
if (IsPathable(move.From.Value, move.To) == false)
{
Error = $"Illegal move for {fromPiece.WhichPiece}. {nameof(move)}.{nameof(move.To)} is not part of the move-set.";
return false; // Invalid move; move not part of move-set.
}
var captured = Board[move.To];
if (captured != null)
{
if (captured.Owner == WhoseTurn) return false; // Invalid move; cannot capture your own piece.
captured.Capture();
Hand.Add(captured);
}
//Mutate the board.
if (move.IsPromotion)
{
if (WhoseTurn == WhichPerspective.Player1 && (move.To.Y > 5 || move.From.Value.Y > 5))
{
fromPiece.Promote();
}
else if (WhoseTurn == WhichPerspective.Player2 && (move.To.Y < 3 || move.From.Value.Y < 3))
{
fromPiece.Promote();
}
}
Board[move.To] = fromPiece;
Board[move.From!.Value] = null;
if (fromPiece.WhichPiece == WhichPiece.King)
{
if (fromPiece.Owner == WhichPerspective.Player1)
{
player1King.X = move.To.X;
player1King.Y = move.To.Y;
}
else if (fromPiece.Owner == WhichPerspective.Player2)
{
player2King.X = move.To.X;
player2King.Y = move.To.Y;
}
}
MoveHistory.Add(move);
return true;
}
private bool IsPathable(Vector2 from, Vector2 to)
{
var piece = Board[from];
if (piece == null) return false;
var isObstructed = false;
var isPathable = pathFinder.PathTo(from, to, (other, position) =>
{
if (other.Owner == piece.Owner) isObstructed = true;
});
return !isObstructed && isPathable;
}
#region Rules Validation
private bool EvaluateCheckAfterMove(Move move, WhichPerspective WhichPerspective)
{
if (WhichPerspective == InCheck) return true; // If we already know the player is in check, don't bother.
var isCheck = false;
var kingPosition = WhichPerspective == WhichPerspective.Player1 ? player1King : player2King;
// Check if the move put the king in check.
if (pathFinder.PathTo(move.To, kingPosition)) return true;
if (move.From.HasValue)
{
// Get line equation from king through the now-unoccupied location.
var direction = Vector2.Subtract(kingPosition, move.From!.Value);
var slope = Math.Abs(direction.Y / direction.X);
// If absolute slope is 45°, look for a bishop along the line.
// If absolute slope is 0° or 90°, look for a rook along the line.
// if absolute slope is 0°, look for lance along the line.
if (float.IsInfinity(slope))
{
// if slope of the move is also infinity...can skip this?
pathFinder.LinePathTo(kingPosition, direction, (piece, position) =>
{
if (piece.Owner != WhichPerspective)
{
switch (piece.WhichPiece)
{
case WhichPiece.Rook:
isCheck = true;
break;
case WhichPiece.Lance:
if (!piece.IsPromoted) isCheck = true;
break;
}
}
});
}
else if (slope == 1)
{
pathFinder.LinePathTo(kingPosition, direction, (piece, position) =>
{
if (piece.Owner != WhichPerspective && piece.WhichPiece == WhichPiece.Bishop)
{
isCheck = true;
}
});
}
else if (slope == 0)
{
pathFinder.LinePathTo(kingPosition, direction, (piece, position) =>
{
if (piece.Owner != WhichPerspective && piece.WhichPiece == WhichPiece.Rook)
{
isCheck = true;
}
});
}
}
else
{
// TODO: Check for illegal move from hand. It is illegal to place from the hand such that you check-mate your opponent.
// Go read the shogi rules to be sure this is true.
}
return isCheck;
}
private bool EvaluateCheckmate()
{
if (!InCheck.HasValue) return false;
// Assume true and try to disprove.
var isCheckmate = true;
Board.ForEachNotNull((piece, from) => // For each piece...
{
// Short circuit
if (!isCheckmate) return;
if (piece.Owner == InCheck) // ...owned by the player in check...
{
// ...evaluate if any move gets the player out of check.
pathFinder.PathEvery(from, (other, position) =>
{
if (validationBoard == null) validationBoard = new Shogi(this);
var moveToTry = new Move(from, position);
var moveSuccess = validationBoard.TryMove(moveToTry);
if (moveSuccess)
{
validationBoard = null;
if (!EvaluateCheckAfterMove(moveToTry, InCheck.Value))
{
isCheckmate = false;
}
}
});
}
});
return isCheckmate;
}
#endregion
private void InitializeBoardState()
{
Board["A1"] = new Piece(WhichPiece.Lance, WhichPerspective.Player1);
Board["B1"] = new Piece(WhichPiece.Knight, WhichPerspective.Player1);
Board["C1"] = new Piece(WhichPiece.SilverGeneral, WhichPerspective.Player1);
Board["D1"] = new Piece(WhichPiece.GoldGeneral, WhichPerspective.Player1);
Board["E1"] = new Piece(WhichPiece.King, WhichPerspective.Player1);
Board["F1"] = new Piece(WhichPiece.GoldGeneral, WhichPerspective.Player1);
Board["G1"] = new Piece(WhichPiece.SilverGeneral, WhichPerspective.Player1);
Board["H1"] = new Piece(WhichPiece.Knight, WhichPerspective.Player1);
Board["I1"] = new Piece(WhichPiece.Lance, WhichPerspective.Player1);
Board["A2"] = null;
Board["B2"] = new Piece(WhichPiece.Bishop, WhichPerspective.Player1);
Board["C2"] = null;
Board["D2"] = null;
Board["E2"] = null;
Board["F2"] = null;
Board["G2"] = null;
Board["H2"] = new Piece(WhichPiece.Rook, WhichPerspective.Player1);
Board["I2"] = null;
Board["A3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
Board["B3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
Board["C3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
Board["D3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
Board["E3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
Board["F3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
Board["G3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
Board["H3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
Board["I3"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player1);
Board["A4"] = null;
Board["B4"] = null;
Board["C4"] = null;
Board["D4"] = null;
Board["E4"] = null;
Board["F4"] = null;
Board["G4"] = null;
Board["H4"] = null;
Board["I4"] = null;
Board["A5"] = null;
Board["B5"] = null;
Board["C5"] = null;
Board["D5"] = null;
Board["E5"] = null;
Board["F5"] = null;
Board["G5"] = null;
Board["H5"] = null;
Board["I5"] = null;
Board["A6"] = null;
Board["B6"] = null;
Board["C6"] = null;
Board["D6"] = null;
Board["E6"] = null;
Board["F6"] = null;
Board["G6"] = null;
Board["H6"] = null;
Board["I6"] = null;
Board["A7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
Board["B7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
Board["C7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
Board["D7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
Board["E7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
Board["F7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
Board["G7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
Board["H7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
Board["I7"] = new Piece(WhichPiece.Pawn, WhichPerspective.Player2);
Board["A8"] = null;
Board["B8"] = new Piece(WhichPiece.Rook, WhichPerspective.Player2);
Board["C8"] = null;
Board["D8"] = null;
Board["E8"] = null;
Board["F8"] = null;
Board["G8"] = null;
Board["H8"] = new Piece(WhichPiece.Bishop, WhichPerspective.Player2);
Board["I8"] = null;
Board["A9"] = new Piece(WhichPiece.Lance, WhichPerspective.Player2);
Board["B9"] = new Piece(WhichPiece.Knight, WhichPerspective.Player2);
Board["C9"] = new Piece(WhichPiece.SilverGeneral, WhichPerspective.Player2);
Board["D9"] = new Piece(WhichPiece.GoldGeneral, WhichPerspective.Player2);
Board["E9"] = new Piece(WhichPiece.King, WhichPerspective.Player2);
Board["F9"] = new Piece(WhichPiece.GoldGeneral, WhichPerspective.Player2);
Board["G9"] = new Piece(WhichPiece.SilverGeneral, WhichPerspective.Player2);
Board["H9"] = new Piece(WhichPiece.Knight, WhichPerspective.Player2);
Board["I9"] = new Piece(WhichPiece.Lance, WhichPerspective.Player2);
}
public BoardState ToServiceModel()
{
return new BoardState
{
Board = Board.ToDictionary(kvp => kvp.Key, kvp => kvp.Value?.ToServiceModel()),
PlayerInCheck = InCheck,
WhoseTurn = WhoseTurn,
Player1Hand = Player1Hand.Select(_ => _.ToServiceModel()).ToList(),
Player2Hand = Player2Hand.Select(_ => _.ToServiceModel()).ToList()
};
}
}
}

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using Gameboard.ShogiUI.Sockets.Repositories.CouchModels;
using Microsoft.AspNetCore.Authentication.Cookies;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Security.Claims;
namespace Gameboard.ShogiUI.Sockets.Models
{
public class User
{
public static readonly ReadOnlyCollection<string> Adjectives = new(new[] {
"Fortuitous", "Retractable", "Happy", "Habbitable", "Creative", "Fluffy", "Impervious", "Kingly"
});
public static readonly ReadOnlyCollection<string> Subjects = new(new[] {
"Hippo", "Basil", "Mouse", "Walnut", "Prince", "Lima Bean", "Coala", "Potato", "Penguin"
});
public static User CreateMsalUser(string id) => new(id, id, WhichLoginPlatform.Microsoft);
public static User CreateGuestUser(string id)
{
var random = new Random();
// Adjective
var index = (int)Math.Floor(random.NextDouble() * Adjectives.Count);
var adj = Adjectives[index];
// Subject
index = (int)Math.Floor(random.NextDouble() * Subjects.Count);
var subj = Subjects[index];
return new User(id, $"{adj} {subj}", WhichLoginPlatform.Guest);
}
public string Id { get; }
public string DisplayName { get; }
public WhichLoginPlatform LoginPlatform { get; }
public bool IsGuest => LoginPlatform == WhichLoginPlatform.Guest;
public bool IsAdmin => LoginPlatform == WhichLoginPlatform.Microsoft && Id == "Hauth@live.com";
public User(string id, string displayName, WhichLoginPlatform platform)
{
Id = id;
DisplayName = displayName;
LoginPlatform = platform;
}
public User(UserDocument document)
{
Id = document.Id;
DisplayName = document.DisplayName;
LoginPlatform = document.Platform;
}
public ClaimsIdentity CreateClaimsIdentity()
{
if (LoginPlatform == WhichLoginPlatform.Guest)
{
var claims = new List<Claim>(4)
{
new Claim(ClaimTypes.NameIdentifier, Id),
new Claim(ClaimTypes.Name, DisplayName),
new Claim(ClaimTypes.Role, "Guest"),
new Claim(ClaimTypes.Role, "Shogi") // The Shogi role grants access to api controllers.
};
return new ClaimsIdentity(claims, CookieAuthenticationDefaults.AuthenticationScheme);
}
else
{
var claims = new List<Claim>(3)
{
new Claim(ClaimTypes.NameIdentifier, Id),
new Claim(ClaimTypes.Name, DisplayName),
new Claim(ClaimTypes.Role, "Shogi") // The Shogi role grants access to api controllers.
};
return new ClaimsIdentity(claims, JwtBearerDefaults.AuthenticationScheme);
}
}
public ServiceModels.Types.User ToServiceModel() => new()
{
Id = Id,
Name = DisplayName
};
}
}

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namespace Gameboard.ShogiUI.Sockets.Models
{
public enum WhichLoginPlatform
{
Unknown,
Microsoft,
Guest
}
}

View File

@@ -1,13 +1,13 @@
{
"$schema": "http://json.schemastore.org/launchsettings.json",
"iisSettings": {
"windowsAuthentication": false,
"anonymousAuthentication": true,
"iisExpress": {
"applicationUrl": "http://localhost:63676",
"sslPort": 44396
"applicationUrl": "http://localhost:50728/",
"sslPort": 44315
}
},
"$schema": "http://json.schemastore.org/launchsettings.json",
"profiles": {
"IIS Express": {
"commandName": "IISExpress",
@@ -16,13 +16,14 @@
"ASPNETCORE_ENVIRONMENT": "Development"
}
},
"AspShogiSockets": {
"Kestrel": {
"commandName": "Project",
"launchUrl": "Socket/Token",
"launchBrowser": true,
"launchUrl": "/swagger",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
},
"applicationUrl": "http://127.0.0.1:5100"
"applicationUrl": "http://localhost:5100"
}
}
}

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using Gameboard.ShogiUI.Sockets.Utilities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
{
public class BoardStateDocument : CouchDocument
{
public string Name { get; set; }
/// <summary>
/// A dictionary where the key is a board-notation position, like D3.
/// </summary>
public Dictionary<string, Piece?> Board { get; set; }
public Piece[] Player1Hand { get; set; }
public Piece[] Player2Hand { get; set; }
/// <summary>
/// Move is null for first BoardState of a session - before anybody has made moves.
/// </summary>
public Move? Move { get; set; }
/// <summary>
/// Default constructor and setters are for deserialization.
/// </summary>
public BoardStateDocument() : base(WhichDocumentType.BoardState)
{
Name = string.Empty;
Board = new Dictionary<string, Piece?>(81, StringComparer.OrdinalIgnoreCase);
Player1Hand = Array.Empty<Piece>();
Player2Hand = Array.Empty<Piece>();
}
public BoardStateDocument(string sessionName, Models.Shogi shogi)
: base($"{sessionName}-{DateTime.Now:O}", WhichDocumentType.BoardState)
{
Name = sessionName;
Board = new Dictionary<string, Piece?>(81, StringComparer.OrdinalIgnoreCase);
for (var x = 0; x < 9; x++)
for (var y = 0; y < 9; y++)
{
var position = new Vector2(x, y);
var piece = shogi.Board[y, x];
if (piece != null)
{
var positionNotation = NotationHelper.ToBoardNotation(position);
Board[positionNotation] = new Piece(piece);
}
}
Player1Hand = shogi.Player1Hand.Select(model => new Piece(model)).ToArray();
Player2Hand = shogi.Player2Hand.Select(model => new Piece(model)).ToArray();
if (shogi.MoveHistory.Count > 0)
{
Move = new Move(shogi.MoveHistory[^1]);
}
}
}
}

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namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
{
public class CouchCreateResult
{
public string Id { get; set; }
public bool Ok { get; set; }
public string Rev { get; set; }
public CouchCreateResult()
{
Id = string.Empty;
Rev = string.Empty;
}
}
}

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@@ -0,0 +1,26 @@
using Newtonsoft.Json;
using System;
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
{
public abstract class CouchDocument
{
[JsonProperty("_id")] public string Id { get; set; }
[JsonProperty("_rev")] public string? RevisionId { get; set; }
public WhichDocumentType DocumentType { get; }
public DateTimeOffset CreatedDate { get; set; }
public CouchDocument(WhichDocumentType documentType)
: this(string.Empty, documentType, DateTimeOffset.UtcNow) { }
public CouchDocument(string id, WhichDocumentType documentType)
: this(id, documentType, DateTimeOffset.UtcNow) { }
public CouchDocument(string id, WhichDocumentType documentType, DateTimeOffset createdDate)
{
Id = id;
DocumentType = documentType;
CreatedDate = createdDate;
}
}
}

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using System;
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
{
internal class CouchFindResult<T>
{
public T[] docs;
public string warning;
public CouchFindResult()
{
docs = Array.Empty<T>();
warning = "";
}
}
}

View File

@@ -0,0 +1,28 @@
using System;
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
{
public class CouchViewResult<T> where T : class
{
public int total_rows;
public int offset;
public CouchViewResultRow<T>[] rows;
public CouchViewResult()
{
rows = Array.Empty<CouchViewResultRow<T>>();
}
}
public class CouchViewResultRow<T>
{
public string id;
public T doc;
public CouchViewResultRow()
{
id = string.Empty;
doc = default!;
}
}
}

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@@ -0,0 +1,56 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
using System.Numerics;
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
{
public class Move
{
/// <summary>
/// A board coordinate, like A3 or G6. When null, look for PieceFromHand to exist.
/// </summary>
public string? From { get; set; }
public bool IsPromotion { get; set; }
/// <summary>
/// The piece placed from the player's hand.
/// </summary>
public WhichPiece? PieceFromHand { get; set; }
/// <summary>
/// A board coordinate, like A3 or G6.
/// </summary>
public string To { get; set; }
/// <summary>
/// Default constructor and setters are for deserialization.
/// </summary>
public Move()
{
To = string.Empty;
}
public Move(Models.Move move)
{
if (move.From.HasValue)
{
From = ToBoardNotation(move.From.Value);
}
IsPromotion = move.IsPromotion;
To = ToBoardNotation(move.To);
PieceFromHand = move.PieceFromHand;
}
private static readonly char A = 'A';
private static string ToBoardNotation(Vector2 vector)
{
var file = (char)(vector.X + A);
var rank = vector.Y + 1;
return $"{file}{rank}";
}
public Models.Move ToDomainModel() => PieceFromHand.HasValue
? new(PieceFromHand.Value, To)
: new(From!, To, IsPromotion);
}
}

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@@ -0,0 +1,27 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
{
public class Piece
{
public bool IsPromoted { get; set; }
public WhichPerspective Owner { get; set; }
public WhichPiece WhichPiece { get; set; }
/// <summary>
/// Default constructor and setters are for deserialization.
/// </summary>
public Piece()
{
}
public Piece(Models.Piece piece)
{
IsPromoted = piece.IsPromoted;
Owner = piece.Owner;
WhichPiece = piece.WhichPiece;
}
public Models.Piece ToDomainModel() => new(WhichPiece, Owner, IsPromoted);
}
}

View File

@@ -0,0 +1,44 @@
using System.Collections.Generic;
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
{
public class SessionDocument : CouchDocument
{
public string Name { get; set; }
public string Player1Id { get; set; }
public string? Player2Id { get; set; }
public bool IsPrivate { get; set; }
public IList<BoardStateDocument> History { get; set; }
/// <summary>
/// Default constructor and setters are for deserialization.
/// </summary>
public SessionDocument() : base(WhichDocumentType.Session)
{
Name = string.Empty;
Player1Id = string.Empty;
Player2Id = string.Empty;
History = new List<BoardStateDocument>(0);
}
public SessionDocument(Models.Session session)
: base(session.Name, WhichDocumentType.Session)
{
Name = session.Name;
Player1Id = session.Player1.Id;
Player2Id = session.Player2?.Id;
IsPrivate = session.IsPrivate;
History = new List<BoardStateDocument>(0);
}
public SessionDocument(Models.SessionMetadata sessionMetaData)
: base(sessionMetaData.Name, WhichDocumentType.Session)
{
Name = sessionMetaData.Name;
Player1Id = sessionMetaData.Player1.Id;
Player2Id = sessionMetaData.Player2?.Id;
IsPrivate = sessionMetaData.IsPrivate;
History = new List<BoardStateDocument>(0);
}
}
}

View File

@@ -0,0 +1,27 @@
using Gameboard.ShogiUI.Sockets.Models;
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
{
public class UserDocument : CouchDocument
{
public string DisplayName { get; set; }
public WhichLoginPlatform Platform { get; set; }
/// <summary>
/// Constructor for JSON deserializing.
/// </summary>
public UserDocument() : base(WhichDocumentType.User)
{
DisplayName = string.Empty;
}
public UserDocument(
string id,
string displayName,
WhichLoginPlatform platform) : base(id, WhichDocumentType.User)
{
DisplayName = displayName;
Platform = platform;
}
}
}

View File

@@ -0,0 +1,9 @@
namespace Gameboard.ShogiUI.Sockets.Repositories.CouchModels
{
public enum WhichDocumentType
{
User,
Session,
BoardState
}
}

View File

@@ -1,128 +1,292 @@
using Gameboard.Shogi.Api.ServiceModels.Messages;
using Gameboard.ShogiUI.Sockets.Repositories.Utility;
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Repositories.CouchModels;
using Microsoft.AspNetCore.Http.Extensions;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using System.Web;
namespace Gameboard.ShogiUI.Sockets.Repositories
{
public interface IGameboardRepository
{
Task DeleteGame(string gameName);
Task<GetSessionResponse> GetGame(string gameName);
Task<GetSessionsResponse> GetGames();
Task<GetSessionsResponse> GetGames(string playerName);
Task<GetMovesResponse> GetMoves(string gameName);
Task<PostSessionResponse> PostSession(PostSession request);
Task<PostJoinPrivateSessionResponse> PostJoinPrivateSession(PostJoinPrivateSession request);
Task<PutJoinPublicSessionResponse> PutJoinPublicSession(string gameName, PutJoinPublicSession request);
Task PostMove(string gameName, PostMove request);
Task<PostJoinCodeResponse> PostJoinCode(string gameName, string userName);
Task<GetPlayerResponse> GetPlayer(string userName);
Task<HttpResponseMessage> PostPlayer(PostPlayer request);
Task<bool> CreateBoardState(Models.Session session);
Task<bool> CreateSession(Models.SessionMetadata session);
Task<bool> CreateUser(Models.User user);
Task<Collection<Models.SessionMetadata>> ReadSessionMetadatas();
Task<Models.Session?> ReadSession(string name);
Task<bool> UpdateSession(Models.SessionMetadata session);
Task<Models.SessionMetadata?> ReadSessionMetaData(string name);
Task<Models.User?> ReadUser(string userName);
}
public class GameboardRepository : IGameboardRepository
{
private readonly IAuthenticatedHttpClient client;
public GameboardRepository(IAuthenticatedHttpClient client)
/// <summary>
/// Returns session, board state, and user documents, grouped by session.
/// </summary>
private static readonly string View_SessionWithBoardState = "_design/session/_view/session-with-boardstate";
/// <summary>
/// Returns session and user documents, grouped by session.
/// </summary>
private static readonly string View_SessionMetadata = "_design/session/_view/session-metadata";
private static readonly string View_User = "_design/user/_view/user";
private const string ApplicationJson = "application/json";
private readonly HttpClient client;
private readonly ILogger<GameboardRepository> logger;
public GameboardRepository(IHttpClientFactory clientFactory, ILogger<GameboardRepository> logger)
{
this.client = client;
client = clientFactory.CreateClient("couchdb");
this.logger = logger;
}
public async Task<GetSessionsResponse> GetGames()
public async Task<Collection<Models.SessionMetadata>> ReadSessionMetadatas()
{
var response = await client.GetAsync("Sessions");
var json = await response.Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject<GetSessionsResponse>(json);
var queryParams = new QueryBuilder { { "include_docs", "true" } }.ToQueryString();
var response = await client.GetAsync($"{View_SessionMetadata}{queryParams}");
var responseContent = await response.Content.ReadAsStringAsync();
var result = JsonConvert.DeserializeObject<CouchViewResult<JObject>>(responseContent);
if (result != null)
{
var groupedBySession = result.rows.GroupBy(row => row.id);
var sessions = new List<Models.SessionMetadata>(result.total_rows / 3);
foreach (var group in groupedBySession)
{
/**
* A group contains 3 elements.
* 1) The session metadata.
* 2) User document of Player1.
* 3) User document of Player2.
*/
var session = group.FirstOrDefault()?.doc.ToObject<SessionDocument>();
var player1Doc = group.Skip(1).FirstOrDefault()?.doc.ToObject<UserDocument>();
var player2Doc = group.Skip(2).FirstOrDefault()?.doc.ToObject<UserDocument>();
if (session != null && player1Doc != null)
{
var player2 = player2Doc == null ? null : new Models.User(player2Doc);
sessions.Add(new Models.SessionMetadata(session.Name, session.IsPrivate, new(player1Doc), player2));
}
}
return new Collection<Models.SessionMetadata>(sessions);
}
return new Collection<Models.SessionMetadata>(Array.Empty<Models.SessionMetadata>());
}
public async Task<GetSessionsResponse> GetGames(string playerName)
public async Task<Models.Session?> ReadSession(string name)
{
var uri = $"Sessions/{playerName}";
var response = await client.GetAsync(Uri.EscapeUriString(uri));
var json = await response.Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject<GetSessionsResponse>(json);
var queryParams = new QueryBuilder
{
{ "include_docs", "true" },
{ "startkey", JsonConvert.SerializeObject(new [] {name}) },
{ "endkey", JsonConvert.SerializeObject(new object [] {name, int.MaxValue}) }
}.ToQueryString();
var query = $"{View_SessionWithBoardState}{queryParams}";
logger.LogInformation("ReadSession() query: {query}", query);
var response = await client.GetAsync(query);
var responseContent = await response.Content.ReadAsStringAsync();
var result = JsonConvert.DeserializeObject<CouchViewResult<JObject>>(responseContent);
if (result != null && result.rows.Length > 2)
{
var group = result.rows;
/**
* A group contains 3 type of elements.
* 1) The session metadata.
* 2) User documents of Player1 and Player2.
* 2.a) If the Player2 document doesn't exist, CouchDB will return the SessionDocument instead :(
* 3) BoardState
*/
var session = group[0].doc.ToObject<SessionDocument>();
var player1Doc = group[1].doc.ToObject<UserDocument>();
var group2DocumentType = group[2].doc.Property(nameof(UserDocument.DocumentType).ToCamelCase())?.Value.Value<string>();
var player2Doc = group2DocumentType == WhichDocumentType.User.ToString()
? group[2].doc.ToObject<UserDocument>()
: null;
var moves = group
.Skip(4) // Skip 4 because group[3] will not have a .Move property since it's the first/initial BoardState of the session.
// TODO: Deserialize just the Move property.
.Select(row => row.doc.ToObject<BoardStateDocument>())
.Select(boardState =>
{
var move = boardState!.Move!;
return move.PieceFromHand.HasValue
? new Models.Move(move.PieceFromHand.Value, move.To)
: new Models.Move(move.From!, move.To, move.IsPromotion);
})
.ToList();
var shogi = new Models.Shogi(moves);
if (session != null && player1Doc != null)
{
var player2 = player2Doc == null ? null : new Models.User(player2Doc);
return new Models.Session(session.Name, session.IsPrivate, shogi, new(player1Doc), player2);
}
}
return null;
}
public async Task<GetSessionResponse> GetGame(string gameName)
public async Task<Models.SessionMetadata?> ReadSessionMetaData(string name)
{
var uri = $"Session/{gameName}";
var response = await client.GetAsync(Uri.EscapeUriString(uri));
var json = await response.Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject<GetSessionResponse>(json);
var queryParams = new QueryBuilder
{
{ "include_docs", "true" },
{ "startkey", JsonConvert.SerializeObject(new [] {name}) },
{ "endkey", JsonConvert.SerializeObject(new object [] {name, int.MaxValue}) }
}.ToQueryString();
var response = await client.GetAsync($"{View_SessionMetadata}{queryParams}");
var responseContent = await response.Content.ReadAsStringAsync();
var result = JsonConvert.DeserializeObject<CouchViewResult<JObject>>(responseContent);
if (result != null && result.rows.Length > 2)
{
var group = result.rows;
/**
* A group contains 3 elements.
* 1) The session metadata.
* 2) User document of Player1.
* 3) User document of Player2.
*/
var session = group[0].doc.ToObject<SessionDocument>();
var player1Doc = group[1].doc.ToObject<UserDocument>();
var group2DocumentType = group[2].doc.Property(nameof(UserDocument.DocumentType).ToCamelCase())?.Value.Value<string>();
var player2Doc = group2DocumentType == WhichDocumentType.User.ToString()
? group[2].doc.ToObject<UserDocument>()
: null;
if (session != null && player1Doc != null)
{
var player2 = player2Doc == null ? null : new Models.User(player2Doc);
return new Models.SessionMetadata(session.Name, session.IsPrivate, new(player1Doc), player2);
}
}
return null;
}
public async Task DeleteGame(string gameName)
/// <summary>
/// Saves a snapshot of board state and the most recent move.
/// </summary>
public async Task<bool> CreateBoardState(Models.Session session)
{
var uri = $"Session/{gameName}";
await client.DeleteAsync(Uri.EscapeUriString(uri));
var boardStateDocument = new BoardStateDocument(session.Name, session.Shogi);
var content = new StringContent(JsonConvert.SerializeObject(boardStateDocument), Encoding.UTF8, ApplicationJson);
var response = await client.PostAsync(string.Empty, content);
return response.IsSuccessStatusCode;
}
public async Task<PostSessionResponse> PostSession(PostSession request)
public async Task<bool> CreateSession(Models.SessionMetadata session)
{
var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
var response = await client.PostAsync("Session", content);
var json = await response.Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject<PostSessionResponse>(json);
var sessionDocument = new SessionDocument(session);
var sessionContent = new StringContent(JsonConvert.SerializeObject(sessionDocument), Encoding.UTF8, ApplicationJson);
var postSessionDocumentTask = client.PostAsync(string.Empty, sessionContent);
var boardStateDocument = new BoardStateDocument(session.Name, new Models.Shogi());
var boardStateContent = new StringContent(JsonConvert.SerializeObject(boardStateDocument), Encoding.UTF8, ApplicationJson);
if ((await postSessionDocumentTask).IsSuccessStatusCode)
{
var response = await client.PostAsync(string.Empty, boardStateContent);
return response.IsSuccessStatusCode;
}
return false;
}
public async Task<PutJoinPublicSessionResponse> PutJoinPublicSession(string gameName, PutJoinPublicSession request)
public async Task<bool> UpdateSession(Models.SessionMetadata session)
{
var uri = $"Session/Join";
var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
var response = await client.PutAsync(Uri.EscapeUriString(uri), content);
var json = await response.Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject<PutJoinPublicSessionResponse>(json);
// GET existing session to get revisionId.
var readResponse = await client.GetAsync(session.Name);
if (!readResponse.IsSuccessStatusCode) return false;
var sessionDocument = JsonConvert.DeserializeObject<SessionDocument>(await readResponse.Content.ReadAsStringAsync());
// PUT the document with the revisionId.
var couchModel = new SessionDocument(session)
{
RevisionId = sessionDocument?.RevisionId
};
var content = new StringContent(JsonConvert.SerializeObject(couchModel), Encoding.UTF8, ApplicationJson);
var response = await client.PutAsync(couchModel.Id, content);
return response.IsSuccessStatusCode;
}
//public async Task<bool> PutJoinPublicSession(PutJoinPublicSession request)
//{
// var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
// var response = await client.PutAsync(JoinSessionRoute, content);
// var json = await response.Content.ReadAsStringAsync();
// return JsonConvert.DeserializeObject<PutJoinPublicSessionResponse>(json).JoinSucceeded;
//}
//public async Task<string> PostJoinPrivateSession(PostJoinPrivateSession request)
//{
// var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
// var response = await client.PostAsync(JoinSessionRoute, content);
// var json = await response.Content.ReadAsStringAsync();
// var deserialized = JsonConvert.DeserializeObject<PostJoinPrivateSessionResponse>(json);
// if (deserialized.JoinSucceeded)
// {
// return deserialized.SessionName;
// }
// return null;
//}
//public async Task<List<Move>> GetMoves(string gameName)
//{
// var uri = $"Session/{gameName}/Moves";
// var get = await client.GetAsync(Uri.EscapeUriString(uri));
// var json = await get.Content.ReadAsStringAsync();
// if (string.IsNullOrWhiteSpace(json))
// {
// return new List<Move>();
// }
// var response = JsonConvert.DeserializeObject<GetMovesResponse>(json);
// return response.Moves.Select(m => new Move(m)).ToList();
//}
//public async Task PostMove(string gameName, PostMove request)
//{
// var uri = $"Session/{gameName}/Move";
// var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, MediaType);
// await client.PostAsync(Uri.EscapeUriString(uri), content);
//}
public async Task<string> PostJoinCode(string gameName, string userName)
{
// var uri = $"JoinCode/{gameName}";
// var serialized = JsonConvert.SerializeObject(new PostJoinCode { PlayerName = userName });
// var content = new StringContent(serialized, Encoding.UTF8, MediaType);
// var json = await (await client.PostAsync(Uri.EscapeUriString(uri), content)).Content.ReadAsStringAsync();
// return JsonConvert.DeserializeObject<PostJoinCodeResponse>(json).JoinCode;
return string.Empty;
}
public async Task<PostJoinPrivateSessionResponse> PostJoinPrivateSession(PostJoinPrivateSession request)
public async Task<Models.User?> ReadUser(string id)
{
var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
var response = await client.PostAsync("Session/Join", content);
var json = await response.Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject<PostJoinPrivateSessionResponse>(json);
var queryParams = new QueryBuilder
{
{ "include_docs", "true" },
{ "key", JsonConvert.SerializeObject(id) },
}.ToQueryString();
var response = await client.GetAsync($"{View_User}{queryParams}");
var responseContent = await response.Content.ReadAsStringAsync();
var result = JsonConvert.DeserializeObject<CouchViewResult<UserDocument>>(responseContent);
if (result != null && result.rows.Length > 0)
{
return new Models.User(result.rows[0].doc);
}
return null;
}
public async Task<GetMovesResponse> GetMoves(string gameName)
public async Task<bool> CreateUser(Models.User user)
{
var uri = $"Session/{gameName}/Moves";
var response = await client.GetAsync(Uri.EscapeUriString(uri));
var json = await response.Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject<GetMovesResponse>(json);
var couchModel = new UserDocument(user.Id, user.DisplayName, user.LoginPlatform);
var content = new StringContent(JsonConvert.SerializeObject(couchModel), Encoding.UTF8, ApplicationJson);
var response = await client.PostAsync(string.Empty, content);
return response.IsSuccessStatusCode;
}
public async Task PostMove(string gameName, PostMove request)
{
var uri = $"Session/{gameName}/Move";
var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
await client.PostAsync(Uri.EscapeUriString(uri), content);
}
public async Task<PostJoinCodeResponse> PostJoinCode(string gameName, string userName)
{
var uri = $"JoinCode/{gameName}";
var serialized = JsonConvert.SerializeObject(new PostJoinCode { PlayerName = userName });
var content = new StringContent(serialized, Encoding.UTF8, "application/json");
var json = await (await client.PostAsync(Uri.EscapeUriString(uri), content)).Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject<PostJoinCodeResponse>(json);
}
public async Task<GetPlayerResponse> GetPlayer(string playerName)
{
var uri = $"Player/{playerName}";
var response = await client.GetAsync(Uri.EscapeUriString(uri));
Console.WriteLine(response);
var json = await response.Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject<GetPlayerResponse>(json);
}
public async Task<HttpResponseMessage> PostPlayer(PostPlayer request)
{
var content = new StringContent(JsonConvert.SerializeObject(request), Encoding.UTF8, "application/json");
return await client.PostAsync("Player", content);
}
}
}

View File

@@ -1,63 +0,0 @@
using Gameboard.Shogi.Api.ServiceModels.Messages;
using System;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Repositories.RepositoryManagers
{
public interface IGameboardRepositoryManager
{
Task<string> CreateGuestUser();
Task<bool> IsPlayer1(string sessionName, string playerName);
bool IsGuest(string playerName);
}
public class GameboardRepositoryManager : IGameboardRepositoryManager
{
private const int MaxTries = 3;
private const string GuestPrefix = "Guest-";
private readonly IGameboardRepository repository;
public GameboardRepositoryManager(IGameboardRepository repository)
{
this.repository = repository;
}
public async Task<string> CreateGuestUser()
{
var count = 0;
while (count < MaxTries)
{
count++;
var clientId = $"Guest-{Guid.NewGuid()}";
var request = new PostPlayer
{
PlayerName = clientId
};
var response = await repository.PostPlayer(request);
if (response.IsSuccessStatusCode)
{
return clientId;
}
}
throw new OperationCanceledException($"Failed to create guest user after {MaxTries} tries.");
}
public async Task<bool> IsPlayer1(string sessionName, string playerName)
{
var session = await repository.GetGame(sessionName);
return session?.Session.Player1 == playerName;
}
public async Task<string> CreateJoinCode(string sessionName, string playerName)
{
var getGameResponse = await repository.GetGame(sessionName);
if (playerName == getGameResponse?.Session.Player1)
{
return (await repository.PostJoinCode(sessionName, playerName)).JoinCode;
}
return null;
}
public bool IsGuest(string playerName) => playerName.StartsWith(GuestPrefix);
}
}

View File

@@ -1,120 +0,0 @@
using IdentityModel.Client;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Logging;
using System;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Repositories.Utility
{
public interface IAuthenticatedHttpClient
{
Task<HttpResponseMessage> DeleteAsync(string requestUri);
Task<HttpResponseMessage> GetAsync(string requestUri);
Task<HttpResponseMessage> PostAsync(string requestUri, HttpContent content);
Task<HttpResponseMessage> PutAsync(string requestUri, HttpContent content);
}
public class AuthenticatedHttpClient : HttpClient, IAuthenticatedHttpClient
{
private readonly ILogger<AuthenticatedHttpClient> logger;
private readonly string identityServerUrl;
private TokenResponse tokenResponse;
private readonly string clientId;
private readonly string clientSecret;
public AuthenticatedHttpClient(ILogger<AuthenticatedHttpClient> logger, IConfiguration configuration) : base()
{
this.logger = logger;
identityServerUrl = configuration["AppSettings:IdentityServer"];
clientId = configuration["AppSettings:ClientId"];
clientSecret = configuration["AppSettings:ClientSecret"];
BaseAddress = new Uri(configuration["AppSettings:GameboardShogiApi"]);
}
private async Task RefreshBearerToken()
{
var disco = await this.GetDiscoveryDocumentAsync(identityServerUrl);
if (disco.IsError)
{
logger.LogError("{DiscoveryErrorType}", disco.ErrorType);
throw new Exception(disco.Error);
}
var request = new ClientCredentialsTokenRequest
{
Address = disco.TokenEndpoint,
ClientId = clientId,
ClientSecret = clientSecret
};
var response = await this.RequestClientCredentialsTokenAsync(request);
if (response.IsError)
{
throw new Exception(response.Error);
}
tokenResponse = response;
logger.LogInformation("Refreshing Bearer Token to {BaseAddress}", BaseAddress);
this.SetBearerToken(tokenResponse.AccessToken);
}
public async new Task<HttpResponseMessage> PutAsync(string requestUri, HttpContent content)
{
var response = await base.PutAsync(requestUri, content);
if (response.StatusCode == HttpStatusCode.Unauthorized)
{
await RefreshBearerToken();
response = await base.PostAsync(requestUri, content);
}
logger.LogInformation(
"Repository PUT to {BaseUrl}{RequestUrl} \n\tRespCode: {RespCode} \n\tRequest: {Request}\n\tResponse: {Response}\n",
BaseAddress,
requestUri,
response.StatusCode,
await content.ReadAsStringAsync(),
await response.Content.ReadAsStringAsync());
return response;
}
public async new Task<HttpResponseMessage> GetAsync(string requestUri)
{
var response = await base.GetAsync(requestUri);
if (response.StatusCode == HttpStatusCode.Unauthorized)
{
await RefreshBearerToken();
response = await base.GetAsync(requestUri);
}
logger.LogInformation(
"Repository GET to {BaseUrl}{RequestUrl} \nResponse: {Response}\n",
BaseAddress,
requestUri,
await response.Content.ReadAsStringAsync());
return response;
}
public async new Task<HttpResponseMessage> PostAsync(string requestUri, HttpContent content)
{
var response = await base.PostAsync(requestUri, content);
if (response.StatusCode == HttpStatusCode.Unauthorized)
{
await RefreshBearerToken();
response = await base.PostAsync(requestUri, content);
}
logger.LogInformation(
"Repository POST to {BaseUrl}{RequestUrl} \n\tRespCode: {RespCode} \n\tRequest: {Request}\n\tResponse: {Response}\n",
BaseAddress,
requestUri,
response.StatusCode,
await content.ReadAsStringAsync(),
await response.Content.ReadAsStringAsync());
return response;
}
public async new Task<HttpResponseMessage> DeleteAsync(string requestUri)
{
var response = await base.DeleteAsync(requestUri);
if (response.StatusCode == HttpStatusCode.Unauthorized)
{
await RefreshBearerToken();
response = await base.DeleteAsync(requestUri);
}
logger.LogInformation("Repository DELETE to {BaseUrl}{RequestUrl}", BaseAddress, requestUri);
return response;
}
}
}

View File

@@ -0,0 +1,15 @@
using FluentValidation;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
namespace Gameboard.ShogiUI.Sockets.Services.RequestValidators
{
public class JoinByCodeRequestValidator : AbstractValidator<JoinByCodeRequest>
{
public JoinByCodeRequestValidator()
{
RuleFor(_ => _.Action).Equal(ClientAction.JoinByCode);
RuleFor(_ => _.JoinCode).NotEmpty();
}
}
}

View File

@@ -0,0 +1,15 @@
using FluentValidation;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
namespace Gameboard.ShogiUI.Sockets.Services.RequestValidators
{
public class JoinGameRequestValidator : AbstractValidator<JoinGameRequest>
{
public JoinGameRequestValidator()
{
RuleFor(_ => _.Action).Equal(ClientAction.JoinGame);
RuleFor(_ => _.GameName).NotEmpty();
}
}
}

View File

@@ -0,0 +1,132 @@
using FluentValidation;
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Managers;
using Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
using Gameboard.ShogiUI.Sockets.Services.Utility;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System;
using System.Linq;
using System.Net;
using System.Net.WebSockets;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets.Services
{
public interface ISocketService
{
Task HandleSocketRequest(HttpContext context);
}
/// <summary>
/// Services a single websocket connection. Authenticates the socket connection, accepts messages, and sends messages.
/// </summary>
public class SocketService : ISocketService
{
private readonly ILogger<SocketService> logger;
private readonly ISocketConnectionManager communicationManager;
private readonly IGameboardRepository gameboardRepository;
private readonly IGameboardManager gameboardManager;
private readonly ISocketTokenCache tokenManager;
private readonly IJoinByCodeHandler joinByCodeHandler;
private readonly IValidator<JoinByCodeRequest> joinByCodeRequestValidator;
private readonly IValidator<JoinGameRequest> joinGameRequestValidator;
public SocketService(
ILogger<SocketService> logger,
ISocketConnectionManager communicationManager,
IGameboardRepository gameboardRepository,
IGameboardManager gameboardManager,
ISocketTokenCache tokenManager,
IJoinByCodeHandler joinByCodeHandler,
IValidator<JoinByCodeRequest> joinByCodeRequestValidator,
IValidator<JoinGameRequest> joinGameRequestValidator
) : base()
{
this.logger = logger;
this.communicationManager = communicationManager;
this.gameboardRepository = gameboardRepository;
this.gameboardManager = gameboardManager;
this.tokenManager = tokenManager;
this.joinByCodeHandler = joinByCodeHandler;
this.joinByCodeRequestValidator = joinByCodeRequestValidator;
this.joinGameRequestValidator = joinGameRequestValidator;
}
public async Task HandleSocketRequest(HttpContext context)
{
if (!context.Request.Query.Keys.Contains("token"))
{
context.Response.StatusCode = (int)HttpStatusCode.Unauthorized;
return;
}
var token = Guid.Parse(context.Request.Query["token"][0]);
var userName = tokenManager.GetUsername(token);
if (string.IsNullOrEmpty(userName))
{
context.Response.StatusCode = (int)HttpStatusCode.Unauthorized;
return;
}
var socket = await context.WebSockets.AcceptWebSocketAsync();
communicationManager.SubscribeToBroadcast(socket, userName);
while (socket.State == WebSocketState.Open)
{
try
{
var message = await socket.ReceiveTextAsync();
if (string.IsNullOrWhiteSpace(message)) continue;
logger.LogInformation("Request \n{0}\n", message);
var request = JsonConvert.DeserializeObject<Request>(message);
if (request == null || !Enum.IsDefined(typeof(ClientAction), request.Action))
{
await socket.SendTextAsync("Error: Action not recognized.");
continue;
}
switch (request.Action)
{
case ClientAction.JoinByCode:
{
var req = JsonConvert.DeserializeObject<JoinByCodeRequest>(message);
if (req != null && await ValidateRequestAndReplyIfInvalid(socket, joinByCodeRequestValidator, req))
{
await joinByCodeHandler.Handle(req, userName);
}
break;
}
default:
await socket.SendTextAsync($"Received your message with action {request.Action}, but did no work.");
break;
}
}
catch (OperationCanceledException ex)
{
logger.LogError(ex.Message);
}
catch (WebSocketException ex)
{
logger.LogInformation($"{nameof(WebSocketException)} in {nameof(SocketConnectionManager)}.");
logger.LogInformation("Probably tried writing to a closed socket.");
logger.LogError(ex.Message);
}
communicationManager.UnsubscribeFromBroadcastAndGames(userName);
}
}
public async Task<bool> ValidateRequestAndReplyIfInvalid<TRequest>(WebSocket socket, IValidator<TRequest> validator, TRequest request)
{
var results = validator.Validate(request);
if (!results.IsValid)
{
var errors = string.Join('\n', results.Errors.Select(_ => _.ErrorMessage));
await socket.SendTextAsync(errors);
}
return results.IsValid;
}
}
}

View File

@@ -1,6 +1,6 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Interfaces;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
namespace Gameboard.ShogiUI.Sockets.Managers.Utility
namespace Gameboard.ShogiUI.Sockets.Services.Utility
{
public class JsonRequest
{

View File

@@ -0,0 +1,10 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using Gameboard.ShogiUI.Sockets.ServiceModels.Types;
namespace Gameboard.ShogiUI.Sockets.Services.Utility
{
public class Request : IRequest
{
public ClientAction Action { get; set; }
}
}

View File

@@ -0,0 +1,9 @@
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
namespace Gameboard.ShogiUI.Sockets.Services.Utility
{
public class Response : IResponse
{
public string Action { get; set; }
}
}

View File

@@ -0,0 +1,43 @@
using Gameboard.ShogiUI.Sockets.Repositories;
using Microsoft.AspNetCore.Authentication;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets
{
/// <summary>
/// Standardizes the claims from third party issuers. Also registers new msal users in the database.
/// </summary>
public class ShogiUserClaimsTransformer : IClaimsTransformation
{
private static readonly string MsalUsernameClaim = "preferred_username";
private readonly IGameboardRepository gameboardRepository;
public ShogiUserClaimsTransformer(IGameboardRepository gameboardRepository)
{
this.gameboardRepository = gameboardRepository;
}
public async Task<ClaimsPrincipal> TransformAsync(ClaimsPrincipal principal)
{
var nameClaim = principal.Claims.FirstOrDefault(c => c.Type == MsalUsernameClaim);
if (nameClaim != default)
{
var user = await gameboardRepository.ReadUser(nameClaim.Value);
if (user == null)
{
var newUser = Models.User.CreateMsalUser(nameClaim.Value);
var success = await gameboardRepository.CreateUser(newUser);
if (success) user = newUser;
}
if (user != null)
{
return new ClaimsPrincipal(user.CreateClaimsIdentity());
}
}
return principal;
}
}
}

View File

@@ -1,149 +1,217 @@
using Gameboard.ShogiUI.Sockets.Repositories.RepositoryManagers;
using FluentValidation;
using Gameboard.ShogiUI.Sockets.Extensions;
using Gameboard.ShogiUI.Sockets.Managers;
using Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket;
using Gameboard.ShogiUI.Sockets.Services;
using Gameboard.ShogiUI.Sockets.Services.RequestValidators;
using Microsoft.AspNetCore.Authentication;
using Microsoft.AspNetCore.Authentication.Cookies;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.DependencyInjection.Extensions;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Http;
using Microsoft.Identity.Client;
using Microsoft.Identity.Web;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json.Serialization;
using System;
using System.Collections.Generic;
using System.Linq;
using Gameboard.ShogiUI.Sockets.Managers;
using Gameboard.ShogiUI.Sockets.Managers.ClientActionHandlers;
using Gameboard.ShogiUI.Sockets.Repositories;
using Gameboard.ShogiUI.Sockets.Repositories.Utility;
using Gameboard.ShogiUI.Sockets.ServiceModels.Socket.Types;
using System.Security.Claims;
using System.Text;
using System.Threading.Tasks;
namespace Gameboard.ShogiUI.Sockets
{
public class Startup
{
public Startup(IConfiguration configuration)
{
Configuration = configuration;
}
public class Startup
{
public Startup(IConfiguration configuration)
{
Configuration = configuration;
}
public IConfiguration Configuration { get; }
public IConfiguration Configuration { get; }
// This method gets called by the runtime. Use this method to add services to the container.
public void ConfigureServices(IServiceCollection services)
{
// Socket ActionHandlers
services.AddSingleton<CreateGameHandler>();
services.AddSingleton<JoinByCodeHandler>();
services.AddSingleton<JoinGameHandler>();
services.AddSingleton<ListGamesHandler>();
services.AddSingleton<LoadGameHandler>();
services.AddSingleton<MoveHandler>();
// This method gets called by the runtime. Use this method to add services to the container.
public void ConfigureServices(IServiceCollection services)
{
services.AddSingleton<IJoinByCodeHandler, JoinByCodeHandler>();
services.AddSingleton<ISocketConnectionManager, SocketConnectionManager>();
services.AddSingleton<ISocketTokenCache, SocketTokenCache>();
services.AddSingleton<IGameboardManager, GameboardManager>();
services.AddSingleton<IValidator<JoinByCodeRequest>, JoinByCodeRequestValidator>();
services.AddSingleton<IValidator<JoinGameRequest>, JoinGameRequestValidator>();
services.AddSingleton<ISocketService, SocketService>();
services.AddTransient<IGameboardRepository, GameboardRepository>();
services.AddSingleton<IClaimsTransformation, ShogiUserClaimsTransformer>();
services.AddHttpClient("couchdb", c =>
{
var base64 = Convert.ToBase64String(Encoding.UTF8.GetBytes("admin:admin"));
c.DefaultRequestHeaders.Add("Accept", "application/json");
c.DefaultRequestHeaders.Add("Authorization", $"Basic {base64}");
// Managers
services.AddSingleton<ISocketCommunicationManager, SocketCommunicationManager>();
services.AddSingleton<ISocketTokenManager, SocketTokenManager>();
services.AddSingleton<ISocketConnectionManager, SocketConnectionManager>();
services.AddScoped<IGameboardRepositoryManager, GameboardRepositoryManager>();
services.AddSingleton<ActionHandlerResolver>(sp => action =>
{
return action switch
{
ClientAction.ListGames => sp.GetService<ListGamesHandler>(),
ClientAction.CreateGame => sp.GetService<CreateGameHandler>(),
ClientAction.JoinGame => sp.GetService<JoinGameHandler>(),
ClientAction.JoinByCode => sp.GetService<JoinByCodeHandler>(),
ClientAction.LoadGame => sp.GetService<LoadGameHandler>(),
ClientAction.Move => sp.GetService<MoveHandler>(),
_ => throw new KeyNotFoundException($"Unable to resolve {nameof(IActionHandler)} for {nameof(ClientAction)} {action}"),
};
});
var baseUrl = $"{Configuration["AppSettings:CouchDB:Url"]}/{Configuration["AppSettings:CouchDB:Database"]}/";
c.BaseAddress = new Uri(baseUrl);
});
// Repositories
services.AddTransient<IGameboardRepository, GameboardRepository>();
services.AddSingleton<IAuthenticatedHttpClient, AuthenticatedHttpClient>();
services
.AddControllers()
.AddNewtonsoftJson(options =>
{
options.SerializerSettings.Formatting = Formatting.Indented;
options.SerializerSettings.ContractResolver = new DefaultContractResolver
{
NamingStrategy = new CamelCaseNamingStrategy { ProcessDictionaryKeys = true }
};
options.SerializerSettings.Converters = new[] { new StringEnumConverter() };
options.SerializerSettings.NullValueHandling = NullValueHandling.Ignore;
});
services.AddControllers();
services.AddAuthentication("CookieOrJwt")
.AddPolicyScheme("CookieOrJwt", "Either cookie or jwt", options =>
{
options.ForwardDefaultSelector = context =>
{
var bearerAuth = context.Request.Headers["Authorization"].FirstOrDefault()?.StartsWith("Bearer ") ?? false;
return bearerAuth
? JwtBearerDefaults.AuthenticationScheme
: CookieAuthenticationDefaults.AuthenticationScheme;
};
})
.AddCookie(options =>
{
options.Cookie.Name = "session-id";
options.Cookie.SameSite = Microsoft.AspNetCore.Http.SameSiteMode.None;
options.Cookie.SecurePolicy = Microsoft.AspNetCore.Http.CookieSecurePolicy.Always;
options.SlidingExpiration = true;
})
.AddMicrosoftIdentityWebApi(Configuration);
services
.AddAuthentication(options =>
{
options.DefaultAuthenticateScheme = JwtBearerDefaults.AuthenticationScheme;
options.DefaultChallengeScheme = JwtBearerDefaults.AuthenticationScheme;
})
.AddJwtBearer(options =>
{
options.Authority = "https://login.microsoftonline.com/9188040d-6c67-4c5b-b112-36a304b66dad/v2.0";
options.Audience = "935df672-efa6-45fa-b2e8-b76dfd65a122";
options.TokenValidationParameters.ValidateIssuer = true;
options.TokenValidationParameters.ValidateAudience = true;
});
}
services.AddSwaggerDocument(config =>
{
//config.AddSecurity("bearer", Enumerable.Empty<string>(), new NSwag.OpenApiSecurityScheme
//{
// Type = NSwag.OpenApiSecuritySchemeType.OAuth2,
// Flow = NSwag.OpenApiOAuth2Flow.Implicit,
// Flows = new NSwag.OpenApiOAuthFlows
// {
// Implicit = new NSwag.OpenApiOAuthFlow
// {
// Scopes =
// }
// }
//});
// This method gets called by the runtime. Use this method to configure the HTTP request pipeline.
public void Configure(IApplicationBuilder app, IWebHostEnvironment env, ISocketConnectionManager socketConnectionManager)
{
var origins = new[] {
"http://localhost:3000", "https://localhost:3000",
"http://127.0.0.1:3000", "https://127.0.0.1:3000",
"https://dev.lucaserver.space", "https://lucaserver.space"
};
var socketOptions = new WebSocketOptions();
foreach (var o in origins)
socketOptions.AllowedOrigins.Add(o);
// This just ensures anyone with a microsoft account can make API calls.
config.AddSecurity("bearer", new NSwag.OpenApiSecurityScheme
{
Type = NSwag.OpenApiSecuritySchemeType.OAuth2,
Flow = NSwag.OpenApiOAuth2Flow.Implicit,
AuthorizationUrl = "https://login.microsoftonline.com/common/oauth2/v2.0/authorize",
TokenUrl = "https://login.microsoftonline.com/common/oauth2/v2.0/token",
Scopes = new Dictionary<string, string> {
{ "api://c1e94676-cab0-42ba-8b6c-9532b8486fff/access_as_user", "The scope" },
{ "api://c1e94676-cab0-42ba-8b6c-9532b8486fff/ShogiAdmin", "Admin scope" }
},
Scheme = "bearer",
BearerFormat = "JWT",
In = NSwag.OpenApiSecurityApiKeyLocation.Header,
});
config.PostProcess = document =>
{
document.Info.Title = "Gameboard.ShogiUI.Sockets";
};
});
if (env.IsDevelopment())
{
app.UseDeveloperExceptionPage();
}
else
{
app.UseHsts();
}
app
.UseRequestResponseLogging()
.UseCors(
opt => opt
.WithOrigins(origins)
.AllowAnyMethod()
.AllowAnyHeader()
.AllowCredentials()
)
.UseRouting()
.UseAuthentication()
.UseAuthorization()
.UseWebSockets(socketOptions)
.UseEndpoints(endpoints =>
{
endpoints.MapControllers();
})
.Use(async (context, next) =>
{
var isUpgradeHeader = context
.Request
.Headers
.Any(h => h.Key.Contains("upgrade", StringComparison.InvariantCultureIgnoreCase)
&& h.Value.ToString().Contains("websocket", StringComparison.InvariantCultureIgnoreCase));
if (isUpgradeHeader)
{
await socketConnectionManager.HandleSocketRequest(context);
}
else
{
await next();
}
});
// Remove default HttpClient logging.
services.RemoveAll<IHttpMessageHandlerBuilderFilter>();
}
JsonConvert.DefaultSettings = () => new JsonSerializerSettings
{
Formatting = Formatting.Indented,
ContractResolver = new DefaultContractResolver
{
NamingStrategy = new CamelCaseNamingStrategy(),
},
Converters = new[] { new StringEnumConverter() },
NullValueHandling = NullValueHandling.Ignore
};
}
}
// This method gets called by the runtime. Use this method to configure the HTTP request pipeline.
public void Configure(IApplicationBuilder app, IWebHostEnvironment env, ISocketService socketConnectionManager)
{
var origins = new[] {
"http://localhost:3000", "https://localhost:3000",
"http://127.0.0.1:3000", "https://127.0.0.1:3000",
"https://dev.lucaserver.space", "https://lucaserver.space"
};
var socketOptions = new WebSocketOptions();
foreach (var o in origins)
socketOptions.AllowedOrigins.Add(o);
if (env.IsDevelopment())
{
app.UseDeveloperExceptionPage();
var client = PublicClientApplicationBuilder
.Create(Configuration["AzureAd:ClientId"])
.WithLogging(
(level, message, pii) =>
{
Console.WriteLine(message);
},
LogLevel.Verbose,
true,
true
)
.Build();
}
else
{
app.UseHsts();
}
app
.UseRequestResponseLogging()
.UseCors(opt => opt.WithOrigins(origins).AllowAnyMethod().AllowAnyHeader().WithExposedHeaders("Set-Cookie").AllowCredentials())
.UseRouting()
.UseAuthentication()
.UseAuthorization()
.UseOpenApi()
.UseSwaggerUi3(config =>
{
config.OAuth2Client = new NSwag.AspNetCore.OAuth2ClientSettings()
{
ClientId = "c1e94676-cab0-42ba-8b6c-9532b8486fff",
UsePkceWithAuthorizationCodeGrant = true
};
//config.WithCredentials = true;
})
.UseWebSockets(socketOptions)
.UseEndpoints(endpoints =>
{
endpoints.MapControllers();
})
.Use(async (context, next) =>
{
if (context.WebSockets.IsWebSocketRequest)
{
await socketConnectionManager.HandleSocketRequest(context);
}
else
{
await next();
}
});
JsonConvert.DefaultSettings = () => new JsonSerializerSettings
{
Formatting = Formatting.Indented,
ContractResolver = new DefaultContractResolver
{
NamingStrategy = new CamelCaseNamingStrategy
{
ProcessDictionaryKeys = true
}
},
Converters = new[] { new StringEnumConverter() },
NullValueHandling = NullValueHandling.Ignore,
};
}
}
}

View File

@@ -0,0 +1,48 @@
using Gameboard.ShogiUI.Sockets.Models;
using PathFinding;
using System;
using System.Collections.Generic;
using System.Numerics;
namespace Gameboard.ShogiUI.Sockets.Utilities
{
public class CoordsToNotationCollection : Dictionary<string, Piece?>, IPlanarCollection<Piece>
{
public delegate void ForEachDelegate(Piece element, Vector2 position);
public CoordsToNotationCollection() : base(81, StringComparer.OrdinalIgnoreCase)
{
}
public CoordsToNotationCollection(Dictionary<string, Piece?> board) : base(board, StringComparer.OrdinalIgnoreCase)
{
}
public Piece? this[Vector2 vector]
{
get => this[NotationHelper.ToBoardNotation(vector)];
set => this[NotationHelper.ToBoardNotation(vector)] = value;
}
public Piece? this[int x, int y]
{
get => this[NotationHelper.ToBoardNotation(x, y)];
set => this[NotationHelper.ToBoardNotation(x, y)] = value;
}
public void ForEachNotNull(ForEachDelegate callback)
{
for (var x = 0; x < 9; x++)
{
for (var y = 0; y < 9; y++)
{
var position = new Vector2(x, y);
var elem = this[position];
if (elem != null)
callback(elem, position);
}
}
}
}
}

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using System;
using System.Numerics;
using System.Text.RegularExpressions;
namespace Gameboard.ShogiUI.Sockets.Utilities
{
public static class NotationHelper
{
private static readonly string BoardNotationRegex = @"(?<file>[a-iA-I])(?<rank>[1-9])";
private static readonly char A = 'A';
public static string ToBoardNotation(Vector2 vector)
{
return ToBoardNotation((int)vector.X, (int)vector.Y);
}
public static string ToBoardNotation(int x, int y)
{
var file = (char)(x + A);
var rank = y + 1;
return $"{file}{rank}";
}
public static Vector2 FromBoardNotation(string notation)
{
notation = notation.ToUpper();
if (Regex.IsMatch(notation, BoardNotationRegex))
{
var match = Regex.Match(notation, BoardNotationRegex);
char file = match.Groups["file"].Value[0];
int rank = int.Parse(match.Groups["rank"].Value);
return new Vector2(file - A, rank - 1);
}
throw new ArgumentException($"Board notation not recognized. Notation given: {notation}");
}
}
}

View File

@@ -1,17 +1,23 @@
{
"AppSettings": {
"IdentityServer": "https://identity.lucaserver.space/",
"GameboardShogiApi": "https://dev.lucaserver.space/Gameboard.Shogi.Api/",
"ClientId": "DevClientId",
"ClientSecret": "DevSecret",
"Scope": "DevEnvironment"
"CouchDB": {
"Database": "shogi-dev",
"Url": "http://192.168.1.15:5984"
}
},
"Logging": {
"LogLevel": {
"Default": "Information",
"Default": "Warning",
"Microsoft": "Warning",
"Microsoft.Hosting.Lifetime": "Information"
"Microsoft.Hosting.Lifetime": "Error"
}
},
"AzureAd": {
"Instance": "https://login.microsoftonline.com/",
"ClientId": "c1e94676-cab0-42ba-8b6c-9532b8486fff",
"TenantId": "common",
"Audience": "c1e94676-cab0-42ba-8b6c-9532b8486fff",
"ClientSecret": ""
},
"AllowedHosts": "*"
}

View File

@@ -0,0 +1,21 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="AutoFixture" Version="4.17.0" />
<PackageReference Include="FluentAssertions" Version="6.2.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.1.0-preview-20211130-02" />
<PackageReference Include="MSTest.TestAdapter" Version="2.2.8" />
<PackageReference Include="MSTest.TestFramework" Version="2.2.8" />
<PackageReference Include="xunit" Version="2.4.2-pre.12" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Gameboard.ShogiUI.Sockets.ServiceModels\Gameboard.ShogiUI.Sockets.ServiceModels.csproj" />
<ProjectReference Include="..\Gameboard.ShogiUI.Sockets\Gameboard.ShogiUI.Sockets.csproj" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,36 @@
using FluentAssertions;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using PathFinding;
using System.Numerics;
namespace Gameboard.ShogiUI.UnitTests.PathFinding
{
[TestClass]
public class PathFinder2DShould
{
[TestMethod]
public void Maths()
{
var result = PathFinder2D<IPlanarElement>.IsPathable(
new Vector2(2, 2),
new Vector2(7, 7),
new Vector2(1, 1)
);
result.Should().BeTrue();
result = PathFinder2D<IPlanarElement>.IsPathable(
new Vector2(2, 2),
new Vector2(7, 7),
new Vector2(0, 0)
);
result.Should().BeFalse();
result = PathFinder2D<IPlanarElement>.IsPathable(
new Vector2(2, 2),
new Vector2(7, 7),
new Vector2(-1, 1)
);
result.Should().BeFalse();
}
}
}

View File

@@ -0,0 +1,57 @@
using AutoFixture;
using FluentAssertions;
using FluentAssertions.Execution;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
namespace Gameboard.ShogiUI.UnitTests.PathFinding
{
[TestClass]
public class PlanarCollectionShould
{
[TestMethod]
public void Index()
{
// Arrange
var collection = new TestPlanarCollection();
var expected1 = new SimpleElement(1);
var expected2 = new SimpleElement(2);
// Act
collection[0, 0] = expected1;
collection[2, 1] = expected2;
// Assert
collection[0, 0].Should().Be(expected1);
collection[2, 1].Should().Be(expected2);
}
[TestMethod]
public void Iterate()
{
// Arrange
var planarCollection = new TestPlanarCollection();
planarCollection[0, 0] = new SimpleElement(1);
planarCollection[0, 1] = new SimpleElement(2);
planarCollection[0, 2] = new SimpleElement(3);
planarCollection[1, 0] = new SimpleElement(4);
planarCollection[1, 1] = new SimpleElement(5);
// Act
var actual = new List<SimpleElement>();
foreach (var elem in planarCollection)
actual.Add(elem);
// Assert
using (new AssertionScope())
{
actual[0].Number.Should().Be(1);
actual[1].Number.Should().Be(2);
actual[2].Number.Should().Be(3);
actual[3].Number.Should().Be(4);
actual[4].Number.Should().Be(5);
}
}
}
}

View File

@@ -0,0 +1,48 @@
using PathFinding;
using System.Collections;
using System.Collections.Generic;
using System.Numerics;
namespace Gameboard.ShogiUI.UnitTests.PathFinding
{
public class SimpleElement : IPlanarElement
{
public int Number { get; }
public MoveSet MoveSet => null;
public bool IsUpsideDown => false;
public SimpleElement(int number)
{
Number = number;
}
}
public class TestPlanarCollection : IPlanarCollection<SimpleElement>
{
private readonly SimpleElement[,] array;
public TestPlanarCollection()
{
array = new SimpleElement[3, 3];
}
public SimpleElement this[int x, int y]
{
get => array[x, y];
set => array[x, y] = value;
}
public SimpleElement this[Vector2 vector]
{
get => this[(int)vector.X, (int)vector.Y];
set => this[(int)vector.X, (int)vector.Y] = value;
}
public IEnumerator<SimpleElement> GetEnumerator()
{
foreach (var e in array)
yield return e;
}
//IEnumerator IEnumerable.GetEnumerator()
//{
// return array.GetEnumerator();
//}
}
}

View File

@@ -0,0 +1,15 @@
using FluentAssertions;
using Gameboard.ShogiUI.Sockets.Models;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Linq;
using System.Numerics;
using WhichPerspective = Gameboard.ShogiUI.Sockets.ServiceModels.Types.WhichPerspective;
using WhichPiece = Gameboard.ShogiUI.Sockets.ServiceModels.Types.WhichPiece;
namespace Gameboard.ShogiUI.UnitTests.Rules
{
[TestClass]
public class ShogiBoardShould
{
}
}

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